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About Me

Found 4 results

  1. So I have two ideas. 1) The first: An auto-balance. I typically hate auto-balance but I know it is a necessary evil (I just played a match 7v2). Most games don't implement it well, so here is my pitch. - A tiered system that first asks for volunteers. Lets be honest most wont switch, so there should be an incentive like: x2 cash for that round. Any new player that joins should be filtered into team with less players during all stages. This stage should last 1-2min - If teams are not balanced by this point, then stage two should engage. Last to join the winning team should be auto balanced to the other side. Player that gets auto-balanced should receive a 10-30 second heads up. Getting suddenly switched is no fun. Auto switched should get a reward as well like x2 cash for round. This stage should last 1-2min -If teams are not balanced by this point, then the final stage should engage. First to die gets switched right after death. A notification should say this on top of screen. Those that get switched should get reward like x2 cash for round. Keep balancing until balanced. Once the teams are balanced then all is well. What if teams get unbalanced again shortly after? Restart the system from step one. Also players in squads should always stay together. As a bit of background I love team fortress 2, but one feature I hate in that game is the auto-balance. It typically switches the best player to the other team without warning and without reward. Its infuriating and it keeps me away from that game so I don't want to see an auto-balance like that. I think a tied system is much better. 2) The second: The Intel drone. One of the uav drones marks enemies with a red diamond. Im not a fan of that, it's like legal cheating, Maybe get rid of it? If not, maybe warn the player that "Hey people can see you through walls" and maybe highlight the edges of the player screen for a heads up. Food for thought.
  2. DESCRIPTION OF BUG: I can equip any additional attachments to vehicles on an Unmaned Drones that shouldn't possess weaponry. GAME BUILD ID: 3847490 STEPS TO REPRODUCE: Go to any Vehicle that has additional customization (i.e. M1A1 Abrams or Wolverine or Loitering Ammunition) and simply select one addition upgrade or attachment for the vehicle. Switch off to a UAV or an equivalent that is unarmed or unmanned, and wa-lah! You can now add a 120mm cannon to a Reaper Drone. SYSTEM SPECIFICATIONS : CPU: i7-7700HQ GPU: GTX 1060 6GB RAM: 16 GB OS: Windows 10 Home CRASH LOG: N/A
  3. DESCRIPTION OF BUG (required: if the possible provide screenshots or video): UAV's can have turrets added, this makes it invisible in the menu until you clear it. GAME BUILD ID (required: please go to the game's properties on Steam and find it under the local files tab at the bottom): 3428619 STEPS TO REPRODUCE (required): Just open it in the menu. SYSTEM SPECIFICATIONS (required for crash or performance issues): CRASH LOG (if any):
  4. OPIS BLEDU: Wygląda na to, że za sprawą najnowszej łatki, Reaper daje efekt zarezerwowany dla UAV Radar. Ponadto kosztuje tylko 500BP, a nie jak wcześniej - 600BP. GAME BUILD ID: 3339314
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