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About Me

Found 2 results

  1. Flecktarn and Tropentarn are the two main camos used by the German army, I think it would be a nice addition for customization. Germany is not the only country using Flecktarn, as far as I know got some Ukrainian troops it too. Flecktarn: Tropentarn: Please tell me your opinion in the comments.
  2. Weapon Suggestion: HK 417 As of now, the game doesn't have any semi-automatic rifle of any kind. I think this game need some gun diversity, so I make the suggestion of this gun. Presentation: Source: specshop.pl/eng_pl_Umarex-VFC-Heckler-Koch-HK417-2-5945X-10887_1.jpg (Actually, it's an airsoft version, but what matter here is the look of the gun). Some weapon data: Weapon category: Battle Rifle (Can be used as a Designated Marskman Rifle, or "DMR") Cartridge: 7.62x51mm Fire Selector: Safe - Semi - Full auto Fire rate (automatic): 600 Round Per minute (10 round per seconds) Lenght: Between 824 - 1082 mm (depending on barrel lenght and stock) Magazine Size: 10 or 20 rounds box mags, or 50 rounds drum mags Why adding this gun ? The first purpose of such an addition would be to give the player the ability to have a gun that fill the role between an assault rifle and a Bolt Action rifle, giving more accuracy and overall gun control at the cost of reduced damage compared to a sniper rifle. The gun itself have a lot of possible modifications, allowing every player to mod it as they like (with different stock, barrels, etc...). I think the gun should be in semi-automatic only, so it won't be used as an high recoil high damage assault rifle. Also, the 50 rounds drum mag would be inbalanced, so not including it in the game is (to my opinion) important. It would give to EU armed groups their first DMR (as they use mostly Germans guns in game already). Potential Balancing Issues and way to overcome them: -> The DMR class should be filled with guns offering overall more damage than assault rifle but less than Bolt Action Rifles. Their damage models should be more similar to sniper rifles to restrict them in a large distance fight instead of close quarter use. Overall, changing their damage and damage increase/decrease over distance is the easiest way to balance them. -> Semi-auto rate of fire should be capped for each gun to balance them, to avoid use of double click or others way to increase the numbers of click per seconds. -> Bullet velocity should be lower in average than sniper rifles, so the DMR won't be too versatile and replace Bolt Action Rifles. If you guys have more suggestions, thanks to expose them down below ! And, sorry about my english level, i'm not native, i hope your eyes are still healthy after all that.
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