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A couple TDM improvements, other things what I have and only should be in TDM (like Minimap and Shot spotting) -TDM Minimap and Shot spotting were awesome because of orientation, that mates doesn't shoot you and some campers at the moment. They sit in dark corners or covered places where you can't see them really good. With the shot spotting on the minimap you can see were they are -At the moment we can't shoot through this fences at the most scaffoldings, where most campers sit, too and you can just hit them from open sites. -ADS Field of View (ADS FOV) that we can choose if we want the same FOV in ADS or not. I want my ADS FOV the same like my hipfire FOV or near to it - An Gameplay option what I asked 1 month ago and isn't still in the game -Soldier Crosshair (in Hipfire), why vehicles have it, but we Soldiers not? -That we can pick up Weapons or Ammo from enemies or team mates, too. - A complete TDM match should go which team what reached 100 Kills first. Like Day Warsaw first to 100 Kills finish and end. Then a new match on Night Warsaw to 100 Kills finish and end, not 4x50 Kills that ruins the gameflow I find. Or that we can choose on the war map if we wanna play the Day or Night Warsaw map. -Finally a Server Browser with filters etc. Matchmaking is awful in shootern. Then it weren't so problems to find a full server or a game mode what someone want to play and join in an empty server or wrong game mode like TDM if they wanted to play Warzone. Thanks for reading and I hope that at least the ADS Field of View find the way in this game soon.
Hey was wondering why do all the magnified or sniper scopes look the same when you ADS? Is it set that way? Or is it just a bug in my game? I would like to see different looking scope when I ADS for instance with the Swat scope maybe just a red crosshair instead of the standard red circle with the dot in the middle. Why would I have a choice of different scopes if when I ADS they all look the same. Hey just a thought.
I would like to have an gameplay option where we can set, that the ADS FOV for Red Dot and Iron sights with no enlargement (Uniform Soldier Aiming), is the same like your Hipfire FOV value what you have in the video settings, that we can choose this in the settings on/off. I don't like this little zoom and FOV change if you go in ADS.
When switching to a secondary sight, in the current build, you bring your eye to the sight. This blocks out most if not all of the left hand side of the screen, disallowing you to see anything unless you lean left. I suggest altering that function by making the character rotate the gun to the left, effectively and efficiently bringing the sight to the eye, as that is how it is actually done. First picture illustrates my problem, cant see anything on the left, whereas the second picture provides clarity on the situational awareness. The new optic suggestion would be something along the lines of a Aimpoint T-1 or T-2 a nice micro red dot, Vortex would work too.