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Found 3 results

  1. Hey Guys Could you please implement a way to customize the HUD ? Because it's over cluttered at this point. Currently you can either disabled everything at the same time or some specific points don't work. For example, I've set Killfeed to disabled, yet killfeed is still showing, also there is not way to disable help tips. I've tried with world markes disabled but then I loose friendly markers as well, since both teams have the same gear, it only leads to Friendly Fire. Please consider to implement a way for player to customize HUD deeply. For example to allow me adjust to only see Friendly markes which are in my view and not behind objects. For an example Red marked to remove, Green to improve: HUD options HUD Options n2 BTW good job with v0.6. patch, game is now giving me a much better experience.
  2. Please put options in, where we can play with Minimap all the time and no Friendly Fire. For spotting I wish that enemy shots are shown on the Minimap, maybe if we or a mate aim on an enemy, too. The normal spotting we can do with the position mark/ping (no 3D spotting) I like 3D spotting but I think most players find the mark/ping spotting the better thing and I haven't a problem with it, too. A Minimap is for me orientation, where I am, what's going on and where I see the ways, Mates/Enemies and Objectives etc. No Friendly Fire available, I don't like trolls or mates who shooting or drive with the tank over you. Another thing is if team mates run in your sight if you shoot and you get negative points etc. for that. A Server Browser like other players said, where one of the best things, too. I'm looking forward to it and the evolution of the game. Thanks for reading and I hope the ideas find the way in the game. Best regards guys
  3. In WW3, there are a plethora of attachments available on every firearm. This creates a problem, in which the controls for these attachments become jumbled. This manifests in either multiple attachments mapped to the same key, or with the player having to press a multitude of keys to set up their weapon before they turn a corner. Let me provide 2 examples. 1. Laser and Flashlight are mapped to the same key, making utilizing just 1 while having the option for the other impossible 2. A player uses a long range scope on the G38 with a canted red dot and a laser. They use the long range scope with the laser disabled and the gun on semi, and then switch to the canted red dot with the laser enabled and the gun on full auto. They must complete 3 to 4 keystrokes to toggle between these two use cases, or go out of their way to encode macros. If the game allowed us to map which keys activate/toggle which individual attachment, it would solve both issues and allow for more player freedom. P.S. Under-Barrel grenade launchers and shotguns!
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