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Showing results for tags 'tread vitals'.
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I See many players say that mines shouldnt be able to 1HK tanks in this game. they should only immobilize them and cause no damage. in my playtime however they are extremely powerful and mines is the hard counter to tanks. I really feel players should be mindful of thier surroundings and watch where they go. but i will be neutral and toss out some ideas of mines. say Tanks and mines have hitboxes like infantry and armor ok? if a tank runs over it partially and not directly underneath it, it will cause heavy damage but wont destroy the tank. say.. 65-70 damage instead of a killing blow? if someone runs underneath it, the entire hitbox of the mine will go off and completely destroy the tank. but that wouldnt be enough, the player would be able to get away to repair. so to balance this compromise, the tank need to be fully immobilized or move much slower than normal. (Thinking of Battlefield 1, 4 and 5). The Treads can also show damage and be an extra Vital spot for tanks. but only mines can damage it. (not rpgs bc people would aim for it 1st and exploit it, but for mines u cannot control where the impact will be. it will give players the chance to destroy a tank if it survives. Also We need to be able to spot mines, i cannot say if we can or not bc nobody uses them. some say anyone can disable mines though. but could we get the equipment class have the ability to disable mines? they arent seeing much use and needs some extra purpose in the field. feel free to disagree.