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About Me

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  1. Well, I thought a lot about current player progress system (and i know it will be reworked) and end-game content. For now your rank means nothing at all. There were some phrases that weapons and attachments unlocks will be set to your rank (e.g. weapon X will be unlocked at rank Z). But even this makes pregression system boring as hell. SO here is my suggestion: Certain weapon usage gives you "Weapon class mastery" which gives you 3 stages of small passive perks and 1 perk when its maxed. Examples: using MG you gain its mastery gives you 5/10/15% decrease recoil and ability to ADS with MGs faster using tanks and AFVs you gain their mastery gives you 5/10/15% increase reload speed and ability to use thermal optics (maybe something else, lets discuss) light loadouts gives you 5/10/15% speed increasing and ability to reload while sprinting. Heavy loadouts gives you 5/10/15% loadout weight limits increasing and the ability to use steel armor + LMG for example - like super heavy guy. Yes you can say that it will bring a big difference between newcomers and veteran players, but cmon, there is a huge differnce even now: veteran player knows game mechanics, maps, some tricks, ways to get BPs faster, shoots better and so on. And the second thing: perks should give just a little bonus, not like -100% recoil and +100% reload speed but just 10-15% at its maximum All perks just examples, so please dont discuss it in a way like "this perk will be OP blah-blah-blah", discuss the overall idea please (and ofc any improvements are welcomed)
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