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Showing results for tags 'red dot'.
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If you've ever used red dot sights IRL you would know that the in-game depiction of red dot optics is entirely off. Video games rarely if ever get red dots right and usually use some shitty DoF effect that they put in the wrong place, etc. As it stands, WW3 deals with 1x sights in the generic way, just slapping them on the screen with zero distortion. This results in some sights being incredibly bulky and annoying to use. They're obtrusive. Moreover, they do not accurately reflect how these scopes actually work. If realistic red dots were implemented in WW3, the scope housing of the sight would be very blurred out/transparent because you use red dots by looking PAST them. The end result is essentially a floating reticle in midair. It would look a little something like this except with the sight housing even MORE transparent due to the way your eye works. I think reworking 1x optics to be more realistic would improve the immersion and realism factor while making gunplay more fun. Thoughts? If you don't want this, please share why! This isn't a case of "this game must be realism simulator". It's more like, this will make the game itself more fun AND it just happens to be realistic. Think about it: Right now, the ONLY red dot type sight worth using is that square one with the really wide lens. It's the least obtrusive sight by far. Making 1x scopes more realistic would allow you to use whatever you want essentially.
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I would like to have an gameplay option where we can set, that the ADS FOV for Red Dot and Iron sights with no enlargement (Uniform Soldier Aiming), is the same like your Hipfire FOV value what you have in the video settings, that we can choose this in the settings on/off. I don't like this little zoom and FOV change if you go in ADS.