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Found 5 results

  1. Hello awesome people who still hang around these forums, Last time i checked for updates it was 4-5 months ago i believe and i still don't see anything new. So here are my quesitons: -What's happening with the game? -How's the migration to my.games going? -What are the devs doing (are they good? are they still working on the game) ? -When will the game pe playable on my.games so that we get players once again? -Are pickles still relevant? These questions are related to my.games and the state of the game when it will eventually be on that platform -Will it be free to play? -Will it have lootboxes? -Will it have paid skins? -Will it have paid weapons with better stats? -What happens to the people that bought the game? In order to not create confusion, please quote the question you're responding or discussing about at the beginning of every comment. Thank you. or you can simply "write it like this" Just have the question at the beginning of the comment please.
  2. [Attachment] I have an idea since sights in WW3 are not the exact design like See All Open Sight (See Thru Sight) here is my concept about correct sight aiming here I have fun using the background edit app on my Samsung Tablet I think here are my 2 ideas: 1.) The See Thru Sight (MK2 Tritium-Fiber Optic See All Nite Sight of See All Open Sight) should look like this and the triangle should be aligned on the target like this: And here is shooting video of it: 2.) The Canted Sight and even of course other red dots may have the option to change reticles and more! Like this... (The pictures of the ideas are down below...) The reason why I am discussing this one because in real life the See All Open Sight is actually a good sight, the design in the game is actually wrong because the sight's purpose is to align the triangle into the target. I feel like the game needs to redesign the sight because this sight, I like this sight, IRL because it is an alternative to Red Dot Sights, since it's powered by Tritium and Fiber Optic and it's around $199 only. Also the reason why I discussed Red Dot Sights having the option to change the color and shape of the reticle is because of customization and everybody wants to have a good sight that also have a good reticle by this option. Anybody reading this, have a good day and comment down below your thoughts and see you in the Battlefield!
  3. I have an idea since sights in WW3 are not the exact design like See All Open Sight (See Thru Sight) here is my concept about correct sight aiming here I have fun using the background edit app on my Samsung Tablet I think here are my 2 ideas: 1.) The See Thru Sight (MK2 Tritium-Fiber Optic See All Nite Sight of See All Open Sight) should look like this and the triangle should be aligned on the target like this: And here is shooting video of it: 2.) The Canted Sight and even of course other red dots may have the option to change reticles and more! Like this... (The pictures of the ideas are down below...) The reason why I am discussing this one because in real life the See All Open Sight is actually a good sight, the design in the game is actually wrong because the sight's purpose is to align the triangle into the target. I feel like the game needs to redesign the sight because this sight, I like this sight, IRL because it is an alternative to Red Dot Sights, since it's powered by Tritium and Fiber Optic and it's around $199 only. Also the reason why I discussed Red Dot Sights having the option to change the color and shape of the reticle is because of customization and everybody wants to have a good sight that also have a good reticle by this option. Anybody reading this, have a good day and comment down below your thoughts and see you in the Battlefield!
  4. Killing and dying now is a lot faster. I am not sure how to approach it. On the one hand, it's more "realistic" but on the other hand, no weapon sway no, stamina, almost makes this game a too simple. Luckily recoil is strong so it kinda balances it. (Not enough in my opinion). Currently my whole experience is mindless run and gun... Spawn, sprint around, kill, sprint, die, respawn. Repeat and repeat. Once you learn how your weapon recoil behaves, it's super easy to play and gets "stale" after one full match. Only thing that I am having issue is PING. I am not seeing much challenge now, gun and run is fun I just can't play more than 1 hour at this moment per day, or I can go a full week without playing easily (still play for 1 hour and it's enough). Recently I have moved from ArmA3 onto Squad so when I want more slowly and heavily team oriented experience I play that game, so I don't expect or need WW3 to be Squad v2. Currently, WW3 is closer to CoDMW2 gameplay style. When v0.1 was released it had the super strong armor plates and it gave WW3 some, "flavour". With that gone and now fast TTK, I'm basically playing MW2 now. (meh). Could we perhaps in future see a bit less of this mindless sprinting around game design? It's too generic with market being oversaturated with these kind of titles. With game being in Beta 0.4, the game is far from being completed. So I just want to point now, that with v0.4 you have made overall a good improvements with your game, which is truly a job well done. Thank you for the server browser !
  5. First thing to mention is how great this game feels to play. I was hopeful about this game, but it has exceeded my expectations so far. It really is just as fun and good as most AAA shooters. Obviously, launch wasn't great and some people are still having connection issues. There are also some game features not working due to the server issues. I'm not including those things in my thoughts because they're temporary hiccups that aren't directly related to the experience of playing the game. It does mean we can't comment on progression yet, maybe other things too, we'll see. I'm also going to focus mostly on issues/suggestions, but overall I'm very impressed and can't wait to load up the game again. Highlights: Varied gunplay, really good roster of starter weapons (I'm assuming more will come as development progresses/DLC post release?). Character and weapon customization is outstanding. Map design is pretty great, I'm starting to figure out spots and learn the common fields of battle. Still a lot more to dig into though. This is anecdotal, but it runs pretty well for me. 1440p with a GTX 1080 all maxed settings. 40 - 80 fps. Components stay within reasonable temperatures as well. Issues: I think TTK is slightly too long if we're going for realism. (game is still fun, just pointing this out, wouldn't necessarily be upset if it stays this way). Squad members and/or leaders need more tools/incentives to work together. Giving the player the ability to spawn on squad members would be good. Close range RPG use on humans. Warzone Large isn't 64 players? The most I've seen so far is 44. Steam says I have 8 hours in game, and I didn't spend more than 30-40 minutes the first two days with those loading screens. Different weapon attachments seem to not affect stats differently (maybe server issue?) - and it doesn't seem like there are enough stats per piece, or maybe there's an error and the same stats are repeated per piece when they shouldn't be? Vehicles (especially some) are a bit OP, but it makes sense. Character movement feels unnaturally fast - especially with light/med gear - but the maps are so big I'd be afraid of increasing travel time by slowing down character speed. I haven't experienced hackers, but apparently there are quite a few. Respawn time is too long IMO. It seems like it's 15 seconds total? That's not that out of bounds with genre standards, but it feels long. I'd suggest lowering to 10 total, or having a system like Rising Storm where it refreshes every ~15 seconds but you can get into queue at any point in that time (for example: you die but the queue is at 3 seconds so you only wait 3 seconds for this particular respawn) - this would also further encourage squad/teamplay since anywhere from several to maybe ten-fifteen players would respawn at once. This is very nitpicky, but currently I don't think your walking/running/stepping sound changes when your character moves over a puddle. I honestly wouldn't care much if it's never adjusted, but just mentioning it as something I noticed. Suggestions: It would be cool for a FPS to have day/night and weather cycles. There's some weather on the maps currently, but I believe it's static. I know this is a major task, so I'm mentioning as more of a "wouldn't it be cool." You could have some cool gadgets to deal with difficult weather and thermal/NV for night. Modes other than Warzone. This is almost certainly coming, but just mentioning it. WZ is fun, but varied and interactive experiences are always welcome. Ability to hold breath with snipers to steady aiming while standing/crouching (or when not using a bipod while prone). ___________________________________________________________________________________________________________________________ That's all so far. Feel free to agree, disagree, discuss.
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