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Found 6 results

  1. After more than 100 hours of play in the initial version of the game plus 32 hours after the 0.6 patch I have to say that there have been many improvements but I think a lot of things have to be absolutely revised so I decided to write here some changes that the developers should seriously take consider if they really want to make the game balanced smooth and fun. let's start with the basics: 1) 2 seconds of invincibility as soon as you spawn - block spawn on in combat freandly team - block the spawn if airstrike is coming how many times have you happened to spawn and to be killed instantly before you even understand what is happening? (for me a lot time!) 2) Increase speed of automatic healing (for many reasons) if you notice 90% of people always use the medikit or syringes because in practice using something else is not convenient! the reason is simple because if you get hit and your life is low to recover all your life it takes even more than 2 minutes with serious consequences exampple N1: nobody uses the ammunition package so if you run out of ammunition find someone who supplies you with ammunition and repairs of armor is rare !, N2: if you get hit and you don't have how to heal youself you are forced to camp if you don't want to be killed in one hit then (increasing the number of campers). *good way can be 10%HP every 6 seconds or 30HP every 18 seconds. 3) Vehicle improvements I use a lot the tank and light tank, all in all they are decent and well studied but still there are problems especially on the physics, movements and collisions. 1) improve the acceleration of vehicles on climbs, blinds and easy obstacles. (absurd just think about a tank with more than 1000 horsepower struggles to climb a small climb or gets stuck on every hole or sapling) 2) totally modify the helicopter's control system, and physics ( I state that I used it little but the reason is because of the bad piloting system, take the bf3 / bf4 helicopter command system as an example) 4) browser server and match making improvements: - Add a queue for full servers (avoid wasting time searching for a server with a free slot.) - Add a number for each server (so you can immediately recognize which server you're playing) - Add map rotation/votation (maybe make servers where there are specific maps so without rotation, and other servers where there is a rotation of the maps and with the possibility of being able to vote the next map during the game.) for now these are my suggestions I will update the list as soon as I have other to suggest (I want to clarify that I have not mentioned so obvious that they must be fixed as animations stability of the servers and above all stuttering and low frame rate. I hope you take these suggestions seriously and I'm sure they can only improve the game for the better!
  2. I found the problem with stuttering and rubber banding effects. In WW3 you have 4 moving ways: Normal Walk, Fast/Acceleration Walk (causes Stuttering & Rubber Banding), Sprint and Crouch Sprint. The Fast/Acceleration Walk causes the issues with stuttering and rubber banding, so here is the video that explains it.
  3. I keep having similar issues to what i had when the game first came out now. When match loads, i'm stuck in deploy state, i click deploy, or respawn in options menu, and game music just restarts each time i click it. Massive lag now. Getting kicked out with no warning on bottom of right screen "connection issue" like used to. Specs are Windows 7 Ultimate 64bit Intel I7-6600k 2.4ghz quad. GTX 980 TI 16gigs Corsair Vengeance DDR3 Update 0.3 (fix as well)
  4. When is the next update scheduled??
  5. DESCRIPTION OF BUG: Loading the game fine, then when it switches from the loading screen to the Connecting to WW3 Network it crashes without me doing anything. GAME BUILD ID: 3327628 STEPS TO REPRODUCE: I haven't done anything. I just started it. SYSTEM SPECIFICATION: Operating System: Windows 10 Pro 64-bit (10.0, Build 17134) (17134.rs4_release.180410-1804) Language: Swedish (Regional Setting: Swedish) Processor: AMD A10-7850K Radeon R7, 12 Compute Cores 4C+8G (4 CPUs), ~3.7GHz Memory: 16384MB RAM Available OS Memory: 16326MB RAM DirectX Version: DirectX 12 Graphic Card: NVIDIA GeForce GTX 960(Dedicated Memory: 4053 MB, Shared Memory: 8163 MB) Latest Drivers. ERROR: Fatal error! Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000 0x0000000026AF36A9 WW3-Win64-Shipping.exe!UnknownFunction [] 0x0000000027A8622F WW3-Win64-Shipping.exe!UnknownFunction [] 0x00000000268F88B7 WW3-Win64-Shipping.exe!UnknownFunction [] 0x00000000267FA866 WW3-Win64-Shipping.exe!UnknownFunction [] 0x0000000026800BFF WW3-Win64-Shipping.exe!UnknownFunction [] 0x0000000026800D0A WW3-Win64-Shipping.exe!UnknownFunction [] 0x000000002680716E WW3-Win64-Shipping.exe!UnknownFunction [] 0x00000000285A4397 WW3-Win64-Shipping.exe!UnknownFunction [] 0x000000001B743034 KERNEL32.DLL!UnknownFunction [] 0x000000001CD71461 ntdll.dll!UnknownFunction [] 0x000000001CD71461 ntdll.dll!UnknownFunction [] CRASH LOG [CrashReportClient] bHideLogFilesOption=false bIsAllowedToCloseWithoutSending=true CrashConfigPurgeDays=2 UE4Minidump-49138.dmp
  6. What drives me nuts: -still no spawn system that prevents base-rape --> give like 5 second spawn protection to BASE spawns, no protection on squad spawn! -->this is very important especially for the "third" spawn locations that...well suck a lot bugs: -u can load like 10 (normally ful at 6) shells in the shotgun without using actual ammo...it just loads in frome...hell maybe.. -invisible players -ammunition in vehicles unclear and bugged (u can HE-shells forever on LEO but still cant use moe then 20, no smoke grenades refresh) Cheers
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