Jump to content

Search the Community

Showing results for tags 'rework'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • World War 3 International (English)
    • Boot Camp
    • News and Official Announcements
    • Known Issues and Fixes
    • Help Center - From players for the players
    • General Discussion
    • Fan Creations and Tutorials
    • Team Recruitment
    • Bug Reports
    • Questions
    • Suggestion
    • Off Topic
    • Archive
  • World War 3 Polska
    • Obóz Szkoleniowy
    • Aktualności i Oficjalne Komunikaty
    • Zidentyfikowane problemy i ich rozwiązania
    • Centrum Pomocy - Od graczy dla graczy
    • Dyskusje Ogólne
    • Rekrutacja do oddziału/klanu
    • Kreacje I Poradniki Graczy
    • Raportowanie błędów
    • Pytania
    • Zgłoś Sugestie
    • Inne Tematy
    • Archiwum
  • World War 3 Россия и СНГ
    • Учебный Лагерь
    • Новости и Официальные Объявления
    • Известные проблемы и ошибки
    • Центр помощи - Игрокам от игроков
    • Обсуждение
    • Отряды и кланы
    • Отчеты об Ошибках
    • Творчество
    • Вопросы
    • Ваши предложения
    • Флуд
    • Идеи и Предложения
  • Other Languages
    • Deutschland
    • Français
  • Public Test Environment Forum
    • Announcements
    • General Discussion
    • Bug Reports

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 1 result

  1. Ok so hear me out; Tanks right now are in a solid state, but I feel like it's not realistic. Driving a tank can feel overwhelming at times, too. I think this is mainly because you have to drive AND shoot the tank at the same time. If there was a separate driver and a separate gunner (just like the mobile spawn MRAP) it might be a lot less overwhelming and this of course rewards good teamplay. A practical reason is (in my experience) that when you get stuck you have to switch to 3rd person mode. All good and dandy, but not when you are trying to escape from a place full of triggerhappy RPG's. Also in 3rd person mode, there is no reticle to know where your shells are going to land. In the heat of the moment one might also forget to press ALT to stop the top from spinning and this would add unnecessary time to aim. A system like in Squad would work wonders, without the commander seat of course; one driver, one gunner and an optional third person on the RCWS gun (+ passengers).
×
×
  • Create New...