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About Me

Found 4 results

  1. Two iconic uniforms in Metal Gear solid 2 and 3. A lot of the elements are in the game already just need the option of changing the colours. It'd also be nice to be able to change the magazine colour.
  2. This is a list of suggestions I have previously made for the Discord. I am digging them up, because the Discord is frankly getting filled. I will introduce ideas with dashes, separating them. I will respond to this list in addition, just to keep from making new lists, I just have a lot of ideas for the game. - EQUIPMENT: IR and non-IR country/unit patches, glow sticks and flashlights(IR) for when the NVG's get into the game. This will allow players to recognize their own members in dark environments, making teamwork in them much easier. - HALO jump(Not Halo) opening to a battle from one side. (Aerial Insertion) Simple cool factor to start a game on a certain map(s). - MAP: Battle for Åland Islands (As a pretty centric location in Europe, it could also be used as an introduction to Northern European maps) - MAP: Oil rig and/or a large ship map(s), for those who enjoy tight spaced maps - GAME MECHANIC: A possible CQB mechanic to "attach" yourself to another player, so you can push them forward. Commonly used in tight spaces for fast and simultaneous movements, usually in going through doors and when two or three players come to a corner, the front also acts as a shield for the next. One player holds/leans onto another one tightly, and pushes and pulls the one in the front. Either player can crouch easily, and the ones behind can shoot from above the other one's head or from the side. Example of an entrance using this mechanic (Numbers are in wrong order): - EQUIPMENT/GAME MECHANIC: Extendable ladders to go through windows, over walls and entrances in the roof. - EQUIPMENT: Active ear protection you can take on and off. - GAME MECHANIC: Marks you can draw on the map with mouse, using a choice of colors - UNIT: A "commander" that can talk to each of the squad leaders through radio and sees the place on a map, can give out orders to attack/defend positions. This would help organized gameplay. - UNIT: 10-player squads instead of 5 that the game currently has, this would help the previously mentioned CQB-mechanic. - EQUIPMENT/GAME MECHANIC: Rappelling rope, that can be used to go down from a roof/window to the ground or another window. (Possibly only from certain windows and rooftops) Or could be used to call reinforcements with a point-streak helicopter. Pistol/Submachine gun would be required for this mechanic. Sorry for the long post, but I did enjoy making these suggestions and I would hope they could get implemented to game. Comments are welcome of course!
  3. DESCRIPTION OF BUG (required: if the possible provide screenshots or video): I can't access the loadout/equipment section. It only shows the equipment & strikes from one loadout but I cannot access the other 5 tabs. They aren't even showing (see screenhot). GAME BUILD ID (required: please go to the game's properties on Steam and find it under the local files tab at the bottom): 3310758 STEPS TO REPRODUCE (required): Cannot reproduce. problem is there since shortly after launch. Is there a fix? Can you reset my account so I'm able to play the game without shitty first build classes/loadouts?
  4. i don't know about the rest of you guys but i was a little disappointed by the selection of weaponry, the placement of certain options and the lack of ability to move them, i think this would be a good place to compile them. and try to make this a better weapon and equipment system.
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