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About Me

Found 10 results

  1. While I asked for a Singapore map previously, I would also like to request the following: -Glock 18 (This gun cannot be left out, remember to make it full auto) FAST Helmet without Mohawk or cover, with goggles and no-goggles variants. And also, leather gloves are cool. Shooting ones especially: Please accept my requests. (edit: So is my request accepted as a future in-game content? Please forward to the devs and answer. Thanks a lot.)
  2. I know people have suggested this before, so I'm going to put a bit more detail into how I think this system should work. In the customisation screen, players should be able to change how many extra magazines/ammo boxes their soldier carries, with each magazine added or removed changing the weight of the loadout. Rather than separate "ammo type" and "magazine type" screens, both should be united into the one section. First players will choose what type of magazine they want (e.g. drum mag, rifle size mag etc). Then they will choose what primary ammo type they want. Even though all guns are currently locked to FMJ as their only primary ammo, this will allow for things like shotguns to have more interesting ammo types available. Once a primary ammo type has been chosen, a player will then have to choose how many extra magazines of primary ammo they want. Each extra magazine added adds a set amount of weight to the loadout for the magazine type, so moving from one to two extra drum magazines will add more weight than moving from two to three thirty rounders. Once players are done with this they can choose if they want to carry secondary ammunition of any kind. Secondary ammunition can then be added in increments of additional magazines of the same type, with the same bearing on weight. Hopefully this helps sketch out this idea for people
  3. DESCRIPTION OF BUG: The Tochnost Sniper Rifle in the game has a short rail which disallows installing some secondary scopes with the high magnification ones, but there is a way to install some normally impossible combinations this exploit. The reference picture shows my tochnost with 2x installed with an 8x. GAME BUILD ID: 3898219 STEPS TO REPRODUCE: Switch Tochnost's primary sight to any small sight like colimator, and then put on the secondary like 2x or side colimator. Now with secondary installed you press the "clear" button in primary sight's list so game will proceed to force the vanilla 8x primary on top of the 2x secondary. Now rifle has a 8x and 2x scopes which are impossible normally.
  4. It would be cool to see some weapon specific features like sights. An example would be the M4 carry handle ironsight, for when the M4 carbine is added. A further example would be the G36 base optic which has a magnified scope and red dot built in. This would be cool as it offers more customisability and gives users more factors to take into account when choosing a weapon.
  5. Often when spawning in weapons will have a nonsensical amount of spare ammo, such as 178 spare for AK15. The amount of spare ammo can also change between spawns, to the point where I will be forced to use the ammo pack gadget as I don't spawn with enough ammo to go into a fight. This problem also affects the customisation aspect: many weapon showcase videos show sniper configs of assault rifles, which is a cool idea, but when implemented, the AR will have an unnecessarily large amount of ammo (100+) and your secondary CQC weapon (e.g. SIG) will only have enough for one spare mag. The obvious solution, in my opinion, is to allow players to choose how much spare ammo they carry in the deployment screen, in multiples of their chosen magazine size, with a weight addition for each extra mag. Players who choose to equip larger (50, 60 rds) magazines will have to decide if they want 60, 120 or 180 spare rounds. This will allow players to better-define their weapons, and is more convenient and predictable. In addition, I see this as useful for grenades, where sniper loadouts may use less grenades than heavy loadouts.
  6. The 3 silencers differ in cost and weight. Is the heavier and more expensive silencer also better at silencing?
  7. DESCRIPTION OF BUG: You can spend silver on the standard attachments, which makes no sense since they are the same as the ones used when clicking "Clear" GAME BUILD ID: 3343723 STEPS TO REPRODUCE: Go to customiasation, click on the standard attachment.
  8. DESCRIPTION OF BUG (required: if the possible provide screenshots or video): I can't access the loadout/equipment section. It only shows the equipment & strikes from one loadout but I cannot access the other 5 tabs. They aren't even showing (see screenhot). GAME BUILD ID (required: please go to the game's properties on Steam and find it under the local files tab at the bottom): 3310758 STEPS TO REPRODUCE (required): Cannot reproduce. problem is there since shortly after launch. Is there a fix? Can you reset my account so I'm able to play the game without shitty first build classes/loadouts?
  9. DESCRIPTION OF BUG: After the recent patch i noticed one of my loadouts (the 6th one) is missing the 3 of the 4 strikes. GAME BUILD ID: 3264927 STEPS TO REPRODUCE: No steps required. Logged in and that loadout only have one strike. You can edit the strike as normal. Also sometimes appears and NAME ITEM 1 All other loadouts are okay with 4 stikes and work fine. Screenshots included
  10. Can anyone tell me if weapon skin part customisation is available? I noticed this earlier today it looks like I can colour a ammo magazine or a barrel a different colour (skin) but no skins came up.
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