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Found 4 results

  1. It is the most popular mode after Conquest and TDM in modern Battlefield games. The WW3 maps are very big so there will be a place for good level design and for a lot of points at the map. I think that is the best variant for the fifth game mode in WW3 (only five modes is planned in the roadmap as yet).
  2. Well, I see no really difference between Warzone and Warzone Large except additional territory and points. So I suggest to remake them into new game modes. 1) Warzone (new) - it is simly like old Warzone Large was. 2) Close Combat - domination infantry mode, limited by only 2 areas of control (two linked, A1-A2 and B1-B2). Only Radar, Jammer and Suicide Drones strikes should be available. Also, I suggest a new game mode. 3) Frontline. At first look it near the same as Operations (or Rush) from the Battlefield. Frontline divides each map into a number of sectors, each containing two or three control points. Attackers must capture all control points within a sector to secure it. Defenders must protect each sector by preventing all control points from being fully captured. Even if the attacking team has all control points, defenders can continue holding the sector by contesting a control point. If a sector is captured, defenders must retreat further back. But there are some differences. 1) Map doesn't change after attackers has reached last control points. 2) Instead of this, defenders can counter-attack, and become attackers from their base to enemy. 3) If they take a revenge, there is one more round, when first attackers attack another time.
  3. Tak mi przyszło do głowy, taki tryb, drużyna atakująca pierwszy cel jak na klasycznym szturmie, musi zniszczyć dwa cele, po wykonaniu zadania, kolejny, czyli utrzymanie flagi, powiedzmy ok 3-5 min czas utrzymania flagi jest sumowany (kontynuowany), czyli, jeżeli drużyna broniąca odbije flage, a atakujaca przejmie ją spowrotem liczy sie czas od ostatniej utraty, potem ponownie dwa cele do zniszczenia i ostatni to po raz kolejny utrzymanie flagi, przykładowym miejscem na taka rozgrywke mogła by być stocznia gdańska, strzałki w prawo to spawny atakujących po określonym czasie od wykonanego zdadania, strzałki w lewo to spawny broniących, oczywiscie miejsca mogą być imne jak i sama lokalizacja to tylko mój przykład
  4. -Maps with much more verticality -Maps less focused on interior battles, but instead wide stretching battlefields with less interior areas. (Think: Golmud Railway, Zavod 311, and the infamous Caspian Border) -Rush game mode like the BF series where the map expands as the game goes on -More variety in the land vehicles, such as: Transport jeeps with mounted gun, motorcycles, buggys, Humvees, etc.
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