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Found 7 results

  1. Inspired by the above thread I have read, where the beginning of the match is far too predictable for the end in many cases, I propose a balancing measure. I propose that in Warzone matches, the winning team needs an additional soldier in order to capture objectives - for instance, if one team is winning and is attacking an objective, at least two soldiers from that team are needed to claim that objective - objectives cannot be claimed when only one soldier from the winning team is present, even if no opponent from the losing team is present at an objective. The losing team only needs at least one soldier to claim it back. In the case that the winning team outnumbers the losing team by a significant amount, more soldiers from the winning team are needed to defend an objective. For instance, if the winning team has 16 soldiers, but the losing team has around 10 or 11 soldiers, 3 members of the winning team are needed to (re)capture an objective at the same rate that one soldier from the losing team can. To further illustrate examples, in the unlikely scenario that the winning team has 16 soldiers, but the losing team has around 4 or 5 soldiers, 4 members of the winning team are needed to do the same. I'm not sure how well this will balance the game, or if it will even serve the intended purpose. This would still make organized players who are part of a clan or whatever fight effectively. At the same time though, it would encourage more individualistic players who are on the winning team to work harder with their team and/or squad to ensure their objectives are defended. I admit I have thought of this based on my rather recent experiences of playing Warzone matches, where I have trouble staying alive when either playing the objective or simply just coming across enemies (more of this on another thread - I don't blame all of this on TTK tweaks from recent patches). I also admit I prefer to play in a more individualistic manner, too. If I am on the winning team, in many of my experiences, it's either because it's as a result of good team work from the squad leader, or as a result of enough players being able to capture and defend enough objectives closer to the start of the game. I wonder what the World War 3 community thinks of this.
  2. First time posting one of my videos here, but I just thought I'd share this one I made out of an awesome match on Berlin warzone with a couple fellow streamers. With just a little bit of teamwork, we were able to capture, hold, and just generally dominate the points for a decisive victory. Let me know what you think!
  3. Cześć, przyszedł mi do głowy pomysł aby wprowadził możliwość robienia zasłony dymnej przez czołgi lub wozy wsparcia. czołg mógłby jadąc robić zasłonę aby osłonić np. jednostki piechoty przed wrogim atakiem wozy kołowe mogłyby zamiast smugi wyrzucać granaty dymne miny lub wyrzutnie rakiet mogłyby niszczyć gąsienice przykłady:
  4. DESCRIPTION OF BUG: The game had me flying around through buildings and the floor without my control. GAME BUILD ID: 3577136 STEPS TO REPRODUCE: Die when playing warzone, possibly spawn on a tank(?) Note that I always ended up under an enemy control point! At around 50 seconds in the first video when falling I turn the laser on and off, and change fire modes without any of them making any noise. I did not get killed for being out of the "zone" At seconds 28-29 in the 2nd video you can see my shadow (I have shadows at low unfortunately) and I am not on top of anything. Video evidence:
  5. OPIS BLEDU (wymagane: jeśli możliwe to zrzut ekranu lub filmik mile widziany): spawn bez amunicji której nie da się uzupełnić w broni drugorzędnej GAME BUILD ID (wymagane: przejdź do właściwości gry w bibliotece na aplikacji Steam potem skieruj się do plików lokalnych i w dolnym lewym rogu będziesz miał ID): ww3 PTE 3482214 KROKI DO POWTÓRZENIA BLEDU(wymagane): spawn zarówno na warzone jak i tdm SPECYFIKACJE SPRZĘTU (wymagane przy problemach z wydajnością gry): CRASH LOG (jeżeli wyskoczy Ci informacja z błędem wklej tutaj):
  6. DESCRIPTION OF BUG (required: if the possible provide screenshots or video): Something is wrong with Warzon (at least in Smolensk): 1. The squads are created chaotically and automatically, it comes to the fact that there is a team in which there can be a maximum of 16 bodies - 8 squads. If I try to change squad, I will be thrown back. Because of this, teamwork through orders is broken at the root. This bug happen sometimes. 2. I can’t call killstrikes, my character pull out something invisible and that's it, nothing happens. This bug happens always. GAME BUILD ID (required: please go to the game's properties on Steam and find it under the local files tab at the bottom): 3421056 STEPS TO REPRODUCE (required): Play on the lowest settings at the Smolensk`s Warzone. SYSTEM SPECIFICATIONS (required for crash or performance issues): None. CRASH LOG (if any): None.
  7. Moja propozycja to rozpoczęcie trybu warzone od zebrania minimalnej ilości graczy (duży 20 osób) i (mały 10 osób). Wrzuciło mnie dzisiaj na dużą Warszawę gdzie całą rozgrywkę graliśmy 3 vs 3 i cały mecz staliśmy i przejmowaliśmy punkty.
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