Jump to content

Search the Community

Showing results for tags 'tanks'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • World War 3 International (English)
    • Boot Camp
    • News and Official Announcements
    • Known Issues and Fixes
    • Help Center - From players for the players
    • General Discussion
    • Fan Creations and Tutorials
    • Team Recruitment
    • Bug Reports
    • Questions
    • Design Ideas & Suggestions
    • Off Topic
    • Archive
  • World War 3 Polska
    • Obóz Szkoleniowy
    • Aktualności i Oficjalne Komunikaty
    • Zidentyfikowane problemy i ich rozwiązania
    • Centrum Pomocy - Od graczy dla graczy
    • Dyskusje Ogólne
    • Rekrutacja do oddziału/klanu
    • Kreacje I Poradniki Graczy
    • Raportowanie błędów
    • Pytania
    • Pomysły i Sugestie
    • Inne Tematy
    • Archiwum
  • World War 3 Россия и СНГ
    • Учебный Лагерь
    • Новости и Официальные Объявления
    • Известные проблемы и ошибки
    • Центр помощи - Игрокам от игроков
    • Обсуждение
    • Отряды и кланы
    • Отчеты об Ошибках
    • Творчество
    • Вопросы
    • Идеи и Предложения
    • Флуд
  • Other Languages
    • Deutschland
    • Français
  • Public Test Environment Forum
    • Announcements
    • General Discussion
    • Bug Reports

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 11 results

  1. With tanks being worked on, I would like to suggest some things I would like to see. For stock tanks you get at the start of the rounds: 1) Smoke for stock tanks, maybe just 2 grenades, to help out with stealth and defending positions. 2) A secondary gunner, so that another teammate can help in attacking infantry, and getting rid of enemies that try to shoot at your back. Things that could be improved with tanks in general: 1) Repair station should be able to restock smoke grenades and machine gun ammo. You currently cannot reload machine guns on tanks, the number says for example 200, but when the reloading meter is done, you still have 0 ammo, and going to repair station doesn't help. 2) Give more smoke grenades to tanks, for example, 3 instead of 2, and make the duration for the smoke a bit longer, around a minute. I like where the tanks are going in terms of balance, they are kind of high risk-high reward, you can easily destroy them from the back if they a re not careful, but in the hands of an expert, they can dominate most of the objectives and allow teammates to capture effectively.
  2. Tanks are still very weak, an RPG Tandem can now 1 shot any tank in the game by simply firing at the back. Meanwhile, a tank shell can't even do that to another tank, so RPGs are seemingly broken against Tanks. You can play 15 minutes, get a fully pimped out ride, and watch it get blown up by some dude that was simply trolling you and hiding behind some cover until you drove by him and exposed your back, game over. Now, Timmy sugar tits is a weapon of mass destruction and every tank driver out there better watch out. Also, Tanks STILL do not reload the HMG rounds after 150 are used.
  3. The blast radius is unrealistic and is nerfed for tank shells. The MG stops working after 150 rounds, even if you reload or go to a repair station, it won't shoot any more rounds.
  4. Why is no one talking about this? Seeing an armored vehicle like a tank on the battlefield in this game is like witnessing a UFO. Pretty much every other item you can buy with battlepoints that are cheaper than the armored vehicles honestly end up being a better value. From my experience, I have waited entire rounds to save up for a tank (5000BP). I purchase the tank, get in it, I drive around for ~30 seconds looking for enemies to shoot. I don't see anyone, then I get hit with two RPGs from out of nowhere within 5 seconds and die. I could have spent those BPs on several UAVs and some Artillery strikes, which would have been far more useful. I really want to get to use some vehicles in this game, but they are both a rarity and of low value, yet high cost. In Battlefield 4, I have gone on kill streaks of 60 in LAVs, but in this game, LAVs are just big metal coffins on wheels. There is zero incentive to purchase armored vehicles in World War 3. Solution: In the next update, the BP cost to spawn armored vehicles should be dropped, and a second set of armored vehicles should be deployed at each team's base midway through the round (totaling 4 armored vehicles per team for the entire round. 2 at the start, and 2 at mid-game).
  5. Anyone else happy with it? That they don't outright destroy a tank, but deal around 80% to it? Should we find out the realistic damage and go with that? Another question is: Does anyone happen to know what a 10kg AT mine would do an Abrams or Leopard 2 in real life? I have not been able to find anything to indicate what amount of damage it would do to a tank. It would obviously blow a car entirely unrecognizable, and wreck a light-armored vehicle's tires and the axis, but beyond that I am not honestly quite sure.
  6. I'm just curious about the tanks included so far in the game. Was there something about T-90 that wasn't just suitable to fight against Leo 2 in the game? Leo is quite often updated vehicle after all, though far fewer in numbers produced compared to T-72. Or what exactly was the reason to not include T-90?
  7. For real? Why not add engineering gadget which allows repairing tanks and disarming AT mines? It may help to balance tanks for now.
  8. America (north and south) featuring M4 , and M1A2 abrams Middle east (Iran, Saudia, Israel) featuring also( T72,M1A2, Merkava mk4 tanks) (M-tar21 rifle) Asia chinese (Type 99 tanks) and QBZ 95 I would love some of the next maps Golan hights(Israel) Jerusalem (Israel) (features real tight CQB without much options for tanks) New York (USA) Yellowstone (USA) Sahara desert (Egypt)
  9. All vehicles deployed in the base should be locked to the player who spawned them , some troll took my tank and gave it to the enemy's team this should be mitigated because after you work hard for the points a troll comes by and ruins all the fun , thank you
  10. I See many players say that mines shouldnt be able to 1HK tanks in this game. they should only immobilize them and cause no damage. in my playtime however they are extremely powerful and mines is the hard counter to tanks. I really feel players should be mindful of thier surroundings and watch where they go. but i will be neutral and toss out some ideas of mines. say Tanks and mines have hitboxes like infantry and armor ok? if a tank runs over it partially and not directly underneath it, it will cause heavy damage but wont destroy the tank. say.. 65-70 damage instead of a killing blow? if someone runs underneath it, the entire hitbox of the mine will go off and completely destroy the tank. but that wouldnt be enough, the player would be able to get away to repair. so to balance this compromise, the tank need to be fully immobilized or move much slower than normal. (Thinking of Battlefield 1, 4 and 5). The Treads can also show damage and be an extra Vital spot for tanks. but only mines can damage it. (not rpgs bc people would aim for it 1st and exploit it, but for mines u cannot control where the impact will be. it will give players the chance to destroy a tank if it survives. Also We need to be able to spot mines, i cannot say if we can or not bc nobody uses them. some say anyone can disable mines though. but could we get the equipment class have the ability to disable mines? they arent seeing much use and needs some extra purpose in the field. feel free to disagree.
  11. It would be nice to see this MBT in world war 3.
×
×
  • Create New...