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Showing results for tags 'attachments'.
Found 7 results
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Now, I don't know if it's because of my terrible monitor and/or game settings, but I believe that at least for me, the weapon flashlights seem useless at night. It's annoying because I expect to be able to use them to illuminate dark places, but they only seem to do the job for me in day time. I believe this may be related to game engine mechanics, but I'm not entirely sure. Then again, it could be because some parts of night-time maps seem to be lit, but even in places of night time maps that have little to no light, my flashlight isn't as effective compared to the day time maps. I wonder if this is something you're able to fix.
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http://russianoptics.net/reddot.html
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I would like the scope zoom to be more realistic and resemble that of a game such as Insurgency: Sandstorm. Right now, the game scopes zoom in a manner akin to other first person shooters (i.e. zooming in the entire camera). I would like only the area within the scope to be zoomed in.
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- attachments
- guns
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DESCRIPTION OF BUG: Model for Monster Grip with Light and Laser Combo is missing the laser and light GAME BUILD ID: 3313103 STEPS TO REPRODUCE (required): Equip the Moster Grip with Light and Laser Combo to the MSBS
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After almost a hundred hrs playing this game i realize some how i want to be some thing to protect my teamates when we attacking the objective, so i wanna be an shield for my teamates so i hope some day i will have an shield and an pistol to cover up my teamates Second thing i want is an underbarrel shotgun also for attacking objective such as C1 in red square , the gun with underbarrel shotgun will be more recoil but i accepted it, the gun will look cooler and more tactical gunplay that’s all i want
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In WW3, there are a plethora of attachments available on every firearm. This creates a problem, in which the controls for these attachments become jumbled. This manifests in either multiple attachments mapped to the same key, or with the player having to press a multitude of keys to set up their weapon before they turn a corner. Let me provide 2 examples. 1. Laser and Flashlight are mapped to the same key, making utilizing just 1 while having the option for the other impossible 2. A player uses a long range scope on the G38 with a canted red dot and a laser. They use the long range scope with the laser disabled and the gun on semi, and then switch to the canted red dot with the laser enabled and the gun on full auto. They must complete 3 to 4 keystrokes to toggle between these two use cases, or go out of their way to encode macros. If the game allowed us to map which keys activate/toggle which individual attachment, it would solve both issues and allow for more player freedom. P.S. Under-Barrel grenade launchers and shotguns!
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Ok...I was thinking how cool would it be if you can change the reticals on the scopes and red dots. Also I think it would be really cool if there is a more variety of weapons other than Acr or AK based assault rifles. Maybe a kriss vector or G3. How about also some marksman rifles such as a SVD or SR25. Other than that I love the game, once the server issues are fixed this game has a lot of potential. I cant wait for what the future holds for the game....Keep up the good work DEVS.