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Found 20 results

  1. First time posting one of my videos here, but I just thought I'd share this one I made out of an awesome match on Berlin warzone with a couple fellow streamers. With just a little bit of teamwork, we were able to capture, hold, and just generally dominate the points for a decisive victory. Let me know what you think!
  2. Hi, Am I the only one who sees that there are generally no roles in the game? I mean, apart from a pusher/defender/sniper for the infantry and just tank for the vehicles, it seems that anything else is just role-playing? Like make believe! What do I mean? For example, how many times has anyone seen IFV's / APC's transporting troops from A to B? I haven't at all in my 160 hours. What I mostly see is people using the armoured vehicles as power armor, storming the lines and causing havoc. It's all good until you realize that APC < IFV < MBT. There is literally no point in playing anything but the MBT due to the more powerful gun and armor. Oh but it costs less to run with the 8-wheeler... yeah... Could we expect more defined roles for each vehicle? I mean, it is in the description of each class but in reality the only difference is how much they cost and how powerful they are in game. (Usually, the 8-thy is more hard to use and the MBT is the easiest - is this intentional?) Will we ever see 8-Wheelers driving on water just like in BF2? You do realize that game from 2005 had more defined roles than this current gen UE4 Super High HD 4K Texture "1 million" triangles per item game? And it runs better than this lel. Enough ranting. I'd suggest that vehicles are looked into with the thought of differentiating them and putting them in the proper roles. I'm not sure how to do it but giving free exp / BP wouldn't do it. Must be a mechanic of some sort. Maybe allow spawning on the IFV's only? Infantry - It's a mess. I've tested to play like a MG gunner, i.e. take good positions, lied down with a bi-pod and mow down enemies. However, this does not work at all as I've seen plenty people just taking the damage like iron man and continue on their journey or look at me and are like: "What are you doing there, Willis?" and get killed with their sight only (which was supposed to be fixed but maybe this is laggy servers?). I mean 40 dmg is not enough?? I'm like hitting them 6 or so times and he keeps on living. Ugh... I don't know. If this was PR or DOI, that guy would have died 20 times. Everyone is pretty much running and gunning at this point and there is very little resemblance of people taking different things, in order to fulfill a gap in the squad, so that the entire unit can take on multiple obstacles and enemies. How come in Project Reality and Squad, they have nailed the role play & team play to a T? Can't it be implemented in this game as well? Or is it doomed to be just a BF clone in a UE4 engine?
  3. Killing and dying now is a lot faster. I am not sure how to approach it. On the one hand, it's more "realistic" but on the other hand, no weapon sway no, stamina, almost makes this game a too simple. Luckily recoil is strong so it kinda balances it. (Not enough in my opinion). Currently my whole experience is mindless run and gun... Spawn, sprint around, kill, sprint, die, respawn. Repeat and repeat. Once you learn how your weapon recoil behaves, it's super easy to play and gets "stale" after one full match. Only thing that I am having issue is PING. I am not seeing much challenge now, gun and run is fun I just can't play more than 1 hour at this moment per day, or I can go a full week without playing easily (still play for 1 hour and it's enough). Recently I have moved from ArmA3 onto Squad so when I want more slowly and heavily team oriented experience I play that game, so I don't expect or need WW3 to be Squad v2. Currently, WW3 is closer to CoDMW2 gameplay style. When v0.1 was released it had the super strong armor plates and it gave WW3 some, "flavour". With that gone and now fast TTK, I'm basically playing MW2 now. (meh). Could we perhaps in future see a bit less of this mindless sprinting around game design? It's too generic with market being oversaturated with these kind of titles. With game being in Beta 0.4, the game is far from being completed. So I just want to point now, that with v0.4 you have made overall a good improvements with your game, which is truly a job well done. Thank you for the server browser !
  4. I am a Battlefield veteran and so I realy enjoyed your game so far. The WW2 setting of BF V makes it easy to wish some BF3/Squad like gameplay. But one thing is destroying the inclusion over and over again. It is the ugly hit direction marker.... It is one of the reasons I refunded the game via steam. You have realy good HUD options, please make one to disable that marker. (or if the community agree with me, make also and option to show some blood on screen, where the direction of the dmg is coming [like in BF]. I hope to see, some dev answering this. I love the style of the game, please let me have the inclusion to enjoy it. I'd buy it instant again if you make that option avaibale Great work so far for your small team!
  5. I would like the option for players to be able to reposition, hide or resize UI elements in the game, or even develop custom HUDs, as in this mod. The number of times that I've died to the enemy whenever I unwittingly leave my select fire guns (SMGs and assault rifles) on semi-auto has been quite a lot, and it annoys me; it's left me consider using LMGs several times just because they have no select fire capabilites. I can compensate and have been successful with firing quickly with my mouse instead of changing my fire rate when I do find out that I've left my gun on semi-auto, but I'd rather this were no longer an issue for me.
  6. Jak wszyscy wiemy, obecnie, mecze w WW3 są przeraźliwie długie. Co innego jednak jeśli napięcie i walka nie ustaje do ostatnich sekund (miałem kilka meczy, gdy z przewagi przeciwnika 300 punktami, udało się wywalczyć comeback raptem kilkoma na plus), a co innego, jeśli jedna drużyna zamiata tą drugą w stopniu nie dającym żadnych nadziei. W tym wypadku gracze są zmuszeni na totalną dominację przez długie minuty. Aby zapobiec takiemu rozwojowi wypadku chciałbym zaproponować swoje rozwiązanie. Zwycięstwo przez dominację to system, który w wypadku zajęcia wszystkich punktów na mapie, uruchamiałby licznik czasu do końca meczu. W takim przypadku drużyna przegrywająca miałaby ograniczony czas, powiedzmy 5 minut, do zajęcia jakiejkolwiek pary celów (zajęcie jednego mija się z celem jako, że punkty zostają liczone dopiero za parę). Gdy tej się nie powiedzie, a czas dobiegnie końca, mecz zostaje automatycznie zakończony zwycięstwem strony dominującej. Takie rozwiązanie wyłączyłoby z gry problem długich i beznadziejnych meczów, oraz niekończącego się zdominowania przez jedną drużynę, co nieraz jest bolączką serii Battlefield. Obecnie jak wiemy w WW3 jest system, który daje pewną szansę w przypadku dominacji (dodatkowe punkty odrodzeń), jednak uważam, że dla zupełnie zdominowanej drużyny jest to za mało, żeby odwrócić losy meczu lub najzwyczajniej zakończyć mecz. *edit literówki
  7. The 3 silencers differ in cost and weight. Is the heavier and more expensive silencer also better at silencing?
  8. I am really tired of the warzone matches feeling bare-bones and lacking the rewarding gameplay it had before the 0.2 update. The time limit is 30 minutes, but barely does the match ever, really last that long. With the target points at 4000 for each side, one side overpowers the other, due to no balancing, and they could reach around 2500-3000 in 15 minutes. Meaning that most matches barely last 25 minutes, let alone 30. I think the target points needs to increase to 5000, or however much is needed to play 30-minute games. If I wanted short and dumbed down gameplay, I would play TDM, not warzone.
  9. DESCRIPTION OF BUG: Spawning on the SL, sometimes causes muffled sounds, except groaning when you slide. More evidence (unfortunately groaning is not included) in the vid GAME BUILD ID: 3320538
  10. DESCRIPTION OF BUG: Thor SM ads is bugged right after the spawn and randomly throughout the game. Evidence in the video below GAME BUILD ID: 3320538
  11. Jako, że WW3 stawia na bardziej taktyczną rozgrywkę, pewnym zawodem jest, że jedynym sposobem na wskazanie przeciwnika, lub miejsca gdzie mamy się udać, są streaki za BP, markowanie na X i rozkazy. Przydałyby się dodatkowe sposoby wskazania czegokolwiek w czasie gry. Pomysłów mam kilka: Podział mapy na sektory, to bardzo prosta, ale skuteczna pomoc. Wprowadzenie ma mapie siatki z podpisanymi sektorami znacząco ułatwiłoby wskazywanie interesujących punktów, gdyż obecnie zupełnie nie ma takiej możliwości. To bardzo analogowe rozwiązanie napisać na czacie "Czołg B7!", ale jednak działa i nie wymaga zaporowych ilości kodu. System wskaźników jak w R6 Siege, BFV - Jeśli analogowe rozwiązanie nie pomaga, świetną opcją byłoby wprowadzenie systemu pingowania jak we wspomnianych tytułach. R6 Siege posiada system pingowania, który jest szalenie łatwy w obsłudze, lecz skuteczny. Chciałbym zaproponować rozwój tej idei i podzielić takie markery na kategorie "ogólnych" i "bojowych" żeby było wszem i wobec wiadomo, że "ten niebieski ping" na środku ulicy, to nie jest atrakcja turystyczna, a snajper. Jak zwykle, zapraszam do dyskusji
  12. So. I have played a fair amount of games by now and there is some things that i deliberately won`t address, as i think they will be changed anyway due to the game still being in progress. The first thing you`ll notice is that the matchups are highly unbalanced. I don`t mean this in a way that "all my team is bad and enemy team is pro". What i mean is, that there seems to be a little hype about the East. If you play West side you are generally outnumbered in most of the matches. I`ve had a matches where i played completely alone and matches, where i played 2 on my team vs. 7 enemies. When this first happened my expression was probably the same as yours: It`s just an odd exception. Unfortunately it is not. It happens regularly. This seems one of the major problems to me at the moment, but there is more then that. I really like the customization of the weapons. The lack of description is O.K. for now, i think that`ll be fixed pretty soon. It takes a while to figure out how the different parts make your weapon more heavy or unstable, but you`ll eventually get there if you spend some time with it. The whole process is nicely designed and the overview is considerably good but not the best. The 3D view is quite buggy, i can`t rotate the preview up to see how it would be to look trough the sight, as it always rotates in a different direction at some point. I must say the lack of graphical pointers bugs me a bit. You have a Holo, a Red Dot, a basic Iron sight and this other thing. As far as i`ve seen that`s the only ones you can have. I would really appreciate like a medium range scope with a different crosshair design. Anyway all in all it`s pretty good and you can totally live with it. Back to the sights again. As a personal opinion i think the design of the scopes is extremely frustrating. They just seem to be in the way or obstructing your view. If you run around with you weapon in your hand you often can not see enemies when they are literally in front of you, because the huge sight blocks your vision on certain spots. Really you`d want to walk around looking trough your sight all the time, but even then you miss out what is happening on the edges of your screen, as you just can`t see it. They block you in a way that makes me feel a bit frustrated. I`ve tried the Iron sights and they seem to be a solution to missing out on stuff, but when you zoom in with them it is even worse then the normal scope sights, as you have this huge chunk of metal blocking the vision in a horizontal line across your screen. I never looked trough a real weapon, so i can not tell if this is realistic or not, but honestly you have 2 eyes so i can`t see (hehe) that this would obstruct your view if it was a real weapon. This is the biggest no-go for me at the moment. The maps are well designed, the flames actually burn your health down, which is pretty cool. Sometimes the little particles flying around look a bit like a person in the distance, it can be a little confusing, but nothing to major. However the character fails to crawl underneath wooden barriers, as they block you (no i`m not being ironic). You can shoot underneath the truck, but you can not shoot under the barrier where there is a huge hole big enough for 2 people to crawl. A lot of objects have a too large hitbox like the helicopter wrecks, which also blocks shots even when you are 2 meters away from it. In general i really like the open design, as it seems to be your enemy all the time. You can watch 1 maybe 2 doors at the same time, but you`ll always have another entry that you can`t see no matter where you are. You on a roof it has stairs front and back. You in a room it has 3 doors all over and so on. I`m quite a fan of this. I think that´s it for now (it was quite much tho).
  13. As a fan of the game and a frequent player I love what you all have built. The game is solid balanced still has its bugs but what game doesn’t. One thing I’d like to see is more combat frequency, if deploy time was lowered or we had the option to spawn on teammates it would make for a more frequent battle as well as for a more tactical approach to objectives.
  14. I have been getting xp and currency and levelling up after every game are they going to Reset us as its consistent with the XP you getting and the servers seen to be good. All im asking is it worth grind ranks or will it just get Reset
  15. Hi there I want to share my first World War 3 Game gameplay video before I change my old notebook Lenovo YT-70 ( . Somebody can say, WTF?, this is not playable at all, but I've managed to play 10 hours on it and I'm going to play more because I love this GAME! Despite all those ( early access ) bugs, framerate issues etc. World War 3 has great potential to be very professional war game shooter in the future. Link to my very first youtube video have fun and cheers
  16. I would like to have an gameplay option where we can set, that the ADS FOV for Red Dot and Iron sights with no enlargement (Uniform Soldier Aiming), is the same like your Hipfire FOV value what you have in the video settings, that we can choose this in the settings on/off. I don't like this little zoom and FOV change if you go in ADS.
  17. All vehicles deployed in the base should be locked to the player who spawned them , some troll took my tank and gave it to the enemy's team this should be mitigated because after you work hard for the points a troll comes by and ruins all the fun , thank you
  18. More of a Suggestion One thing I'd really like to see is matches staying the way they currently are without adding a casual or ranked. That would instantly add a divide in ways people play I believe if you keep it constantly recording your stats people are less likely to TK over and over and play to throw. "Everyone wants to look good" ;D Keep it cut throat if you're good it will show if you throw everyone will know. That also brings up I'd personally like to see a system where only the top 2% have something great to show a visible tittle or maybe even name color change depending on your rank? Battlefield, Cod, Rainbow have visible lobby badges. How ever this game has the opportunity to one up them and display on character!~ Over all thought" Keep everything Ranked, Within the games add a system that rewards the top mvps to reach almost impossible noticeable rank in the community . What do you think, Anything to add?,
  19. i just don't like that when you attack someone and you see guys spawning near, its broking the immersion and time of traveling ! i just hate that, i like the actuel system you can spawn behind enemy line when you dont have any objectif and i think we have a lot more we can do with spawning option like buy helicopter for chosing where you want be dropped with your squad or deposed is your choice or buy a cargo plane for allowing your team spawning before the plane being out of fuel or destroyed ! of course you choice where you want spawn with need of other gadget ! what you think about that ? if you have any idea for more imersion spawn option just say there !
  20. I thought they switched Progression off yet im getting a lot of the currency when i finish a few games and then boot the game up i get more and more currency ? Anyone else getting the Currency ?
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