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About Me

Found 6 results

  1. Hi! Please consider adding Singapore in the Asian Theatre of War update. It’ll be AMAZING. Reasons why: -Size: 729km square. Very small. Can be used as whole in Tactical Royale or open world modes. -Places Marina Bay: Jewel@Changi (opened in 2019) Changi Airport (4 terminals, #1 rank in Skytrax for years in a row, almost a decade now) Marvellous places to look up to. -Weapons: Sar-21 (600rpm, Low recoil, AR, 1.5x built in scope and laser) Ultimax 100 mk8 (600rpm, LMG, NO recoil, mainly black, 100 rounds drum mag or STANAG mag 30 rounds) *The guy is shooting a mark II variant with one hand with much accuracy. CPW PDW (1100rpm, SMG, concept weapon currently) BR-18 (900rpm, 30 rounds) Please accept my request for Singapore to be featured. Thanks.
  2. While I asked for a Singapore map previously, I would also like to request the following: -Glock 18 (This gun cannot be left out, remember to make it full auto) FAST Helmet without Mohawk or cover, with goggles and no-goggles variants. And also, leather gloves are cool. Shooting ones especially: Please accept my requests. (edit: So is my request accepted as a future in-game content? Please forward to the devs and answer. Thanks a lot.)
  3. To WW3 developers and The Community, I would like to inform that I noticed some mistakes on the sights concepts and designs. 1.) The See Thru Sight is actually called The See All Open Sight, Model Name: Mk2 Tritium Night Sight, the purpose of the green reticle is to glow in the dark due to Fiber Optic & Tritium combined & it's used like an iron sight, where you aim the reticle above the target, These photos may tell the difference of the sight from WW3 itself & it's real life counterpart, The difference is The Concept and The Design, I heard this sight on reviews before WW3 came out. I hope the sight gets fixed on the game because I heard you respond efficiently to The Community, I haven't tried the game yet I just observed and did some few research of these sight before the game was launched that is why these sight looked familiar. The First Picture: The glitch of The See All Open Sight mentioned on one of the previous forums I read. The Second Picture: The See All Open Sight's appearance on WW3 also mentioned on one of the previous forums I read. The Third Picture: The See All Open Sight's appearance In Real Life and the labels of the parts of the actual sight. 2.) The 2x Magnifier is not a canted secondary sight, it is just put on a canted position when not in use but it's purpose is to zoom the scope of The EoTech Holographic SIght from 1x to 3x or even 4x, this was already mentioned by a youtuber called TactiGamer on one of his videos. He mentioned the information at 4:50 of the video. Video By: Tactigamer on Youtube. 3.) Maybe you may add The Famous Trijicon 4x ACOG (ACOG is an acronym for Advanced Combat Optical Gunsight) Scope on the next updates, I think it is already mentioned by the others on the suggestions. The reason why I talked about this topic is that The See All Open Sight, this is an efficient sight according to gun review on real life but the design made, it makes the sight look broken and The Sight is fully green in the glass it was zoomed by the glass to look like that. And The use of it is like an Iron Sight, unlike RDS where you put the reticle of the sight ON THE TARGET, Iron Sight, the reticle of the sight is aimed ABOVE THE TARGET. Was The See All Open Sight different because to prevent copyright issues? When I saw the game as it grows despite the game still in progress, I enjoyed the commitment you have for the game, some players just got frustrated on the issues of the game and even think it is dead, but they forgot that, the game is still in progress. That is why the game is still in Early Access, to also improve the game thru the feedback of their customers who play the game if they found errors, bugs and etc...
  4. Hi how about picking up grenades from ground and be able to throw them back? it's obvious that you cant pick up sticky grenades and impacts, and how about when you shoot at the ammo bags they would have exploded like MW? and how about chemical warfare like artillery or grenades or... and gas masks actually worked or there was like a gear to protected you but it also would have limited your vision or stamina! (and keep that in mind that RPGs are OP) thank you. @Ragir and @weedtime what is your opinion? Edit: Some suggestions may have already been said, sorry!
  5. [Feature] 1) Tactical knifes: current melee in this game is useless and nobody use that, make melee usable at least! 2) Take downs: It would be nice to have take downs from sides or behind or even from front with a quick event like BF. 3) Improve tactical tablets animation: its very cool to have tactical tablet but there is no animation, new COD tablets are more realistic its better that you don't go into the tablet to mark the map. 4) Add Gib/Gibbing: It dosen't matter if its a little or much just add Gib/Gibbing it would make the game better. 5) Breakable weapons: Its just an idea but what if when you shoot at enemies gun gun sight or even the gun could break. Edit: I forgot to say bout doors, maybe add doors .
  6. Hi after almost 100hr of game play i think we just need more gore or as you devs call it " gratuitous violence and dismemberment " add bleeding and even use injury system like when your are shot in leg you can't sprint or in arm your gun recoil gets worse, something like "SWAT 4" what if a grenade exploded next to you and you lost an arm you bleed and if you weapons weight is high you can't lift it you should use your secondary weapon, if you get hit by artillery or tank your body will be exploded to pieces or you lose your legs and die make it more gory and yes i know your PEGI will be changed but please think about it wouldn't it make the game better???
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