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Found 7 results

  1. Hey Guys Could you please implement a way to customize the HUD ? Because it's over cluttered at this point. Currently you can either disabled everything at the same time or some specific points don't work. For example, I've set Killfeed to disabled, yet killfeed is still showing, also there is not way to disable help tips. I've tried with world markes disabled but then I loose friendly markers as well, since both teams have the same gear, it only leads to Friendly Fire. Please consider to implement a way for player to customize HUD deeply. For example to allow me adjust to only see Friendly markes which are in my view and not behind objects. For an example Red marked to remove, Green to improve: HUD options HUD Options n2 BTW good job with v0.6. patch, game is now giving me a much better experience.
  2. Maybe move this button from all variants to the left side - there is no need to duplicate this button
  3. I would like the option for players to be able to reposition, hide or resize UI elements in the game, or even develop custom HUDs, as in this mod. The number of times that I've died to the enemy whenever I unwittingly leave my select fire guns (SMGs and assault rifles) on semi-auto has been quite a lot, and it annoys me; it's left me consider using LMGs several times just because they have no select fire capabilites. I can compensate and have been successful with firing quickly with my mouse instead of changing my fire rate when I do find out that I've left my gun on semi-auto, but I'd rather this were no longer an issue for me.
  4. DESCRIPTION OF BUG : Hud breaks when switching team (tested &first seen on smolensk); game adds another icon for each pont (A,B & C) each team switch GAME BUILD ID (required: please go to the game's properties on Steam and find it under the local files tab at the bottom): 3428619 STEPS TO REPRODUCE (required): Switched team on smolensk (didnt happen before or didnt notice)
  5. Patrzac na swojego kompana widzimy na nim ikone, ktora mowi, ze moze nam rzucic amunicje albo apteczke. Takich markerow / ikon brakuje przy liscie graczy w skladzie (lewy dolny rog HUDa i podczas przegladania czlonkow skladu po smierci. Takie ikony mocno by sie przydaly wszystkim w skladzie, a w szczegolnosci dowodcy, ktory moglby rozeznac sie czego w jego skladzie brakuje.
  6. This might be a minor detail, but the top-of-the-screen linear compass is not exactly easy to understand for some people (probs just me). An option to get a circular one would be really nice for those of us who can't use that weird line on top
  7. Maybe it takes some getting used to, but I found certain HUD elements to be unnecessary and distracting. I disabled the distracting kill feed, but if it's text was cleaner and didn't include the oversized diagonal weapon icons, I might keep it (let us at least customize these aspects). I also somehow disabled the text that appears under your crosshair when hitting and/or killing an enemy, which I like. I feel the hit markers' colors give enough information as to what went down. Real-time damage info is also unnecessary and unrealistic. Even though players can disable it, the players who don't and aren't distracted/turned off by it will get an advantage in gunfights from the information. I know there is a hardcore mode coming, but will there be enough players in those servers? I want to play "normal" mode if I can. If it were up to me, I would do what NWI did with Insurgency: Sandstorm's HUD, keeping it very clean and minimal. I believe that game will compete directly with WW3, sharing the same audience. I liked not seeing my ammo, health, and other unnecessary features. The devs said they wanted authenticity, and maybe in 2026 soldiers will use some variation of "Google Glass," but only important info should be shown. Also, I'm not sure if it's by design, but all pistol ironsights are way off center, rendering them unusable at most ranges. It would be nice to see the crosshair on the HUD when ADSing. Also, the grenade icon in the lower right is the shape of a frag grenade, regardless of the actual grenade type the player is carrying.
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