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Found 14 results

  1. Cześć, Czy ktoś miał podobny problem? Zainstalowałem grę od nowa, sprawdziłem spójność plików. Niestety dalej to samo.
  2. I'm making this post here because PTE is about to go to live in 1 or 2 days so i doubt they will have time to change anything. So recently in PTE battle bot and leviathan got a nerf which allows it's optics to be destroyed. This is a very dumb and unnecessary nerf that wasn't even needed. First the UGV's were already very easy to kill. 1 tandem will one hit leviathan and do at least 70% ish of a battle bot's HP. Battle bot is already extremely slow and can't even avoid most RPG shots because of it's slow speed which makes it very easy to kill. Leviathan is fast but has very low health so even normal gunfire can take it out pretty quick. Even without that, both battle bot and leviathan can't get out of a reaper jammer range before they get disabled. A reaper only costs 500bp so you can basically jam both bots and take them out without much or even any effort with a jammer. So after all this, why did you nerf it even more? With this nerf Battle bot will suffer extremely hard because it's super slow and if it's optics are taken out, it can't do shit and is basically a free kill since it can't escape anything with it's slow speed. Leviathan suffers a little less but still will get absolutely fucked by a RPG if it's optics are destroyed which is easy to do. Since it has low health, once it's optics are gone it will have a hard time seeing where to drive and will be taken out without before the driver can to do anything. It's easy to destroy sights and since they only have 1 optic, once it's destroyed the driver has the drive the UGV all the way back to repair station or the driver itself every time it gets destroyed. That just ruins the fun of using it when you can literally be forced to go back to Base 5 seconds after seing your first targets because one of them managed to destroy your optic. Once people learn you can destroy it, people will just shoot it's optics as soon as the UGV comes and it will be forced back to Base over and over again without even being in battle for more than 10 seconds So basically now you don't even need to destroy the thing. All you need to do is shoot the optic and it will be forced to drive back to Base and repair over and over again. This is a very dumb and unnecessary nerf in my opinion and should be reverted ASAP.
  3. DESCRIPTION OF BUG Missing collision on the Smolensk map, See images and videos. GAME BUILD ID 3765074 STEPS TO REPRODUCE See images and videos First Video, showing you can lean through the wall at C1, you can only lean through the wall which is close to the doorway. You can also freely walk through the wall with the bulletin board, and the half walls between the toilets. I have not found any other walls wich you can walk through, but the bug where you lie down and can see and shoot through the floor is there, same bug as the moscow map previously had. In the second video, a rock wich you can walk into, out from, spot and shoot from. Same deal as on the Berlin map. Thank you for reading.
  4. Smurgzol

    Moscow

    DESCRIPTION OF BUG: You can see through certain walls on the moscow map. GAME BUILD ID : 3631094 STEPS TO REPRODUCE: Walk to certain walls/edges and look down, then freelook. Videos: I also suggest removing the boxes or barring the last window in the last video, as it can be used as good cover, with no good way to get to if you are the enemy, and it allows for a good camping spot. Thank you for reading.
  5. Escalator collision issues This isn't a big bug, but I'm letting you know anyway. Description of bug: you can slide and get stuck on the elevator rails on the warsaw map Game build ID: 3621295 Steps to reproduce: Jump on one rail, then either get stuck, or slide off the side. Additonal info: When zooming in with a special/IR scope, the screen is not displayed as IR, but behaves as in the sniper scope video. The direction you are looking does not appear to change the direction you are sliding; you can slide backwards. It is possible to do a sick slide where you slide halfway on the first one and then switch to the lower one, without falling down, as I do in the video. >Just see the videos The videos are unlisted and can be removed. Thank you for reading!
  6. I understand that the developers have worked on PTE, and perhaps in the future (when the online will grow up) PTE will be needed. But in my opinion, it now divides our small community into two parts that hurts both the players and the developers themselves. So, I decided to do a poll to find out what the majority thinks about it. If you have an opinion different from the choices in this poll, write about it in the comments and I will add it. UPD. I forgot to say that PTE failed in her task at the update 0.3 there were many technical problems that we are still fighting. I don`t want to say that PTE is bad thing, conversely, but in current situation (many problems + low online) PTE is excess measure NOW. When the online will grow up, then PTE may be returned.
  7. Played .4 today and wow what an improvement to the game the patch is, it really has made the game alot of fun to play again and the work you have put it shows. Going to quickly try break down some of the things I am enjoying or need a bit of attention imo New sounds - Love the new sounds, hit markers, explosions, everything sounds tons better Bullet Penetration - Completely changes the dimension of some of the game play and much needed Moscow TDM - Brilliant map, spawns do need work as they are so easy to get spawn camped into Warzone - Gone from being completely unplayable to now decent frames, so the optimisation work is definitely happening No crashes - Played the new patch for 3 hours with zero crashes, although there is server lag/stutter but I know you guys are aware of this New Gun + Claymores - Is literally like a laser once you put a stock and a grip on it, claymores work well but for tdm maybe one per person Gun customisation - still no option to fit all parts purchased Cannot wait for full release onto public servers could be a complete game changer, nice one guys
  8. There are not enough people on PTE, we need more people on it because it is the most updated version of the game. Just install the PTE, it is a separate client now, so you can have the original game and the PTE, for when you want to test out new features. Also, the PTE is the devs playground, so all tests and changed will go live there first. But as of now there is like 5-8 players on it every day, that is very poor. We should triple that at least, so that we can get some decent matches going, I mean they even have a server browser now, go try it.
  9. Been playing a fair few hours of TDM now as for me its completely made me fall in love with the play style, I like war but TDM is fast paced gameplay and literally cannot wait until it goes live Few things that I've picked up on the test servers Optimisation - in every chat box people are going crazy about how much their frame rate has improved and how much smoother the game feels especially in TDM Ammo - not sure if its just me but ammo is proving to be a slight issue in TDM, lots of people are running round with the first aid kit so you can quickly re-heal yourself I wonder if there could be a similar small ammo pouch that you can throw down and pick up Melee - the melee range/hit reg is very hit and miss. I feel i need to be on top of the enemy player to actually hit him have saved a few clips of this Night mode - Looks absolutely amazing on TDM, like seriously good hopefully this is something we will see more on additional maps Railings on Warsaw - I imagine this is a complete pain in the arse to get the hit boxes sorted for but there is alot of the areas in the game where you can be shot at through the railings and you shoot back and cant shoot through them. Recovery from vaulting - when jumping from a height i feel the recovery time is very very slow to be able to look around, now i've had mixed feedback in my chat about this some saying its a good thing others saying its not. I feel in TDM the recovery could potential be sped up slight but no issues with it in war Overall the general way the game plays in TDM is nothing short of brilliant, the games generally always tend to be fair and very well balanced, I just look forward to the day when we have VOIP! Hope this is the right place to drop this but its jsut some of my thoughts on the latest patch
  10. just tried to join into the PTE and i hit a mutlitude of bugs, just wanted to make sure yall are aware of what happend 1. i made a few loadouts and hopped into a match with no issue, then i switched to my first loadout (beryl/sig) and it appeared to be the default loadout i think its ak15 and glock. on the respawn screen it showed that it was beryl/sig but it infact was not. this happend with all my loadouts 2. after 1. i exited the game hoping the bug to just go away when i came back, i tried to join back and got stuck at a loading screen for about 5 minutes (connecting to ww3 network) i exited the game and verified the integrity of my files. 8 files failed to validate. i tried again and the same thing happend, i exited verified and 8 files failed. currently i am attempting to switch back to the normal game then come back to the PTE and see if that works. the little bit of gunplay i had was awesome though keep up the great work devs! DESCRIPTION OF BUG above: GAME BUILD ID :3288304 STEPS TO REPRODUCE (required): i just joined the pte and left SYSTEM SPECIFICATIONS intel i7 6700k, gtx 1070, sandisk 950g ssd 32gigs hyperx ram already posted this on the bug report forum because i didnt realize there was a seperate pte forum. sorry about that
  11. just tried to join into the PTE and i hit a mutlitude of bugs, just wanted to make sure yall are aware of what happend 1. i made a few loadouts and hopped into a match with no issue, then i switched to my first loadout (beryl/sig) and it appeared to be the default loadout i think its ak15 and glock. on the respawn screen it showed that it was beryl/sig but it infact was not. this happend with all my loadouts 2. after 1. i exited the game hoping the bug to just go away when i came back, i tried to join back and got stuck at a loading screen for about 5 minutes (connecting to ww3 network) i exited the game and verified the integrity of my files. 8 files failed to validate. i tried again and the same thing happend, i exited verified and 8 files failed. currently i am attempting to switch back to the normal game then come back to the PTE and see if that works. the little bit of gunplay i had was awesome though keep up the great work devs! DESCRIPTION OF BUG above: GAME BUILD ID :3288304 STEPS TO REPRODUCE (required): i just joined the pte and left SYSTEM SPECIFICATIONS intel i7 6700k, gtx 1070, sandisk 950g ssd 32gigs hyperx ram CRASH LOG (if any):
  12. DESCRIPTION OF BUG: Pistols ADS is not properly centered GAME BUILD ID: 3288304 https://gfycat.com/pl/LimpImpressiveDowitcher
  13. DESCRIPTION OF BUG: When piloting a tank a weird bug takes away my vision and shows me the game from a teammates view. GAME BUILD ID:3288304 (PTE 08.11.2018) STEPS TO REPRODUCE (required): Drive a tank and let a team mate get really close. See attached videos:
  14. DESCRIPTION OF BUG: Currently, on PTE, interaction with player and world icons is difficult. I can't describe when exactly it works, because it looks like a matter of luck. Sometimes it is possible to interact if characters distance to icon is less than 100m, or if the view on it is not any way distrupted. I really can't say nothing more about it. GAME BUILD ID: 3288304
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