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About Me

Found 11 results

  1. We created this topic so the feedback could help us further balance the strikes' pricing and power. I would like to get as much votes from you and explanations in this topic so tell your squad mates and tell your friends who don't play anymore. I'll make a similar poll with vehicles soon.
  2. Hey guys, I've noticed that you've added a bunch of new vehicle turrets to the PTE and would love to test them out. Problem is, however, that it is very hard to get strikes, as during daylight hours in AEST there are no players online. What I am suggesting is that there is a separate game mode that runs on 1-2 servers where players always have a lot of BP (maybe lock to 10000) and otherwise functions like a normal match. It's a bit of a pain to try and test strikes when capturing every single point on a WZ map can sometimes not even be enough to unlock the more expensive vehicles.
  3. More info in the customize screen This is something I've wanted for some time, and I think I have some useful suggestions to it as well. The suggestions mainly focus on weapons and/or attachments you don't own but also applies to the ones you do own. Here they are: See fire modes for weapons in the customize screen, Semi auto, Burst fire,full auto and Bolt action Preview Scopes and reticles in the cusomize scren Have the able to change red dot opacity in game (?) Remove/add the 3rd loadout row, as you can only see the 2 boxes for loadouts in the customize screen but if you use the keys to the left/right of the boxes you can scroll to a 3rd row without anything in them. See how many kg's (or preferred weight measurement) you have left before the next weight tier/overload. The bar at the bottom is good to have but it doesn't cut it. Have the ability to have no attachment on the end of the barrel. no flash hider, compensator or supressor. Separate muzzle brakes, flash hiders and compensators And also see the effect on vertical and horizontal recoil depending on the type of attachment. When previewing an item, the weight limit also moves according to the total weight, ties into the point above. Example: Previewing a weapon with an attachment that weighs 0.1 is medium weight, changing to a 0.25 weight attachment makes the loadout heavy. Previewing a heavier than 0.1 attachment does not move the weight bar/ change loadout weight. Maybe a bad example but I min/max like that. Unlock items/attachments when you purchase a weapon. Some weapons come with a medium barrel equipped, leaving you to keep it medium, or purchase short/long if you wish to. If you purchase a long/short barrel if you want to re-equip the medium barrel the menu puts the medium barrel into the shopping cart as you haven't purchased the medium barrel. Example: DMG NINE-MILLI comes stock with Short barrel, but you can purchase the Long barrel, if you want to go back to the short barrel you have to purchase it. This can be worked around just by clearing the equipped long/short barrel, resetting the barrel to whatever barrel the gun came with stock. See the damage chart/map on per bullet damage. See total ammo for the weapon. See Equip speed on different weapons when previewing/hovering over them. additional ammo types for shotguns, either as primary or additional ammo. Slug, flechette etc. Let weapons that have iron sights attached on the weapon when you buy it, like the SCAR-H , use iron sight. Instead of having the one prebuilt on the weapon be flipped down, only to attach a new one on the top rail. Could possibly remove some weight. Give bodyparts stats; A good example for this is the stocks, my example here will be the VEPR, where you can choose the VEPR Reciever Cover (no stock) or any other actual stock. Examples: Giving the Juno stock higher weight and equip speed but also reduce spread. Giving the Reciever Cover a spread penalty could be a tradeoff for weight and equip speed. Move/Remove the Monster grip with light and laser combo from the Grip section. Also get the laser working on the Monster grip with only the laser. Use the Esc button as a way to go back instead of having to press the <<BACK button Unlocking some of the Visual items from the start, as you can select a preset config and use the gear/clothes without even owning them. This is probably a bad idea but whatever. You cannot customize the items you don't own, even if they are equipped from a preset. Be able to change: Boots, backpack and other items, as changing pants also changes boots. Rename the Gloves dropdown menu to Gloves or Handwear. (Currently No category) If your secondary weapon/sidearm is a pistol it will be put in the pistol holster on the pants that have it. Preview Strikes/strike alternatives, even if you cannot afford them. Yes, you can preview/look at items on the owned strike you cannot afford, but not another version of a strike. Example: MBT version Abrams, T-72 See numbers for Armor stats on Tanks in the customize screen, not just weight or thickness. Fix pricing on items to 0 instead of -1, like the Mobile Spawn Point version of then UGV Leviethan. Tny item with the price of -1 cannot be purchased (as far as I've experienced) Add correct images for weapons when you press the (i) button. This is a really small and nitpicky thing but the images shown when looking at the MSBS-B isn't the correct gun. Whenever you select an item on a list, the list resets, making you have to scroll down to where you were, this can be especially annoying in the visual screen when it comes to changing clothes and patterns. Those were all the points I have for now! Sorry for the really really long post! Please keep in mind that these are just suggestions! If you have any questions what I meant by any of the points just ask. Thanks for reading.
  4. Предлагаю несколько видов страйков, для разнообразия тактических средств: 1. Истребители\Fighters - спустя пять секунд после вызова сбивают до 6 находящихся над картой воздушных целей, в том числе: БПЛА, постановщики помех, летящие бомбардировщики, транспортники сбрасывающие технику и беспилотные вертолеты. Ручные дроны они не атакуют. Нужны для зачистки воздушного пространства. (Игрок получает очки за сбитые юниты) 2. Перехватчики\Interceptors - в течении минуты патрулируют вне карты и сбивают до 6 вызванных на карту воздушных целей. Принцип работы как у истребителей, но в отличии от последних сбивают юниты не над картой, а в момент вызова. Нужны для недопущения вызова противником средств воздушной тактической поддержки. (Игрок получает очки за сбитые юниты) (Важно! Вызов истребителей убирает поддержку перехватчиков и наоборот, т.е. и вы, и противник, лишаетесь данной авиаподдержки) 3. ДРЛО\AWACS - в течении минуты показывает на карте все воздушные юниты противника в режиме реального времени, т.е. все БПЛА, вертолеты\самолеты доставки, бомбардировщики, А ТАКЖЕ наличие перехватчиков и приближение истребителей. Не может быть уничтожен перехватчиками\истребителями. (Игрок получает очки за обнаруженные юниты) 4. Сброс снаряжения\Supply drop - сброс с транспортника большого контейнера с патронами\аптечками\амуницией, может быть уничтожен взрывчаткой (рпг\танком\артой) Цены не предлагаю, оптимальные цены можно выяснить только в процессе тестирования.
  5. Cześć, w anglojęzycznej części forum założyliśmy bardzo istotną ankietę i bardzo chcielibyśmy abyście w niej zagłosowali. Pytanie w niej brzmi tak samo jak w tytule tematu: "Którego Strike'a używasz najrzadziej i dlaczego?" Głosujcie i wypowiadajcie się tam, a jeśli chcecie dodać jakiś feedback od siebie, a nie czujecie się na siłach w obcym jezyku, piszcie tutaj. Temat został założony w celu dalszego zbalansowania strike'ów. W przyszłości stworzę podobną ankietę dla pojazdów i attachmentów do strike'ów.
  6. DESCRIPTION OF BUG (required: if the possible provide screenshots or video): UAV's can have turrets added, this makes it invisible in the menu until you clear it. GAME BUILD ID (required: please go to the game's properties on Steam and find it under the local files tab at the bottom): 3428619 STEPS TO REPRODUCE (required): Just open it in the menu. SYSTEM SPECIFICATIONS (required for crash or performance issues): CRASH LOG (if any):
  7. DESCRIPTION OF BUG (required: if the possible provide screenshots or video): Tested on smolensk: i couldnt call in my tank nor my artillery strike(artillery somehow worked when i spammed the button..) the animation started but the tablet was not visible. Calling in a UAV made it work. could have something todo with switching team. GAME BUILD ID: 3428619 STEPS TO REPRODUCE (required): not sure but maybe switching team is the issue.
  8. Hello all! I was just wondering what your thoughts were on the way that the Armor "Strikes" are delivered to the battlefield. To me, the airdrop via tablet function has its merits, however I tend to encounter more problems when I am alive on the battlefield when enough BP is earned to afford the tank. Usually this means I need to abandon my team and the objectives and run back to our spawn zone to call it in safely. This often results in objectives being uncapped by the enemy which obviously doesn't help the team. I understand that it could become a problem if you could call a tank into the middle of a cap zone where you could just hop in during a firefight and blow the enemy defenders to pieces, however I feel like there could be another way to balance that. My suggestions (which are up for debate and discussion obviously ) are as follows: My first suggestion: Instead of being able to call the streak in on your tablet... why not have a radio and a special colored smoke grenade, where you call for the tank on the radio and mark the drop with the smoke rather than have the smoke appear after you select the location on your tablet. If there is not enough room or the smoke is thrown on a contested or enemy objective, the response for the drop will be a negative. If the drop zone is clear, open, or friendly controlled, the result will be an affirmative and the plane will fly as normal. My second suggestion (Which could be combined with my above suggestion or as a separate one): The piece of armor can be spawned in via the deploy screen. Instead of having to spawn into the back spawn and wait for the plane to drop your armor via crate, you could spawn in the back cap inside the armor. This could be beneficial for the team as it does not waste the time needed to just call in the armor, it would stop people from stealing your stuff via TK, and you could even pick up teammates on the way from the back and drop them off at the front! To balance out the safety of not having to run up to the tank exposed, you would have to drive for a longer period of time away from the action and not be able to instantly rain shells on your enemies. I LOVE the way strikes work in the game, they reward team-play and PTO as opposed to just being a Rambo lone gunman. The UAV, Jammers, Indirect fire, and Airstrikes all make sense on the tablet and do not really strike me (hehehe pun intended) as a problem. I just found that the act of earning the MBT or IFV was less tedious than calling them in with the BP and I wanted to try and be part of the solution rather than part of the problem.
  9. DESCRIPTION OF BUG (required: if the possible provide screenshots or video): Strikes does not reflect the actual needed battlepoints to call it in, they only show the base points without any add-ons GAME BUILD ID (required: please go to the game's properties on Steam and find it under the local files tab at the bottom): 3421056 STEPS TO REPRODUCE (required): 1. Modify strike 2. Look at it in customize menu 3. Play and see the difference SYSTEM SPECIFICATIONS (required for crash or performance issues): CRASH LOG (if any):
  10. DESCRIPTION OF BUG (required: if the possible provide screenshots or video): After one round of Team Death Match all Strikes are gone and I can not reconfigure them. On all loadouts, the Strikes are gone. During conquest I have no Strikes. I restarted the Game and Steam. Still the same. GAME BUILD ID (required: please go to the game's properties on Steam and find it under the local files tab at the bottom): 3327628 STEPS TO REPRODUCE (required): Play Team Death Match SYSTEM SPECIFICATIONS (required for crash or performance issues): Intel Core i7 6700K, GTX 1070, 16 GBytes Ram CRASH LOG (if any):
  11. It seems to me WW3 has always been about incorporating the best parts of shooters and rolling them into one experience. You guys remember how much fun it was to finally get 25 kills in a row in MW2 and get that game ending nuke? The timer would count down and your name would be displayed when you finally achieved that nuke? Lets have something similar for WW3. Now before we all freak out and say that its too "arcade shooter", lets talk about how this might be implemented with a WW3 twist. Now a 25 Kill streak works very well for Call of Duty where everyone is a lone wolf, however we should have this implemented through squad play. If an entire squad earns enough BP throughout a match through teamplay, they would be able to trigger the nuke. Keep in mind that a certain number of BP throughout the squad would be need to be saved. At the end of the game it would show the squad that earned the nuke and you could flex on everyone in the lobby. To be fair, i'm not entirely sure the numbers in terms of balancing as I'll leave that up to the developers. Just an Idea I had.
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