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Found 25 results

  1. I belive that the game should have a free weekend and maybe 40-50% sale with every major update similar on how other games do it, this can really help the game to grow and make old players return while also bringing new players in.Also people that participate in the free weekends need to able to play in all of the games maps and not be limited to only one cause this may draw them away. Thats all that i had to say on this topic, would love to hear what other people think. -Catto
  2. For some reason, it appears that the depth of field slider in the video options doesnt do anything but it would be nice if 'Depth of Field' was an option that could be disabled. For those who dont entirely know what Depth of Field is, it's the piece of programming the causes everything on your screen that your crosshair isnt aimed at to be progressively more out of focus. It's a very cinematic effect designed to focus the action on the centre of your screen to put you more "in the moment". Unfortunately when it comes to video games it can cause serious eye strain. Players dont exclusively look where their crosshair is pointing so you're often looking at an out-of-focus image that your eyes will naturally try (and fail) to correct. Many other games that come with this feature also have the ability to disable it, is this something we could get too?
  3. i think this would give more reason for people to actually push flags and defend more since they can also return to a point for ammo and hp sorta how battlefield 5 does it
  4. First thing to say: the hologram optics are just in the HUD (because sometimes when you get killed you can still see the dot, I know; bug), but I'd like to see that changed to be something inside the scope itself, like an actual hologram. Much like in the game Squad, for those who have played that game. Furthermore I'd like to see more scopes added in the game; mainly more variation in choice cosmeticwise. An obvious addition would be the well known ACOG sight Some others would be: A nice Aimpoint Comp M4 Perfect for the new M4 mws SUSAT sight I know we already have a similar looking scope, but I'd like to see the iconic hairpin instead of a weird crosshair. Also perfect for them UK fanatics Some russian sights: PK-ASV sight With the iconic green triangle dot 1P78 Sight This would look cool on something like the AK15 Something to indicate range for RPG's / snipers would look cool, too Especially if it's functional Some other red dot sights with a 2/3x zoom would be great, yeah we have the B30 red dot sight, but I really don't like the ugly circle around the red dot. Also make the Side Rail With Red Dot Magnifier slide onto the main red dot sight. I read somewhere that it may be implemented with the animation update, but I just can't wait for this particular feature.
  5. There should be a counter in the endscreen wich shows how many people want to continue
  6. Hello, I have encountered game crash several times. I know that I am not the only one that this have happened to. This is obvisously very annoying. (You loose the game rewards that you would have earned etc. ) So my suggestion is to integrate a "Rejoin the match" button at startup after the crash/loss of connection has occured. Your spot will be reservered some amount of time to make you able to connect again. If you don't connect, you loose your spot. Simple. I can't tell how easy it would be to do someting like this, but it would be a great thing! Thx
  7. Suggestion: When equipped with a gadget (eg. Medic Kit), team members' request (eg. health) sounds louder than other claims from the same proximity. My logic: You know how when you tune into someone else's conversation when you hear certain words/phrases, and you instantly snap to that? I was wondering whether that would be possible in the game if the volume is increased since the soldier in the game should be more accustomed to assisting in that scenario. Don't know if it works though.
  8. 3 small suggestions for the customization shop; 1. After purchasing the selected items, i´d love the items to get attached directly after so you don't have to attach them again 2. An option for direct buy; to get rid of those unnecessary extra clicks when buying a single item example pic : 3. when selecting something, dont reset the scrollbar.
  9. Jak wszyscy wiemy, obecnie, mecze w WW3 są przeraźliwie długie. Co innego jednak jeśli napięcie i walka nie ustaje do ostatnich sekund (miałem kilka meczy, gdy z przewagi przeciwnika 300 punktami, udało się wywalczyć comeback raptem kilkoma na plus), a co innego, jeśli jedna drużyna zamiata tą drugą w stopniu nie dającym żadnych nadziei. W tym wypadku gracze są zmuszeni na totalną dominację przez długie minuty. Aby zapobiec takiemu rozwojowi wypadku chciałbym zaproponować swoje rozwiązanie. Zwycięstwo przez dominację to system, który w wypadku zajęcia wszystkich punktów na mapie, uruchamiałby licznik czasu do końca meczu. W takim przypadku drużyna przegrywająca miałaby ograniczony czas, powiedzmy 5 minut, do zajęcia jakiejkolwiek pary celów (zajęcie jednego mija się z celem jako, że punkty zostają liczone dopiero za parę). Gdy tej się nie powiedzie, a czas dobiegnie końca, mecz zostaje automatycznie zakończony zwycięstwem strony dominującej. Takie rozwiązanie wyłączyłoby z gry problem długich i beznadziejnych meczów, oraz niekończącego się zdominowania przez jedną drużynę, co nieraz jest bolączką serii Battlefield. Obecnie jak wiemy w WW3 jest system, który daje pewną szansę w przypadku dominacji (dodatkowe punkty odrodzeń), jednak uważam, że dla zupełnie zdominowanej drużyny jest to za mało, żeby odwrócić losy meczu lub najzwyczajniej zakończyć mecz. *edit literówki
  10. Scrolling in the customization menu is fairly weird/bad atm; You have to scroll the wheel several times to get to the bottom even if the list isnt long. Would be great to see it smoother.
  11. The leafs of the prototype trees shouldnt have hitboxes. They make artillery strikes useless and tanks are getting stuck
  12. When a tdm round ends and the slowmotion starts, the friendly markers shouldnt get removed.. I often get a teamkill because i thought i could get a last kill :3
  13. Jako, że WW3 stawia na bardziej taktyczną rozgrywkę, pewnym zawodem jest, że jedynym sposobem na wskazanie przeciwnika, lub miejsca gdzie mamy się udać, są streaki za BP, markowanie na X i rozkazy. Przydałyby się dodatkowe sposoby wskazania czegokolwiek w czasie gry. Pomysłów mam kilka: Podział mapy na sektory, to bardzo prosta, ale skuteczna pomoc. Wprowadzenie ma mapie siatki z podpisanymi sektorami znacząco ułatwiłoby wskazywanie interesujących punktów, gdyż obecnie zupełnie nie ma takiej możliwości. To bardzo analogowe rozwiązanie napisać na czacie "Czołg B7!", ale jednak działa i nie wymaga zaporowych ilości kodu. System wskaźników jak w R6 Siege, BFV - Jeśli analogowe rozwiązanie nie pomaga, świetną opcją byłoby wprowadzenie systemu pingowania jak we wspomnianych tytułach. R6 Siege posiada system pingowania, który jest szalenie łatwy w obsłudze, lecz skuteczny. Chciałbym zaproponować rozwój tej idei i podzielić takie markery na kategorie "ogólnych" i "bojowych" żeby było wszem i wobec wiadomo, że "ten niebieski ping" na środku ulicy, to nie jest atrakcja turystyczna, a snajper. Jak zwykle, zapraszam do dyskusji
  14. Zainspirowane BF2 którego nadal ubóstwiam. Możliwość zapraszania do drużyny graczy z innych drużyn (obecnie jedyny sposób na zapełnienie drużyny to osobiste dołączenie do niej) Możliwość zagłosowania za wykopaniem z funkcji obecnego dowódcy drużyny (gdy nie sprawdza się na swojej pozycji, nie wydaje racjonalnych rozkazów) Zgłaszanie prośby o wydanie rozkazu na konkretny punkt, w momencie gdy został już wydany rozkaz (dowódca widzi wtedy, że prosimy o rozkaz na konkretny punkt) Szybka możliwość odpowiedzi "tak", "nie" na zadane rozkazy (w bf2 działało to poprzez klawisze PgUp, PgDn) Kontekstowa prośba o gadżet w obrębie drużyny (zamiast wołać o użycie gadżetu na ikonie gracza, konkretna prośba pojawiająca się na ekranie każdego z drużyny "XYZ prosi o miny przeciwpancerne!") Ikony gadżetów, oraz ilość zdrowia na liście członków drużyny Zapraszam do dyskusji
  15. Hello, in a lot of reviews the ppl write that ww3 is a BF in Hardcore mode. I confirm that. Thats why I would like to ask if its possible to make two modes. Hardcore and Normal? Because a lot off ppl say ist too hard. They die to fast. Yes me too…
  16. So i have come across several people who struggle with the tanks/APC's in WW3. Heres some tips to handle them, but ALWAYS use cuation when dealng with them due to the thermal vision they have!!!!!!! Tips for you NOT running with a RPG: *The sniper rifle TOR with the extra ammo of AP rounds does DIRECT damage to the vehicles if shot in their weakspots! ( The rear, between the extra layers of armorplates) you can even shoot out the driver IF you manage to shoot him in 1 tiny tiny window wich is located on the left side BENETH the turret on some tanks/APC's. Any projectile firing weapon can DESTROY vehicals extra equipment and essencial equipment such as; *(MAIN FOCUS) 2 sights infront of the tank wich the Driver/Gunner opperates with.( If these beacome destroyed then they will have trouble SHOOTING & DRIVING. Even the thermals will NOT work) *(SECONDARY/PRIMARY FOCUS) APS is a HARD KILL anti rocket defense so if you take that down the RPGs will have greater chance of destroying the tank/APC. (VERY HELPFULL to your team) *(Optional) CROW wich is the extra seated weapon on top of the tank/APC is a good thing to destroy! Its easy to spot. Tips for you who DOES run with a rpg! ( PRIME )*From what i have tested alot is the TANDEM extra rocket for the rpg a good choice to battle the tank/APC ( PRIME )*Always check if the APS is working on the tank! But IF it destroys your rocket before it reaches the tank then fire another ASAP due to the cooldown it has!!!!!!So never whoot the tandem rocket first. ( PRIME) *MAXIMUM damage is done in the rear of the tank! So ALWAYS focus on that, if that is not possible the aim for the weakspots where the extra layer of armor isint covering the main HULL. English isnt my first Or second languege, so look past the typos. I hope some of these tips may help you battle the tanks and apc's roaming the battlefield! IT IS NOT A COMPLETE GUIDE AND IT ISINT ALL TO IT! So IF you know something more, please share it in the comments below!
  17. Can the squad leader please have their squad members health displayed, or some other information to relay the health of the squad to the squad leader?
  18. Hello Farm51. I have greatly enjoyed your game so far (not counting the first 3 days) And i think you guy's have hit a nice niche for an FPS. That beeing said there are a few things i think could be done better/different. 1 - You should have the M4/M16 platform in there (so you could also get the HK417 in instead of the HK416) 2 - The RPG. when swapping to the RPG you have to "reload" it everytime. that takes a bit to long to justify it for EVERY time you swap. i can see how you have to do it every time you shoot it + the first time you take it out. But efter that you should be able to swap to it without the 2 sec reload animation. 3 - Spawning, as it plays now you can spawn in on a spawn , not the points but the "base" spawns, and the first thing you see is an enemy shooting you without you having the option to return fire. don't know how you would solve it but spawning in to die with no chance of fighting is fairly frustrating. 4 - When you spawn in on the squad leader the game sometimes stick you in a loop where it spawns you in in the tank/vehicle that another team mate controls. 5 - More weapons. 6 - Tanks (MBT leo/M72) are a little to durable. 7 - If possible it would be a great idea to be able to join a server where your friends are playing (if it's not full of course) 8 - Headshots from 338/.50 cal rifles (TOR/G29) should be a 1 hit kill. If realism is your aim then i find it hard to believe that any helmet currently in game would be able to save you should you be hit in the head with before mentioned calibers. Those are just the things that stick out after 1 week with the game. as i said i think you guy's have made a very promesing game and i look forward to follow the progression towards a great finished product.
  19. Hi ho, i just wanted to mention that we could need an additional file type in the Attachment/Fileupload section (Mentioned this before in a private message^^) We have this nice Dumps under: And if we .zip them (or you make that in the future for us), we can submit the whole information you provide into the Bug Report. I personally use OneDrive in the meantime - i can make a short tutorial vid if we need one (Didn´t post it in Design Ideas & Suggestions because it´s primary game related not Forum, if not just move please^^)
  20. Can we please have the ability to manually select what device is used for output audio? I like my system to use my monitors speakers, but for games i prefer to use my 7.1 surround speakers, and windows 10 does NOT see the game as a app that it can manully due this on the OS side, so can we please add this functionality to the game?
  21. First off, really loving the game it's absolutely fantastic! Second, can we get a "double tap Q/E" to toggle leaning? Or am I being daft and that options available already? Thanks!
  22. In WW3, there are a plethora of attachments available on every firearm. This creates a problem, in which the controls for these attachments become jumbled. This manifests in either multiple attachments mapped to the same key, or with the player having to press a multitude of keys to set up their weapon before they turn a corner. Let me provide 2 examples. 1. Laser and Flashlight are mapped to the same key, making utilizing just 1 while having the option for the other impossible 2. A player uses a long range scope on the G38 with a canted red dot and a laser. They use the long range scope with the laser disabled and the gun on semi, and then switch to the canted red dot with the laser enabled and the gun on full auto. They must complete 3 to 4 keystrokes to toggle between these two use cases, or go out of their way to encode macros. If the game allowed us to map which keys activate/toggle which individual attachment, it would solve both issues and allow for more player freedom. P.S. Under-Barrel grenade launchers and shotguns!
  23. I think some sort of revive system would make the game a bit more enjoyable. Yes, the developers have probably thought of this and left it out for a reason. My first few games I really liked that the game punished you for dying, it made me work extra hard trying to stay alive, made the game feel more realistic. But now, a few more games later it's just gotten so annoying. Walking back after dying takes way too long because of the map sizes (Love the size, don't get me wrong), but I think implementing some sort of revive system would make a game a lot more enjoyable as well as speeding things up a bit. Maybe a gadget like BFs defibrillators or Armas revive?
  24. Hi, I would like to suggest moving/fixing some spawns I have noticed repeatidly that if one team has 2 or 3 well organised squads that go for objective while the other team doesnt it makes it really easy to spawncamp someone I would suggest adding some more non destructable cover for infantry and making the enemy team unable to go inside the spawn What do you think
  25. Not sure if this is in the game already but I haven't noticed the ability to cook nades. So I think the addition of cooking nades would be useful because there have been many times where I would throw a grenade and the enemy would just run away from it before it explodes. Also the ability to cook flashbangs would be useful for clearing out rooms as well.
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