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  1. DESCRIPTION OF BUG : Game crashes with "Out of video memory trying to allocate texture..." message, don't have full discription since system goes black scrren after crash. No crash reporter also. GAME BUILD ID : 3280991 STEPS TO REPRODUCE: Simply playing the game, crashed two times at the end of the match, second time without crash log. (or latest log had incorrect time\data) SYSTEM SPECIFICATIONS : Motherboard: MSI MS-7B54 (Z370M Mortar) BIOS 1.40 07/05/2018 Processor: Intel(R) Core(TM) i5-8600K CPU @ 3.60GHz (6 CPUs), ~3.6GHz (4.20GHz x42) Memory: 16384MB DDR4 DRAM 2666MHz C16 Page File: 7085MB used, 12316MB available Display Device: EVGA GeForce GTX 1070 SC GAMING, 08G-P4-6173-KR, 8GB HDD: Seagate ST1000DM010 1TB (System\Game), Seagate ST1000DM003 1TB (Misc) CRASH LOG : [CrashReportClient] bHideLogFilesOption=false bIsAllowedToCloseWithoutSending=true CrashConfigPurgeDays=2 PS: during second crash i was monitoring system activity via HWiNFO, managed to save a log file. Log started at game launch and ended seconds after crash happend. Crash log (Google Drive). 3DMark Fire Strike log (Google Drive), just in case. UE4Minidump.dmp
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