Jump to content

Search the Community

Showing results for tags 'help'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • World War 3 International (English)
    • Boot Camp
    • News and Official Announcements
    • Known Issues and Fixes
    • Help Center - From players for the players
    • General Discussion
    • Fan Creations and Tutorials
    • Team Recruitment
    • Bug Reports
    • Questions
    • Suggestion
    • Off Topic
    • Archive
  • World War 3 Polska
    • Obóz Szkoleniowy
    • Aktualności i Oficjalne Komunikaty
    • Zidentyfikowane problemy i ich rozwiązania
    • Centrum Pomocy - Od graczy dla graczy
    • Dyskusje Ogólne
    • Rekrutacja do oddziału/klanu
    • Kreacje I Poradniki Graczy
    • Raportowanie błędów
    • Pytania
    • Zgłoś Sugestie
    • Inne Tematy
    • Archiwum
  • World War 3 Россия и СНГ
    • Учебный Лагерь
    • Новости и Официальные Объявления
    • Известные проблемы и ошибки
    • Центр помощи - Игрокам от игроков
    • Обсуждение
    • Отряды и кланы
    • Отчеты об Ошибках
    • Творчество
    • Вопросы
    • Ваши предложения
    • Флуд
    • Идеи и Предложения
  • Other Languages
    • Deutschland
    • Français
  • Public Test Environment Forum
    • Announcements
    • General Discussion
    • Bug Reports

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 12 results

  1. So I was about to jump in and Play some WW3 when I got to the main menu and everything was in Russian....I don't speak any Russian and have no idea how to switch my settings back to English. So if anyone is willing to walk me through what i have to do to get back to gaming that would be really helpful. Thank you
  2. [PSS] POLSKIE SIŁY SPECJALNE ?? Tak naprawdę nigdy nie dowiemy się jaka jest skala sukcesów polskich super-żołnierzy. Informacje o ich działalności owiane są tajemnicą. Na podstawie międzynarodowej renomy, jaką cieszą się polscy „Specjalsi”, można jednak wnioskować, że nie mają sobie równych w wojennym rzemiośle. GROM – „Tobie, Ojczyzno” Jednostka Wojskowa Komandosów JWK – „Cisi i skuteczni” Formoza – „Morituri non cognat” Agat – „Siła i ogień! Po nas tylko zgliszcza” Osoby tworzące Polskie Siły Specjalne [PSS] są z World War 3 od samego początku. Razem z garstką nielicznych graczy przetrwaliśmy czas posuchy pokazując że nadal wierzymy w produkcje Farm 51. Przez cały ten czas dzięki zaangażowaniu wielu osób możemy pochwalić się… - oryginalnym logo - własną stroną internetową na bieżąco aktualizowaną - własne produkty promocyjne - opieką sponsora - zintegrowaną platformą Guilded z Discordem - czytelny i wizualnie przyjazny server Discord - wypracowaniu kilku taktyk podnoszących umiejętności - doświadczeniem przekazywanym innym graczom Teraz gdy nadeszły lepsze czasy i widać że gra idzie w dobrym kierunku jako najstarszy klan w WW3 mamy zaszczyt zaprosić was do naszej ekipy. Każdy z was może znaleźć tu miejsce dla siebie. Szukamy osób które mają dość grania samemu, szukają wyzwań, chcą się rozwijać, uczyć się nowych rzeczy a przede wszystkim znaleźć miejsce w którym będą się dobrze czuli i czerpali jeszcze więcej frajdy z gry. Co oferujemy - 10 stopniowy system rang - przydzielenie opiekuna który wprowadzeni was do świata WW3 - wieczorne treningi w każdy weekend - swobodna rozgrywka dla relaksu po ciężkim dniu - dla chętnych mamy również zaawansowane i bardziej taktyczne zmagania oraz szkolenia Warunki dołączenia do PSS - komunikacja w języku Polskim - wiek 18+ (z wyjątkami) - korzystanie z komunikatora Discord - napisanie podania na Discordzie (wypełnienie wzoru) Nasza strona internetowa – https://polskiesilyspecjalne.wixsite.com/polskiesilyspecjalne Nasz Discord – https://discord.gg/mqzNrVZ Nasz Guilded - https://www.guilded.gg/Polskie-Sily-Specjalne/games/WW3 Lista osób odpowiedzialnych za rekrutacje (poniżej odnośniki do kont Steam) [PSS] Borys217 https://steamcommunity.com/id/borys217 [PSS] Sknera https://steamcommunity.com/profiles/76561198008579899 [PSS] BLADY https://steamcommunity.com/profiles/76561197980753144/ OTRZYMANO ZAPROSZENIE DO DOŁĄCZENIA DO SERWERA Polskie Siły Specjalne 46 online186 członków Dołączono
  3. I’ve tried reinstalling it multiple times on my SSD but it just lingers on forever saying “CONNECTING WW3 NETWORK” Can somebody please help!?
  4. Hello there, My name is The Gaming Sultan, I currently have a rapidly growing YouTube channel and I would like to give some insight into WW3 as a game and how it will progress throughout early access. You see I, like many, am super excited about the prospect that a game like WW3 could potentially be the sweet spot for Battlefield and FPS fans who have been disappointed with the titles that have launched in the past few years. Pair that with the fact that the developers are very open to community feedback, and it is no wonder why people are so excited. Yes, the game did have a very rocky launch, but so did BF4 (keep in mind that it was a developed by a multi-billion dollar company with many resources) so I think it is fair we give the devs some slack. The launch could have been more prepared for and early access certainly is not an excuse, but If I were you, I certainly would not dismiss WW3 because of all of the early issues, trust me, you will be missing out. I genuinely think that WW3 has so much potential and that is why I would like to do all I can both as a youtuber and a gamer to help. I would like to present some ideas that could shift the course of WW3 and putting to becoming one of the best titles to release this year: so devs, hopefully you are listening closely. Let us proceed List of changes, ideas, and improvements: Optimization, net code, overall game performance: Of course before the devs can do anything when it comes to gameplay and features, they must focus improving the the play-ability of the game. This is of-course obvious so there is not point in spending much time talking about it here. The gun play is phenomenal, but...: This is something that the devs got right on. Perhaps most enjoyable about this game so far is the exchange of fire with the opponent. It makes eliminations truly satisfying and not bland or empty as they feel in many other fps. Might I add that the "clanging" noise that you hear as projectiles hit a beam or wall behind you is a very nice touch that adds to the overall immersion of the game, however; I think that this feature, although a good start, can be enhanced even more with other ambient noises of combat (we will talk about audio soon as well). Additionally, I think the cover system and peaking can be improved VASTLY. There should be more peaking positions, for example, there should be the ability to peak on horizontal ledges, through peepholes, etc. Peaking should also be more efficient and there should be an option to press "q" or "e" once and peak without the need to hold them (like rainbows 6 siege). In the future, I would like to see system where if your soldier is hit in a certain place, that place becomes affected( for example, hit on the leg=sprint slower). Of course this would only be added to a more realistic/tactical game-mode(we will get into game modes later on). MAPS: I found the maps to be genuinely enjoyable to play. Some map ideas include: A sea port. A nuke-town map (like the black ops series) but on a MUCH larger scale, a desert map, and other map ideas that take inspiration from game like R6 and B02, but on a much larger scale. I also hope the maps become more interactive and that collateral damage (destruction, bullet holes, etc.) are more abundant. It would also be cool to incorporate some type of pre-programmed event that happens on certain map (for example: in bo2, when the match ended, the nuke dropped) during the match. One thing that I noticed was the fact that non of the maps had elevation. Almost all building I entered only limited me to one story and had little windows and peaking spots. Something that can hopefully be changed to add new dynamics to map flow. GAME-MODES: This is where I will spend a lot of time. The current-game modes are OK, but the premise of the game (the theme of WORLD WAR, etc.) can be expanded greatly. I propose adding a few more game-modes that reflect the theme of the game better. Game mode ideas include: A Tactical Mode: This is all out realism and immersion. You are with a squad. The squad leader is assigned to the player with the highest rank. You must follow squad orders and play in a tactical manner. The health is much more realistic. The squad leader can give direct and specific commands and his character can use hand signals (for example: press "t" to tell your squad to keep a low profile, etc.) if the squad mates follow the order, the whole squad gains battle-points. Once a squad has a certain amount of battle-points, they can call in artillery, air support etc. In this game mode, if you are hit in a certain area, that area is effected (example: hit in the leg, you sprint slower). Your health will decrease overtime until you get medical attention by the squad medic. Many other details like this can be incorporated to make a fun tactical mode for those who like that type of play. War Mode: This is a mode similar to the normal mode, but the difference is that you are fighting for one zone rather than small objectives. For example, let us say that you are playing on the Warsaw map. Your team must capture a whole zone (similar to BF1 conquest) and than you can proceed to push the enemy back into the second zone, and the 3rd zone and so forth. This is a more warlike game-mode, which makes things linear, chaotic, and a bunch of fun. Capture and Defend: This will probably be one of my favorites. In this game-mode, you and your team, must set-up defenses around your strong-hold using mines, defensive artillery, etc. While you do that, the enemy team will prepare to attack the defended strong-hold. They may set up artillery, maybe take a tank or 2, send a scout, soften up defenses with an airstrike, hack defense systems, etc. After the prep-time has finished the battle will begin and the team who has prepared the best will win! Squad Play: To put it this way, squad play is quite bad. There is very little initiative for squads to collaborate and the whole dynamic is shallow. I think the best way to address this is, 1) make a more efficient way to communicate with squad. 2) give squad mates and incentive to work together. For example, if you stay close to squad leader, you gain battle-points, if you follow orders, you gain battle-points. There should also be a rendezvous system, to where the squad leader can call upon squad to meet at a certain location on the map (of course following this order will also give more battle-points). The squad leader should also be assigned based on rank. HUD: The interface for the soldier can be vastly improved. Also, there should be the ability to set way points, and if a tank or vehicle is spotted, there should be the ability for players to point it out and for it to appear on the map if seen. Firing Range and Score Streak testing: This is a MUST. If I am going to create a class, I would like to at-least try it before playing a match. Is that too much to ask? Score streaks: Score Streak are o.k. Hopefully we can see more creative ones with much more functionality and creativity. Animations and Audio: This is a major weak point. i understand that the devs are a small group, and resources are limited. Hopefully the audio and animations can be improved to be more immersive and smooth. Also, there should be a symbol that lets me know if I am crouched, standing, or in prone. Countless times I have run across the map thinking I am standing when it turns out I was running crouched. Spawning: Spawning is not that bad. I have been caught a few times, but I think there is still much more room for improvement with the spawns. Communication: Voice Chat Please. Class System, player look, and Weight Dynamic: I think that the create a class system is a good start, but of course, it can be improved. Some attachments seem useless, and many are unclear about their actual function. The stats page is hard to read. I also think the background should be changed when editing a class (Not sure if you are standing on a moon or what). When it comes to player look and customization, I am impressed with the options, although I hope to get a little more freedom in terms of what I can change. In terms of the weight dynamic, I think the idea is phenomenal, but it can be improved greatly. More specifically, I think that the weight-armor relationship can be clarified in more a user friendly manner. Additionally, there should be a way to test the different armor plates and their effectiveness. Objectives: The objectives in the game can improved drastically in two ways, placement, and type of objective. Currently, some objectives are placed in good locations that provide opportunity for exciting gun-play, while others are placed in boring locations where nothing happens and one teammate ends up capturing it with no contention. In the WW3 trailer, we saw an exciting showdown that happened in the underground garage in the WARSAW map. I have only been to that spot once and I am certain half the players don't even know it is there. imagine if an objective was placed there. That would be an exciting point of contention. Additionally, the objectives themselves lacks creativity. All you have to do is stand there and hope nobody comes and watch the objective shift in your favor. Why not add a variety? For example. One objective would be a communication tower that you must capture in order to bolster your team's communications and make them resistant to a enemy jammer. One person on your team will hack the tower, while teammates defend him against enemy fire. He will have to hack the tower-using some in-game puzzle. The faster can hack the tower, the easier it is for his team to defend him. Once the tower is captured, the enemy team will save their BP for another score streak because they know that it will be noneffective. All it takes is a few simple changes (like this) to make the BIGGEST difference. Story Mode Maybe?: The theme of the game (if you still don't know what it is let me give you a hint: WW3) is actually interesting. I was surprised to find out that no other game has explored it. This may sound far fetched, but maybe a story-mode would not be such a bad idea. Of-course, that would come way later on, but it would definitely be cool to see. (Maybe you guys can get some help from cd-projekt red, I heard they are great at story-lines). Final Thoughts: What excites me most about WW3 is not what it is now, but what it has the potential to be. Yes, it had a rough start, but we must put that behind us and focus on helping the devs improve the game. I had the opportunity to play on the BETA test for the new patch. I must say, I was impressed with how much the devs actually fixed. My frames where finally somewhat stable and the UI was improved greatly. This is proof that the team is working diligently to make improvements. Keep in mind, this is a small development team, if we the community discourage them from the get go, than they will not be as inclined to improve the game and that is why we need to be patient. Yes, we still have a lot ahead of us, but I am confident that this game will be what dethrones the down-hill battlefield series. That is why you should support it, I certainly will. TO THE DEVS: Remember, the smallest of changes can yield the biggest of differences. Please continue your original sentiment of listening to the community. I urge you not to take the approach the big companies have. Please feel free to leave your suggestions below! If you have ideas, let me know and I will add them here. Thank you for reading!
  5. So i have come across several people who struggle with the tanks/APC's in WW3. Heres some tips to handle them, but ALWAYS use cuation when dealng with them due to the thermal vision they have!!!!!!! Tips for you NOT running with a RPG: *The sniper rifle TOR with the extra ammo of AP rounds does DIRECT damage to the vehicles if shot in their weakspots! ( The rear, between the extra layers of armorplates) you can even shoot out the driver IF you manage to shoot him in 1 tiny tiny window wich is located on the left side BENETH the turret on some tanks/APC's. Any projectile firing weapon can DESTROY vehicals extra equipment and essencial equipment such as; *(MAIN FOCUS) 2 sights infront of the tank wich the Driver/Gunner opperates with.( If these beacome destroyed then they will have trouble SHOOTING & DRIVING. Even the thermals will NOT work) *(SECONDARY/PRIMARY FOCUS) APS is a HARD KILL anti rocket defense so if you take that down the RPGs will have greater chance of destroying the tank/APC. (VERY HELPFULL to your team) *(Optional) CROW wich is the extra seated weapon on top of the tank/APC is a good thing to destroy! Its easy to spot. Tips for you who DOES run with a rpg! ( PRIME )*From what i have tested alot is the TANDEM extra rocket for the rpg a good choice to battle the tank/APC ( PRIME )*Always check if the APS is working on the tank! But IF it destroys your rocket before it reaches the tank then fire another ASAP due to the cooldown it has!!!!!!So never whoot the tandem rocket first. ( PRIME) *MAXIMUM damage is done in the rear of the tank! So ALWAYS focus on that, if that is not possible the aim for the weakspots where the extra layer of armor isint covering the main HULL. English isnt my first Or second languege, so look past the typos. I hope some of these tips may help you battle the tanks and apc's roaming the battlefield! IT IS NOT A COMPLETE GUIDE AND IT ISINT ALL TO IT! So IF you know something more, please share it in the comments below!
  6. So in simple words I give time for the game to load however after giving it 5 minuets to load it goes into a black screen and nothing happens (Can provide video to show what happens) Anyone know solutions ?
  7. The game often fails to start or closes after 20 minutes of loading. please help me! my pc- ryzen 7 1700, ram 8gb 3000mhz and 1070ti.
  8. Hello, I am playing on this rig: CPU: AMD fx-8320 | 8 threads 3,5 Ghz GPU: Nvidia Geforce Gtx 970 RAM: 16Gb DDR3 Drive: Running on a 500Gb SSD My performance is extremely bad, even when playing at 720p with all settings low I get at the best 40 fps and while seeing other players I get about 15 to 20 fps. My CPU and GPU are only used to 20-30% and the game uses 10Gb of my RAM. For me the game is unplayable like that. Is there anything I forgot to change? Or should I just wait for performance patches? My Rig definitely is not the problem, while it has seen better days for sure I can play almost every other game at high-ultra settings at 1080p with 60fps. Please help, I like the game a lot. Greetings
  9. This game has been great the launch was ruff but once they had the servers up and it became playable WoW,, It brought me back to the good old Battle field 2 days with modern graphics. Now needless to say there is much work to be done "Early access" it would be nice to see my exp at the end of the match or feel comfortable if I am or am not going to get a game. The optimization 100% needs work the frame drop are tiring.. How ever all this is a matter of time to fix What they have gotten right is amazing adding kills streaks to a open Battlefield was such a smart Idea eliminating having to run towards a tank hoping you get it is a nice change also you know its going to someone who is going to put it to use. The capture points is so smart!!!! I can't express that enough having to cap both objectives "A1-A2, B1-B2, C1-C2 " in order to get points adds new strats in order to obtain a Victory! Having really strong guns off the start is a fun thing to me. Personally getting killed by a Tor is annoying how ever I can re spawn find a flank get a kill get back to a 1.0kd. I find it exciting people who enjoy sniping have a purpose also so do I someone who likes running around COD style both play styles add something to the battlefield and the guns accent it! One thing I hate is getting spawn killed by RPG but i 100% know that is going to get nerfed in time and there is ways to avoid getting clowned off spawn lol. The early days of a game can be the most enjoyable while there is no "Meta" or set gun with set attachments. WW3 took key elements from grate games and turned it truly into their own! In closing thanks so much for creating a game that is familiar yet a fresh breath I can't wait to see what is to come! P.s If you'd like to shred hit me up on steam Mg.Coastin
  10. DESCRIPTION OF BUG: CANT JOIN ANY ACTUAL GAME GAME BUILD ID (required: : 3250942 STEPS TO REPRODUCE: I TRY TO JOIN A GAME AND IN THE LOADING SCREEN IT CRASHES, IVE TRIED IT IN QUICKJOIN AND ALSO IN EACH MAP SEPARATELY AND ITS THE SAME IVE ALREADY RE INSTALLED THE GAME AND THIS THING KEEPS POPPING UP, ALSO IVE TRIED INSTALLING IT ON MAY HARD DRIVE AND NOTHING CHANGES, I REALLY NEED HELP SYSTEM SPECIFICATIONS (required for crash or performance issues): GTX 1070, SSD, i7 6700, 16 GB RAM, SSD CRASH LOG (if any): Fatal error! Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000 0x0000000026397B4C WW3-Win64-Shipping.exe!UnknownFunction [] 0x0000000026414D51 WW3-Win64-Shipping.exe!UnknownFunction [] 0x00000000264153BB WW3-Win64-Shipping.exe!UnknownFunction [] 0x0000000026418106 WW3-Win64-Shipping.exe!UnknownFunction [] 0x00000000272A1111 WW3-Win64-Shipping.exe!UnknownFunction [] 0x000000002789119A WW3-Win64-Shipping.exe!UnknownFunction [] 0x0000000026576EC3 WW3-Win64-Shipping.exe!UnknownFunction [] 0x00000000274FB2BC WW3-Win64-Shipping.exe!UnknownFunction [] 0x00000000267B8E52 WW3-Win64-Shipping.exe!UnknownFunction [] 0x00000000268BBCC0 WW3-Win64-Shipping.exe!UnknownFunction [] 0x00000000272B5794 WW3-Win64-Shipping.exe!UnknownFunction [] 0x000000002771E017 WW3-Win64-Shipping.exe!UnknownFunction [] 0x0000000027480306 WW3-Win64-Shipping.exe!UnknownFunction [] 0x000000002748C79E WW3-Win64-Shipping.exe!UnknownFunction [] 0x000000002748D089 WW3-Win64-Shipping.exe!UnknownFunction [] 0x000000002749083F WW3-Win64-Shipping.exe!UnknownFunction [] 0x00000000274901D1 WW3-Win64-Shipping.exe!UnknownFunction [] 0x0000000027490790 WW3-Win64-Shipping.exe!UnknownFunction [] 0x000000002760A97E WW3-Win64-Shipping.exe!UnknownFunction [] 0x000000002760AD50 WW3-Win64-Shipping.exe!UnknownFunction [] 0x0000000027EB3A84 WW3-Win64-Shipping.exe!UnknownFunction [] 0x00000000276FC63D WW3-Win64-Shipping.exe!UnknownFunction [] 0x000000002633D4F3 WW3-Win64-Shipping.exe!UnknownFunction [] 0x00000000275AFDF7 WW3-Win64-Shipping.exe!UnknownFunction [] 0x00000000274DCD14 WW3-Win64-Shipping.exe!UnknownFunction [] 0x0000000026272187 WW3-Win64-Shipping.exe!UnknownFunction [] 0x0000000026277C5C WW3-Win64-Shipping.exe!UnknownFunction [] 0x0000000026277CBA WW3-Win64-Shipping.exe!UnknownFunction [] 0x000000002627E22E WW3-Win64-Shipping.exe!UnknownFunction [] 0x0000000027F9C967 WW3-Win64-Shipping.exe!UnknownFunction [] 0x0000000005E73034 KERNEL32.DLL!UnknownFunction [] 0x00000000082A1461 ntdll.dll!UnknownFunction [] 0x00000000082A1461 ntdll.dll!UnknownFunction []
  11. I have three problems that are making the game essentially unplayable. whenever I make a load out or customization and then leave the game, it completely removes any changes I made and makes me do everything all over again. the second problem I'm having is for some reason everything is free, it makes it so that there is nothing to gride for. The third problem is the game never saves my money or level so I never get anywhere when I play. Does anyone know how to fix this?!?!
  12. Can't connect right now, only me??
×
×
  • Create New...