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I found the problem with stuttering and rubber banding effects. In WW3 you have 4 moving ways: Normal Walk, Fast/Acceleration Walk (causes Stuttering & Rubber Banding), Sprint and Crouch Sprint. The Fast/Acceleration Walk causes the issues with stuttering and rubber banding, so here is the video that explains it.
While in the standing position when you continue to walk forward your character begins to jog at a rather quick pace. When in the crouch position you keep your pace. It seems unnecessary to have your character accelerate when you also have a sprint mechanism. It is very difficult to tell when your character is standing or crouched. The crouch speed is a perfect speed for me and I often find my self crouching as soon as spawn to keep that speed and sprint from the position. The deceleration of your character after a sprint to a stop is a nice add on to create a more realistic environment.