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About Me

Found 10 results

  1. Hi everyone! This is my first ever post on the forum. I wanted to share this suggestion from the moment I saw this gun. Anyway, without further ado let's get to it. [INTRODUCTION] HCAR (Heavy Counter Assault Rifle) is an updated, semi automatic modern version of the famous BAR chambered in .30-06. [GAMEPLAY STYLE] The gun would benefit in both precision and high damage. It would be a good choice for medium to long range encounters but it wouldn’t find itself usefull for CQB situations. It also wouldn't have much recoil and spread. When it comes to downsides I think that it should have a slow firerate and reload time and of course quite a bit of weight. [CUSTOMIZATION] The gun has lots of rails as you can see so it fits WW3 style perfectly MAGAZINES: -10, 15, 20, 30rd. HCAR box mags SIGHTS: -all primary and secondary sights optional LOWER: -only vertical grips and bipod available due to the fact that the underbarrel rail is so short BARRELS: -short 12’ -medium 16’ -long 20’ MUZZLE: -all muzzles optional SIDE: -all side mounts optional [BODYPARTS] It looks like the only changeable part of the gun is the stock but if you’re stubborn you could change the grip too and I think model designers could make some custom parts for the gun like they did with the g36. [CHARACHTERISTICS] WEIGHT: ~18-22 RECOIL: Similar to M417, mostly horizontal RATE OF FIRE: ~ 350-400rpm (keep in mind that it’s semi-auto only) SPREAD: 0,13 BULLETS TO KILL: HDPE: 3 / PTLN: 3 / CER: 4 / STL: 4 DAMAGE: 90m - 45 damage, after 90m drops to 34 damage minimum giving it a 3 shot kill potential CALIBER: .30-06 MUZZLE VELOCITY: 820m/s RELOAD TIME: -10rnd. ~ 1,5s - 2,4s -15rnd. ~ 2,5s - 3,0s -20rnd. ~ 3,1s- 4,5s -30rnd. ~ 5,0s - 6,0s Thanks for reading and don't forget to upvote!
  2. Now, I don't know if it's because of my terrible monitor and/or game settings, but I believe that at least for me, the weapon flashlights seem useless at night. It's annoying because I expect to be able to use them to illuminate dark places, but they only seem to do the job for me in day time. I believe this may be related to game engine mechanics, but I'm not entirely sure. Then again, it could be because some parts of night-time maps seem to be lit, but even in places of night time maps that have little to no light, my flashlight isn't as effective compared to the day time maps. I wonder if this is something you're able to fix.
  3. If there is one already existing for Mk14, why not this one. A highly modular AR-10/AR-15 style Battle Rifle that looks sexy as hell, and packs a ridiculous amount of punch, as it is 7.62x51. An HK417 is a Battle Rifle made by Heckler and Koch. Currently it is used by the Bundeswehr as the G28 Designated Marksman Rifle, by the US Army where it is replacing the M14 EBR and is being introduced as the Squad Designated Marksman's Rifle under the designation of M110A1. South Korea also uses it as G28, so does Norway, Sweden, Hungary, Ireland, Italy, Estonia, Croatia and so on. As the revised HK417A2 Model, it generally comes in 3 different variants. 13" Carbine 16.5" Rifle 20" Sniper with accurized barrel It is a light gun for a Battle Rifle, at 3.8 Kilograms, has a muzzle velocity of around 700 m/s, and a base Rate of Fire at 600 RPM.
  4. A feature change I would like to take place is that instead of having to use the middle mouse button to toggle between the primary and secondary sight, I would like players to be able to use the right mouse button to aim with the primary sight and the middle mouse button to aim with the secondary sight. This feature will be similar to PUBG, where players can choose between fine aim and using the weapon sights with different key bindings or holding down and toggling with one button. So far, from what I've seen, there will only be up to two sights that can be equipped on most weapons, so I don't see much of a point to need to toggle between sights unlike with fire modes (three different modes on assault rifles) and side attachments (four different combinations, I believe, with lasers and flashlights). I would like this feature to be implemented as soon as it is possible for the developers to do so, because I don't find it enjoyable to have to rely on the UI all the time to know my current combat configuration.
  5. DESCRIPTION OF BUG : Mobile spawn machine gun deals no damage, and hits don't register. GAME BUILD ID : 3829460 STEPS TO REPRODUCE : Enter mobile spawn, switch to 2nd spot, try to shoot enemies. This has happened both times i tried to use it, on 2 different servers. Also near the end of the video, the aim was locked for some reason. video (it's the same video posted on the #videos channel on discord : https://cdn.discordapp.com/attachments/453543773864198144/579418850228043777/ww3-mobile_spawn_bug.webm
  6. First off, the Devs are doing a fantastic job with the whole idea of customization within the game. Although there are some things I would like to see... The first and biggest one for me personally, is the ability to put my weapon attachments where I want them on the primary. Extended rails are already in the game, which is great, but I would like to position my laser/flashlight where I would like it. For example, the "Peq/DBAL" laser would "skinny" up the Scar by placing it on the top rail. This has many benefits which are also used IRL. This would be HUGE for WW3 and definitely separate it from the crowd. Next would be the fact that no American weapons/attachments are in the game. As a gun-totin' American, I would love nothing more than to use my actual setup. With Trijicon ACOG and all. Don't forget about the Chevron Crosshair;) I understand the M4 is on the way, but you are missing many other American firearms (M110, Barrett, M9, Remington 700, Rocket Launchers, etc) Some in game enhancements would be weapon zoom. The ONLY part that should be zoomed when I aim in, is the scope/optic. The peripherals should not be zoomed as well. With the ability to change where the optic sits on the rifle, should affect how it looks when you aim in (more/less peripheral vision). The only game play change I would like to see is the inclusion of NVG (Night vision goggles) for use. A completely blacked out map would be BALLER with night vision. The DBAL laser and many of the optics in game are night vision compatible IRL. At the moment I am not worried about in-game bugs, because those will be worked out with time. I would really like to see a focus on the ability to turn a firearm into anything that the player would like. Having a big ol' laser off the side of the gun is something I would like to see changed. I do not think these changes would impact game play that much, but rather increase user satisfaction. Best, Doof V
  7. Middle east (Iran, Saudia, Israel) featuring also( T72,M1A2, Merkava mk4 tanks) (M-tar21 rifle) I would love some of the next maps Golan hights(Israel) Jerusalem (Israel) (features real tight CQB without much options for tanks) Sahara desert (Egypt)
  8. America (north and south) featuring M4 , and M1A2 abrams Middle east (Iran, Saudia, Israel) featuring also( T72,M1A2, Merkava mk4 tanks) (M-tar21 rifle) Asia chinese (Type 99 tanks) and QBZ 95 I would love some of the next maps Golan hights(Israel) Jerusalem (Israel) (features real tight CQB without much options for tanks) New York (USA) Yellowstone (USA) Sahara desert (Egypt)
  9. It would be great if you added the Groza as a new weapon.
  10. Why is thet whan I empty either of the pistols that the slide doen´t lock back to the rear? this really bugs me I just need to know if this is going to get fixed/change. its not posible to fire a gun if its not cocked.
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