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Found 3 results

  1. Weapons: MG5 reload animation is bugged when switching to AP rounds M417 AP ammo cannot be used in game SCAR-H way too shakey? Customizer: M417 pistol grip not saved, always reverts to default having to double click in order to see the correct stats all the time Skins sometimes "swap" over for "default skinned" body parts when switching loadouts (probably the same reason why stats are not processed at the first click) attachments other than barrels never change the calculations (or are maybe even wrong - adding weight when it should remove weight?) inconsistent descriptions US Army uniform camo cannot be changed (same for pants and that one helmet) - not sure if that's intended or not Vehicles: ocassionally, wheels still fuck up after the vehicle was stuck no engine sound in that new APC - not sure what caused it, could be a fluke
  2. The following clips was all recorded on the same server 1 Round on the 28. January 2019, Server with 68ms Ping what you can see in the top left corner. On BF4 german server I have a ping of 12-13ms, so it isn't really enjoyable to play on a high ping server most time in WW3. I hope in the server browser who will come soon, that we can sort the ping, too. Also more servers for most regions and that we can finally see in the scoreboard the ping of all players in the match. The Netcode problem is, that you clearly hit enemies (blood spatter) but hits don't count or you don't get hitmarkers and that the Time to Death (TTD) feels still too fast (Dying from 1-2 shots, superbullets) It feels that you need 10+ hits to kill an enemy sometimes. Please remove this flinching if you get hit by enemy bullets, it's annoying for good players who can react fast after a hit and could kill him, but the random flinching disturb the aim and recoil control. My Hitmarker infos: White: normal hits Red: armor hits Purple: head armor hits Green: kill hits Another thing is, what I also tested with players on a server, that the Semtex Grenade doesn't stick on enemies and it goes through their bodies.
  3. MG5's TTK (time to kill) is really low. Even at longer distances this waepon can be a pain in the ass for players. It's recoil is quite managable so basically you can spit a whole mag directly onto a single point. A moving soldier equiped with mg5 can easily kill a sniper on a distance of 100+ meters while sniper has to spit 3-4 bullets straight to enemy's face just to deal 90 damage. Let's take TOR for an example. Few times i bodyshoted someone with TOR just to deal 15 DAMAGE!!!! Tor can damage a tank for 20+ damage but a moving soldier is waaay to much for it?!! Farm 51 WTF? I want to remind that TOR is a .50 cal sniper rifle, and we know that .50 BMG can basically penetrate any concrete wall that is up to 15 cm thick.' Best way to fix this is to significantly increase MG5's damaga and increase sniper rifle'sarmor penetration and damage.
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