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  1. Hi everyone! This is my first ever post on the forum. I wanted to share this suggestion from the moment I saw this gun. Anyway, without further ado let's get to it. [INTRODUCTION] HCAR (Heavy Counter Assault Rifle) is an updated, semi automatic modern version of the famous BAR chambered in .30-06. [GAMEPLAY STYLE] The gun would benefit in both precision and high damage. It would be a good choice for medium to long range encounters but it wouldn’t find itself usefull for CQB situations. It also wouldn't have much recoil and spread. When it comes to downsides I think that it should have a slow firerate and reload time and of course quite a bit of weight. [CUSTOMIZATION] The gun has lots of rails as you can see so it fits WW3 style perfectly MAGAZINES: -10, 15, 20, 30rd. HCAR box mags SIGHTS: -all primary and secondary sights optional LOWER: -only vertical grips and bipod available due to the fact that the underbarrel rail is so short BARRELS: -short 12’ -medium 16’ -long 20’ MUZZLE: -all muzzles optional SIDE: -all side mounts optional [BODYPARTS] It looks like the only changeable part of the gun is the stock but if you’re stubborn you could change the grip too and I think model designers could make some custom parts for the gun like they did with the g36. [CHARACHTERISTICS] WEIGHT: ~18-22 RECOIL: Similar to M417, mostly horizontal RATE OF FIRE: ~ 350-400rpm (keep in mind that it’s semi-auto only) SPREAD: 0,13 BULLETS TO KILL: HDPE: 3 / PTLN: 3 / CER: 4 / STL: 4 DAMAGE: 90m - 45 damage, after 90m drops to 34 damage minimum giving it a 3 shot kill potential CALIBER: .30-06 MUZZLE VELOCITY: 820m/s RELOAD TIME: -10rnd. ~ 1,5s - 2,4s -15rnd. ~ 2,5s - 3,0s -20rnd. ~ 3,1s- 4,5s -30rnd. ~ 5,0s - 6,0s Thanks for reading and don't forget to upvote!
  2. G'day everybody For a while I have thought that the SVCh Chukavin rifle would make a great addition to WW3, and thought I should probably use @Dunabar's format for this because it is so good. If there is anything that I haven't edited correctly apologies. Contents of this post Section 1 - The SVCh - Real life information behind the SVCh Section 2 - Favored Playstyle & Stat Comparisons - Comparing stats between current in-game battle rifles, sniper rifles and the SVCh. Section 3 - Special Features - Special features I think the SVCh should have and things that make it different Section 4 - Customization - Customization options for the SVCh ---- Section 1 - The SVCh Videos of the SVCh in action: https://en.kalashnikov.media/video/weapons/snayperskaya-vintovka-chukavina Extra Information sources. https://www.popularmechanics.com/military/weapons/a25426528/meet-the-chukavin-russias-new-sniper-rifle/ There doesn't seem to be much info publicly available that I can find. The SVCh is a modern marksman rifle designed to replace the ageing SVD in the Russian military and for export worldwide. The rifle fires in semi automatic, and can fire the 7.62*54 and 7.62*51 rifle rounds (some sources say it can also be fired in .338 Lapua Magnum if the receiver is changed, but I haven't found any evidence of this yet). As the SVCh is replacing the SVD, it will soon be found throughout the Russian military, and is likely to be found in the hands of nations and militias that already use SVD rifles as they have magazine commonality. For the purposes of an in game weapon, the SVCh is difficult to categorise. Although it certainly isn't a bolt action sniper rifle, it also can't utilise the automatic fire found on all other battle rifles thus far. Regardless, I think the SVCh should probably be classed as a BR, as this would increase the diversity of those rifles with a weapon in 7.62*54 as well as avoid the possibility of a semi-auto Tochnost. ---- Section 2 - Favored Playstyle & Stat Comparisons The SVCh is a long range rifle and should favour players using tap fire to take out targets that may otherwise be hard to hit. I suggest that for the game it should be chambered in 7.62*54, as we will soon have 3 battle rifles chambered in .308. Now for stat comparison. As much of this is copied from a template, I will avoid replacing all that is unnecessary to change. Green - The gun is better compared to this weapon's stats on the list. Yellow - The gun is equal or competitive compared to this weapon's stats on the list. Red - The gun is worse compared to this weapon's stats on the list. Please note: I cannot test these stats to confirm balance, so think of these as more of a proposed starting place for testing on the PTE, and I'm comparing the stats of the weapons from a stock design against another stock design without taking customization into consideration. This is primarily to help keep the post small and avoid making a massive amount of variables to take into consideration. For this comparison, I will also include the Pecheneg Bullpup LMG and Tochnost sniper rifle to give a better idea of how it fits into the game. SVCh proposed and compared stats. SVCh Effective ranges: 120m (56 damage) decreases to 38 damage at 135m SCAR-H: 105m (40 damage) decreases at 105m-120m to 32 M417: 105m (40 damage) decreases at 105m-120m to 32 Pecheneg Bullpup: 120m (46 damage) decreases to 27 damage at 135m Tochnost: 45m (125 damage.) Damage decreases at 46m - 90m (110 damage) and bottoms out at 80 EDIT: There is a bug where damage numbers show up incorrectly when switching between weapons in the customise screen. I will write on this later. SVCh Weight: 14 SCAR-H: 16.4 M417: 17.1 Pecheneg Bullpup: 16.6 Tochnost: 15.11 SVCh Recoil: 2.0 SCAR-H: 0.92 M417: 0.95 Pecheneg Bullpup: 0.78 Tochnost: 4.5 SVCh Spread: 0.12 SCAR-H: 0.2 M417: 0.14 Pecheneg Bullpup: 0.35 Tochnost: 0.1 SVCh Reload time: 3.0 Seconds SCAR-H: 4.0 Seconds M417: 1.0 Seconds Pecheneg Bullpup: 8.7 Seconds Tochnost: 3.0 Seconds SVCh Rate of Fire: 300 (semi auto) SCAR-H: 525 M417: 430 Pecheneg Bullpup: 550 Tochnost: 65 SVCh Caliber: 7.62*54R SCAR-H: 7.62*51 M417: 7.62*51 Pecheneg Bullpup: 7.62*54R Tochnost: 7.62*51 SVCh Muzzle Velocity: 1000 m/s SCAR-H: 714 m/s M417: 817 m/s Pecheneg Bullpup: 900 m/s Tochnost: 1293 m/s SVCh Bullets to Kill: HDPE: 2 / PTLN: 3 / Cer: 4 / STL: 4 SCAR-H: HDPE: 3 / PTLN: 4 / CER: 4 / STL: 5 M417: HDPE: 3 / PTLN: 4 / CER: 4 / STL: 5 Pecheneg Bullpup: HDPE: 3 / PTLN: 3 / CER: 4 / STL: 5 Tochnost: HDPE: 1 / PTLN: 1 / CER: 1 / STL: 2 Next, we go to special features. ---- Section 3 - Special Features The main special feature about the SVCh that differentiates it from other firearms in game is its use of the 7.62*54R cartridge in a semi-automatic rifle design. With this in mind, the SVCh could function as a rifle that can fight against sniper rifles without the one shot capability. The SVCh could perhaps function with a one shot headshot mechanic, however this is all up for debate. The other main special feature I would have is scope displacement. Automatic weapons usually displace in a semi-random pattern that goes upwards. As we don't want the SVCh to be a death laser where the player with the fastest finger dominates the game, I propose that each shot taken displaces the reticle upwards and to the right, with a small random component that doesn't make the recoil entirely predictable. Players can either wait for the scope to automatically come back on target or move it manually, similar to how it works in PUBG. This will mean that while the SVCh remains a very dangerous weapon, it requires a considerable amount of practice to be able to use it most effectively. ---- Section 4 - Customization I will try and do what I can to fill in all relevant info, however due to the scarcity of publicly available info on the SVCh not all can be put down. Primary Sights All Sights optional Secondary Sights All Sights optional Barrels Medium barrel Long barrel (there seem to be two barrel lengths mentioned in the reading I've done but I can't find any picture that compares the two Muzzles All Muzzles optional. It looks like the SVCh uses a muzzle brake similar to the PKM muzzle brake in game. Lower All Lowers optional. As far as I can see the SVCh does not have a bespoke bipod. Side All side mounts optional Magazines SVCh 5 round magazine SVCh 10 round magazine Ammunition All (Gun) Ammunition Types optional As for bodyparts, it seems like the only body part changes available are pistol grips and stocks, which look to be AK compatible. Thanks for reading everyone, and I wanted to again give credit to @Dunabar for all his posts that inspired me to write this.
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