Search the Community
Showing results for tags 'spike lags'.
Found 1 result
Hey I played the 0.3 build had lot of spike lags but after setting textures to the lowest game was let say "playable" still some spike lags from time to time plus crashes so i decided to wait for the next update Today i lunched the game found match and what i got was basically slide show just 3-4 sec spike lags/1-2 second of "gameplay" till crash (FPS was stable 60 on some mix of mid/high settings with lowest textures when the game was actually "working") I checked MSI Afterburner CPU/GPU usage was decent (besides spike lags) but the VRAM was fully loaded My question... Is there anything i can do to fix this issue (some config ini's etc) or this game is unplayable for now on GPUs with only 3GB of VRAM ? BTW I keep the OS clean no unnecessary background services power saving features or anything that could have negative performance impact WW3 is the only game i have this problem with Specs CPU FX8350 GPU R9 280X (3GB 1150MHZ) DRAM 8 GB (4x2) 1866MHz WIN7 X64 PS.If this is not the software issue maybe change the system req for GPU to at least 4GB models or higher if the 3GB is just "good start" for current build