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Showing results for tags 'magazine'.
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I know people have suggested this before, so I'm going to put a bit more detail into how I think this system should work. In the customisation screen, players should be able to change how many extra magazines/ammo boxes their soldier carries, with each magazine added or removed changing the weight of the loadout. Rather than separate "ammo type" and "magazine type" screens, both should be united into the one section. First players will choose what type of magazine they want (e.g. drum mag, rifle size mag etc). Then they will choose what primary ammo type they want. Even though all guns are currently locked to FMJ as their only primary ammo, this will allow for things like shotguns to have more interesting ammo types available. Once a primary ammo type has been chosen, a player will then have to choose how many extra magazines of primary ammo they want. Each extra magazine added adds a set amount of weight to the loadout for the magazine type, so moving from one to two extra drum magazines will add more weight than moving from two to three thirty rounders. Once players are done with this they can choose if they want to carry secondary ammunition of any kind. Secondary ammunition can then be added in increments of additional magazines of the same type, with the same bearing on weight. Hopefully this helps sketch out this idea for people
DESCRIPTION OF BUG (required: if the possible provide screenshots or video): Strange graphics/lighting on object 1:54 IFV simply vanishes - 4:04 Missing Teammate indicator - 5:28 Strange suicide with parked Quad - 6:00 Jumping Quad - 9:00 Magazine Bug from 0.1.1 again confirmed - 12:20 GAME BUILD ID (required: please go to the game's properties on Steam and find it under the local files tab at the bottom): 3297226 SYSTEM SPECIFICATIONS (required for crash or performance issues): RX580 -18.10.2, i7-6700k, 16 GB RAM, Win10 17134.345