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Showing results for tags 'scope'.
Found 6 results
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Hey guys, Got some further suggestions for new optics that could be good. 1. Allow changing of reticles (but limited) This would allow people to have a green reticle for the holographic sight rather than the red in game. 2. 12x sniper scope This scope is specifically designed to be used for sniping purposes. Players can switch to different reticles that show the bullet drop for different calibres. 3. Low Power Variable Optic This optic is designed to be moved between different magnification levels. A 1-6 is probably a good middle ground. The optic has a low FoV, meaning that it isn't as effective at shorter ranges as optics designed for shorter ranges like red dots. To change the magnification, you have to hold down the middle mouse button used when switching scopes and scroll to move between magnification levels, which have a precision of 1.x level, so you could set to 1.3 or 5.2x magnification
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DESCRIPTION OF BUG: The Tochnost Sniper Rifle in the game has a short rail which disallows installing some secondary scopes with the high magnification ones, but there is a way to install some normally impossible combinations this exploit. The reference picture shows my tochnost with 2x installed with an 8x. GAME BUILD ID: 3898219 STEPS TO REPRODUCE: Switch Tochnost's primary sight to any small sight like colimator, and then put on the secondary like 2x or side colimator. Now with secondary installed you press the "clear" button in primary sight's list so game will proceed to force the vanilla 8x primary on top of the 2x secondary. Now rifle has a 8x and 2x scopes which are impossible normally.
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Zgłaszam błąd, przez który celownik w lunecie - chodzi o ten krzyżyk, który widać gdy wejdziemy w tryb celowania - jest cały czas rozmazany, niezależnie od jakichkolwiek działań. Bywa, że po włączeniu meczu cały czas wszystko działa dobrze, a bywa, że cały mecz muszę grać z zamazaną kropką zamiast normalnego krzyżyka.
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I have a questions about the scopes in this game. Is there a reason why the visuals are not like in real life and are any changes planed to enhance realism? In the game the whole screen zooms in when you use any sort of optic with magnification. Which is not accurate at all compared to reality, in which only the scope zooms and the outside stays normal. The Red Orchestra/Rising Storm games have a pretty good representation of how scopes should work. And I have noticed that in 0.2 the reticle of the Elcan medium magnification scope has been changed. Before 0.2 it was looking good, had nice realistc detail and illumination, now it´s just a boring standart reticle without ilumination. Is there a reason it got changed, despite the fact that is was pretty accurate before the patch?
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Just wanted to say thank you for addressing the animation issues with the canted sights so quickly. It is so frustrating not having the gun rotate and losing complete vision of the left side of the screen and stopped me from using them altogether. I look forward to all of the QOL changes coming in the future and appreciate all the hard work you are all putting in.
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Hi, I have 2 main questions regarding weapon attachements. 1. At the current state of the game, weapon attachements often times are only visuals, or most of them have the same stats. Do you wanna keep weapon attachements mostly visual, or do you want them to change the gameplay of a gun? To be honest, the only differences I felt were the bipods and obviously scopes and thats not how its supposed to be. 2. Only 1 scope with magnification shows, how much the zoom is. This should be changed asap. I know this is not a question, but a statement. Nevertheless it really bothers me. I hope you guys dont see this as flaming or whatever, I genuinly like the game and hope u make it better. Kralkaz
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- weapon attachements
- scope
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