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Showing results for tags 'visuals'.
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The visual noise is way more than it needs or even used to be. Smolensk is constantly frying my eyes with all the brightness overwash. The pixel pooping shadow map has become waaaaaay worse - especially on low shadows / lightning. Now it's haunting and straining my eyes so much I literally cannot stop seeing it after I've stopped playing for an hour. Using high/ultra AA settings washes everything out and you're practically blind, is that really intended? Chromatic abbreviation (or abomination) - why!? I wonder if it's just the old config... but on the other hand I changed a lot of my settings in game while trying and failing to get rid of that annoying visual torture.
More info in the customize screen This is something I've wanted for some time, and I think I have some useful suggestions to it as well. The suggestions mainly focus on weapons and/or attachments you don't own but also applies to the ones you do own. Here they are: See fire modes for weapons in the customize screen, Semi auto, Burst fire,full auto and Bolt action Preview Scopes and reticles in the cusomize scren Have the able to change red dot opacity in game (?) Remove/add the 3rd loadout row, as you can only see the 2 boxes for loadouts in the customize screen but if you use the keys to the left/right of the boxes you can scroll to a 3rd row without anything in them. See how many kg's (or preferred weight measurement) you have left before the next weight tier/overload. The bar at the bottom is good to have but it doesn't cut it. Have the ability to have no attachment on the end of the barrel. no flash hider, compensator or supressor. Separate muzzle brakes, flash hiders and compensators And also see the effect on vertical and horizontal recoil depending on the type of attachment. When previewing an item, the weight limit also moves according to the total weight, ties into the point above. Example: Previewing a weapon with an attachment that weighs 0.1 is medium weight, changing to a 0.25 weight attachment makes the loadout heavy. Previewing a heavier than 0.1 attachment does not move the weight bar/ change loadout weight. Maybe a bad example but I min/max like that. Unlock items/attachments when you purchase a weapon. Some weapons come with a medium barrel equipped, leaving you to keep it medium, or purchase short/long if you wish to. If you purchase a long/short barrel if you want to re-equip the medium barrel the menu puts the medium barrel into the shopping cart as you haven't purchased the medium barrel. Example: DMG NINE-MILLI comes stock with Short barrel, but you can purchase the Long barrel, if you want to go back to the short barrel you have to purchase it. This can be worked around just by clearing the equipped long/short barrel, resetting the barrel to whatever barrel the gun came with stock. See the damage chart/map on per bullet damage. See total ammo for the weapon. See Equip speed on different weapons when previewing/hovering over them. additional ammo types for shotguns, either as primary or additional ammo. Slug, flechette etc. Let weapons that have iron sights attached on the weapon when you buy it, like the SCAR-H , use iron sight. Instead of having the one prebuilt on the weapon be flipped down, only to attach a new one on the top rail. Could possibly remove some weight. Give bodyparts stats; A good example for this is the stocks, my example here will be the VEPR, where you can choose the VEPR Reciever Cover (no stock) or any other actual stock. Examples: Giving the Juno stock higher weight and equip speed but also reduce spread. Giving the Reciever Cover a spread penalty could be a tradeoff for weight and equip speed. Move/Remove the Monster grip with light and laser combo from the Grip section. Also get the laser working on the Monster grip with only the laser. Use the Esc button as a way to go back instead of having to press the <<BACK button Unlocking some of the Visual items from the start, as you can select a preset config and use the gear/clothes without even owning them. This is probably a bad idea but whatever. You cannot customize the items you don't own, even if they are equipped from a preset. Be able to change: Boots, backpack and other items, as changing pants also changes boots. Rename the Gloves dropdown menu to Gloves or Handwear. (Currently No category) If your secondary weapon/sidearm is a pistol it will be put in the pistol holster on the pants that have it. Preview Strikes/strike alternatives, even if you cannot afford them. Yes, you can preview/look at items on the owned strike you cannot afford, but not another version of a strike. Example: MBT version Abrams, T-72 See numbers for Armor stats on Tanks in the customize screen, not just weight or thickness. Fix pricing on items to 0 instead of -1, like the Mobile Spawn Point version of then UGV Leviethan. Tny item with the price of -1 cannot be purchased (as far as I've experienced) Add correct images for weapons when you press the (i) button. This is a really small and nitpicky thing but the images shown when looking at the MSBS-B isn't the correct gun. Whenever you select an item on a list, the list resets, making you have to scroll down to where you were, this can be especially annoying in the visual screen when it comes to changing clothes and patterns. Those were all the points I have for now! Sorry for the really really long post! Please keep in mind that these are just suggestions! If you have any questions what I meant by any of the points just ask. Thanks for reading.