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Found 8 results

  1. A better melee system. I know that the insta kill knife thing has been used for ages now but it works very well, WW3 closely resembles BF4 (a game that was peak success for the battlefield community some would say) and I believe it would benefit from a melee overhaul. Nothing crazy like swords or bats, (or sadly even spoons) because the realism of the game is also very important, however adding a melee weapon that could be customized (simple things like style or color) would allow for a better experience in the game. There is something satisfactory about the feeling one gets when they expertly flank an enemy and get close enough to the guy to stab him with something pointy. Extra satisfying if there is an animation with it. Look at the animations from games like TLOU, basically all battlefield games, gears of war, or Dishonored. All very different games but they all gave a sort of personal feeling to you the player when you pulled one of these off. (I'll link some of em below). In the end something simple but timeless would be great, and also allow it to be interrupted by those outside of the 2 "conflicting parties". it would help with team cohesion as well. Thanks, Chef
  2. DESCRIPTION OF BUG: Critical FPS decrease when amd relive is enabled in repeat mode. VIDEO — https://youtu.be/XgyDgxzIV0E GAME BUILD ID: 3705486 STEPS TO REPRODUCE (required): On the battlefield, players often come across with a broken walk animation. They seem to be inclined at 45 degrees. I am sure that the walking animation is broken only by the observer. It looks funny SYSTEM SPECIFICATIONS: AMD 2600X (stock), RAM 32Gb@3200 (stock), RX 580 8Gb Nitro+@adrenalin-2019-19.4.1-Apr1 (stock), Windows 10 ver.1809 (17763.404)
  3. DESCRIPTION OF BUG (required: if the possible provide screenshots or video): no map rotation, "funny" animation of other players (moonwalker, running at the spot), server improvements/issues, GAME BUILD ID (required: please go to the game's properties on Steam and find it under the local files tab at the bottom): 3511736 STEPS TO REPRODUCE (required): about map rotation: wait until the end of timer, and you'll get automatically moved to the war map // about the animation of the other player: just play and they'll make a moonwalk. Equal which map and game mode // running at the spot while they are standing still // not possible to climb over each obstacle which should be also possible map rotation/servers: - need to overhaul the server settings/programming for the map rotation. - each map and each game mode need to played/need to be loaded by the server before starting them again - randomizing the map and game mode list after each cycle for map rotation (for example: in the first cycle you start with Moscow Warzone large, in the next cycle it starts with Berlin TDM) - each server/game need do be filled with players first; I could recognize for testing, when I leave a game with a not fully filled server, and load exactly the same game mode and map, I was moved into an almost empty server, even if the match of the server I was in before has still a lot of time and tickets left until end - shorting the time at the end of the match ("high score and game statistics table") until moving to the next map (when it works). Now it' set up to 1 minute official, unofficial what I always see is that the timer starts at 60 seconds again and end about 20 seconds. Maximum 30 seconds should be fine to see all the scores until a new map will be loaded. - tested the PTE and server browser: recognize that there server only for one game mode (TDM for example). At those servers a map rotation only with those given game modes (TDM in this example) - when the map changes, move all players to the new map who are staying in the "qeue" for the new map and fill empty slots immediately with new joining players. It is very seldom to join a match at the beginning. Over 95% of all time I joined in the middle of a match. It's sometimes very annoying. animation of other players: - when other players are running, sometimes they do "moonwalking" or better; looks like they want to run backwards while they are running in real forward. Need to fix it. - players are still running sometimes at the spot, the animation is still activated while they are standing still obstacles: it's still not possible to climb over each obstacle even if it should be able because you can do it by another one with the same size a few meters away. Need to be redesign to be able to climb over/on obstacles like in real life and each one within a defined size. SYSTEM SPECIFICATIONS (required for crash or performance issues): Asus Z170 Pro, i7-6700k, 16GB Ram, MSI 1070 GTX CRASH LOG (if any): ------
  4. DESCRIPTION OF BUG: When you try to call for support in the form of heavy machinery, nothing happens, but the character's animation breaks down. Video — https://youtu.be/3Bjv5SRu_A0 GAME BUILD ID: 3490096 STEPS TO REPRODUCE (required): I try to click on the number 8 or 9 and call my Wolverine or Marder, but instead of getting the tablet, the character twitches and nothing happens. If you spam with the 8/9 button, then at some point the tablet will give and everything will turn out (shown on the 3 minute video). However, if you call UAV FLYING EYE, then everything works in the normal mode. SYSTEM SPECIFICATIONS: AMD 2600X (stock), RAM 32Gb@3200 (stock), RX580 8Gb Nitro+ (stock), Windows 10 (1809) CRASH LOG (if any): --
  5. DESCRIPTION OF BUG: problems with animation. When you turn the mouse, the camera turns, but the hand with the weapon does not. Visible gluki character. Video — https://www.youtube.com/watch?v=-_UDx5NJyTA GAME BUILD ID: 3490096 STEPS TO REPRODUCE (required): random SYSTEM SPECIFICATIONS: AMD 2600X (stock), RAM 32Gb@3200 (stock), Windows 10 (1809) CRASH LOG (if any): --
  6. Lunak

    Buglist 0.1.4

    DESCRIPTION OF BUG (required: if the possible provide screenshots or video): Strange graphics/lighting on object 1:54 IFV simply vanishes - 4:04 Missing Teammate indicator - 5:28 Strange suicide with parked Quad - 6:00 Jumping Quad - 9:00 Magazine Bug from 0.1.1 again confirmed - 12:20 GAME BUILD ID (required: please go to the game's properties on Steam and find it under the local files tab at the bottom): 3297226 SYSTEM SPECIFICATIONS (required for crash or performance issues): RX580 -18.10.2, i7-6700k, 16 GB RAM, Win10 17134.345
  7. Just wanted to say thank you for addressing the animation issues with the canted sights so quickly. It is so frustrating not having the gun rotate and losing complete vision of the left side of the screen and stopped me from using them altogether. I look forward to all of the QOL changes coming in the future and appreciate all the hard work you are all putting in.
  8. Description of bug: prone next to barricade in A1 and was clipped through it. if you don't clip through then the players animations are canceled. Game Build ID: 3271209 Steps to Reproduce: 1. I was laying prone next to barricade and was repositioning myself and clipped under the barricade. sound and animation cancel. 1. I was trying to recreate the prone glitch to record it but ended on top of the barricade. 2. after getting off the barricade I noticed the player model is holding the weapon incorrectly and moved the camera down to see that the model is gliding on the floor not making footsteps or any movement noises. weapons still have their audio. Ww3 2018.11.02 - 23.40.46.02.mp4
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