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Found 8 results

  1. Hi in the PTE [0.7.9] i tested to located the armor plate in game, you can see the location from death screen and armor customization menu but in game is different i drew lines over the area of armor in game just see for your self! in game its from your neck to 5cm under your belt.
  2. Hey guys, Not sure if this is happening on live or exclusive to PTE, but I've noticed that some shirts/jackets allow you to see the plate held underneath. As shown in the pictures below, the plate is visible on customisation screen. These are the only ones I've noticed it happening to so far.
  3. Hallo a friend and I love to play WW3, we joined i guess at a very early stage and never really abended the game, even in the hard times... but as we talk about the "new stuff" that were implemented in the game, we came to that point that the game is not heading in the direction of the beginning and what the dev original said what kind of game they want. World War 3 is a casual shooter, not hardcore, no mil sim. Has a casual and fast gameplay like BF3/4 but is way more in the detail in damage model, weapon handling, Armor and teamplay like no other shooters on the market. IT IS UNIQUE as it was earlier: damage model: skill based gameplay, you better you aim and the better you position that higher is your chance to win the fight damage is exact and on point net code is so extreme smooth and pretty weapon handling: at first sight you get overwhelmed by the things you can customize but after playing the a few rounds you will see that only a few weapons are good to go. Armor: decided how you want to act on the field if you want to tank and be support fighter or be fast and flank the enemy lines. teamplay: you must connect 2 flags to win the game it is necessary to have one guy in the squad with ammo/meds/equipment to get you squad running. drop a flying eye to keep the point clear and save work together to get the tank, disturb it, confuse it and then get him kills don’t matter, get the connection as it is right now: damage model: it is extreme casual cause the time to kill is insane high, first shoot gets the kill, no chance to avoid damage and no need of skill. damage is extremely inconsistent and at some point, just random weapon handling: at first sight you get overwhelmed by the things you can customize but after playing the a few rounds you will see that only a few weapons are good to go. (nothing changed) Armor: is now totally useless, Armor is just slowing you down. teamplay: 404 not found and not wanted it looks for me it is not necessary to have one guy in the squad with ammo/meds/equipment, because it is on every flag. you don’t need to make a flying eye just nuke them only cost 100 bucks more don’t need to work together to get the tank, just nuke it implementing a Helicopter that is not able to get a connection or support the team in any form. as you see I think the game is losing his soul, his heart, the core mechanics that makes it unique and not a normal copy of Battlefield 4. I am asking me the question am I playing it wrong when I play in team, because it looks for me the dev´s don’t want us to do so. Other question is the game heading in the direction the dev´s want their game or are they just pushing it to be more casual to get more and more players. Am i the only one of the veterans who think so? The game as it was, was exactly what I searched for, but nowadays I'm not sure if it still is and if it ever will be again....
  4. A thread for vehicles to be added into the game, suggestions. 1. Patria Pasi (XA-180 Series) An APC vehicle that has seen combat for over 20 years. 2. Patria AMV. A newer model from Patria 3. MRAP (Or vehicles of similar caliber)
  5. Question 1: stats on attachments. When I choose between different barrels, it shows RECOIL –0.2, or RECOIL –0.05, which, as I assume, means that this attachment reduces recoil (adds a negative value), but when I switch to other attachments, related to weapon handling, (grip, bipod, compensator, flash hider, suppressor) I see RECOIL 0.85, RECOIL 0.9, a positive value. What does it mean? Recoil itself is displayed as positive value on the weapon’s stats, so, negative value on barrels is a mistake of some sort, or positive value on other attachments actually adding recoil, not decreasing it? Question 2: recoil mechanics. When you are firing full auto, recoil kicks in, when you stop firing, your sights return to point of aim. Same happens when you tap firing. But, if you tap fire faster than 4 shots\clicks per second, you get the point of aim shifting. Why it happens? Is it intended? If it is intended, then how big is influence of random horizontal recoil (fixed values, left\right is random on each individual shot) on tap firing? (also, point of aim shifting is hell of a pain for pistols, which are already suffering on their own) Question 3: armor. What is the point of armor, except, of course, limiting my mobility, if 99% of my deaths, instant deaths, look like this? (highest, critical hits, full damage not mitigated by armor) Armor only covers the small area, limited by its visual representation on post-death screen, and not the whole body? What about hits to the side, to the back? Question 4: RPG-7. Basic warhead looks like single-stage HEAT, which should have less splash damage on infantry, but in fact it works no worse that Fragmentation warhead. Is it just balancing issue, or different warheads only differ by their damage, not effect?
  6. The game is good. Plenty of time to make great. But from topics discussed. I don't know why we are discussing them. Am I the only one? The store page says nothing about this being a realistic shooter from what I've seen so far. On the other hand if this is a better spin off of battlefield (which I feel it is) Then just need to talk fixes and ideas based in imaginary land or what developers are essentially trying to achieve. <- This is because no where when browsing the game does it say realistic shooter. Just built in tandem w Military R&D. Also I would like this game a LOT more if it was a realistic fast paced shooter. Like squad, tarkov, Arma and battlefield had babies and those babies had babies. And this is the hybrid progeny that has been dawned at the new age of FPS. That being said VEPR12 BROKEN. Please fix.
  7. I like the idea of armor but I feel it's a bit too overpowered in terms of durability, it seems that people die to flesh damage rather then broken armor. If you could change the values of how many shots an armor plate could take before being destroyed it would give more use for the equipment bag, right now it's either ammo or meds that majority of players take since armor seems to never break.
  8. It would be nice to see this MBT in world war 3.
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