Jump to content

Search the Community

Showing results for tags 'recoil'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • World War 3 International (English)
    • Boot Camp
    • News and Official Announcements
    • Known Issues and Fixes
    • Help Center - From players for the players
    • General Discussion
    • Fan Creations and Tutorials
    • Team Recruitment
    • Bug Reports
    • Questions
    • Design Ideas & Suggestions
    • Off Topic
    • Archive
  • World War 3 Polska
    • Obóz Szkoleniowy
    • Aktualności i Oficjalne Komunikaty
    • Zidentyfikowane problemy i ich rozwiązania
    • Centrum Pomocy - Od graczy dla graczy
    • Dyskusje Ogólne
    • Rekrutacja do oddziału/klanu
    • Kreacje I Poradniki Graczy
    • Raportowanie błędów
    • Pytania
    • Pomysły i Sugestie
    • Inne Tematy
    • Archiwum
  • World War 3 Россия и СНГ
    • Учебный Лагерь
    • Новости и Официальные Объявления
    • Известные проблемы и ошибки
    • Центр помощи - Игрокам от игроков
    • Обсуждение
    • Отряды и кланы
    • Отчеты об Ошибках
    • Творчество
    • Вопросы
    • Идеи и Предложения
    • Флуд
  • Other Languages
    • Deutschland
    • Français
  • Public Test Environment Forum
    • Announcements
    • General Discussion
    • Bug Reports

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 6 results

  1. Zastanawia mnie rzecz odrzutów broni w grze. Na filmie widać serię 3-strzałową i potem oddanie 3 strzałów w trybie ognia ciągłego. Czy nie powinno to wyglądać podobnie? Po ponad 3 strzałach broń powinna dopiero szaleńczo podskakiwać chyba? Nie widziałem żeby temat był poruszany, a zaciekawiło mnie to.
  2. There is not much to write to this, so i`ll just as the question: Does the Weight of weapon have impact on the recoil? Like for example will a lighter weapon have less recoil then a heavy weapon? (besides the weapon statistics of recoil)
  3. Question 1: stats on attachments. When I choose between different barrels, it shows RECOIL –0.2, or RECOIL –0.05, which, as I assume, means that this attachment reduces recoil (adds a negative value), but when I switch to other attachments, related to weapon handling, (grip, bipod, compensator, flash hider, suppressor) I see RECOIL 0.85, RECOIL 0.9, a positive value. What does it mean? Recoil itself is displayed as positive value on the weapon’s stats, so, negative value on barrels is a mistake of some sort, or positive value on other attachments actually adding recoil, not decreasing it? Question 2: recoil mechanics. When you are firing full auto, recoil kicks in, when you stop firing, your sights return to point of aim. Same happens when you tap firing. But, if you tap fire faster than 4 shots\clicks per second, you get the point of aim shifting. Why it happens? Is it intended? If it is intended, then how big is influence of random horizontal recoil (fixed values, left\right is random on each individual shot) on tap firing? (also, point of aim shifting is hell of a pain for pistols, which are already suffering on their own) Question 3: armor. What is the point of armor, except, of course, limiting my mobility, if 99% of my deaths, instant deaths, look like this? (highest, critical hits, full damage not mitigated by armor) Armor only covers the small area, limited by its visual representation on post-death screen, and not the whole body? What about hits to the side, to the back? Question 4: RPG-7. Basic warhead looks like single-stage HEAT, which should have less splash damage on infantry, but in fact it works no worse that Fragmentation warhead. Is it just balancing issue, or different warheads only differ by their damage, not effect?
  4. OPIS BLEDU (wymagane: jeśli możliwe to zrzut ekranu lub filmik mile widziany Materiał nie był edytowany. GAME BUILD ID (wymagane: przejdź do właściwości gry w bibliotece na aplikacji Steam potem skieruj się do plików lokalnych i w dolnym lewym rogu będziesz miał ID): 3288304 KROKI DO POWTÓRZENIA BLEDU(wymagane): Większość AR i ciężkich karabinów maszynowych nie nalicza uchyłu pionowego powyżej 25 pocisków strzelanych w ful auto. BUG nie dotyczy chyba tylko G38 i Alpha. Do tego beryl zachowuje sie dziwnie co drugie przeładowanie samoczynnie obniża punkt celowania przy rozpoczęciu strzelania na full auto. SPECYFIKACJE SPRZĘTU (wymagane przy problemach z wydajnością gry): CRASH LOG (jeżeli wyskoczy Ci informacja z błędem wklej tutaj):
  5. This game has been great the launch was ruff but once they had the servers up and it became playable WoW,, It brought me back to the good old Battle field 2 days with modern graphics. Now needless to say there is much work to be done "Early access" it would be nice to see my exp at the end of the match or feel comfortable if I am or am not going to get a game. The optimization 100% needs work the frame drop are tiring.. How ever all this is a matter of time to fix What they have gotten right is amazing adding kills streaks to a open Battlefield was such a smart Idea eliminating having to run towards a tank hoping you get it is a nice change also you know its going to someone who is going to put it to use. The capture points is so smart!!!! I can't express that enough having to cap both objectives "A1-A2, B1-B2, C1-C2 " in order to get points adds new strats in order to obtain a Victory! Having really strong guns off the start is a fun thing to me. Personally getting killed by a Tor is annoying how ever I can re spawn find a flank get a kill get back to a 1.0kd. I find it exciting people who enjoy sniping have a purpose also so do I someone who likes running around COD style both play styles add something to the battlefield and the guns accent it! One thing I hate is getting spawn killed by RPG but i 100% know that is going to get nerfed in time and there is ways to avoid getting clowned off spawn lol. The early days of a game can be the most enjoyable while there is no "Meta" or set gun with set attachments. WW3 took key elements from grate games and turned it truly into their own! In closing thanks so much for creating a game that is familiar yet a fresh breath I can't wait to see what is to come! P.s If you'd like to shred hit me up on steam Mg.Coastin
  6. So i checked out the shotguns and is it only me or does the vespr-12 or whatever its called has 0 bullet travel time? Its like i can snipe with it from across the map. Not only that the damage it does is way too high and the spread way too low. Currently assault rifles are nowhere near that gun. It needs a big nerf and probably a complete redesign on the ballistics such as damage dropoff spread and bullet travel time. Tell me your opinion.
×
×
  • Create New...