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[New Strike Category][Feature Alteration][New Strike] Strikes that could enhance WW3 - Support Strikes | Supply Drop

Rozmo

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Hey Folks.

With the arrival of this new suggestion system, I actually lost my work on what was going to be my Strikes that could enhance WW3 - Support Strikes post, and after finding out that this new suggestion system was going to increase the value of up votes. I've decided to change how I would go about posting my suggestion series I've been doing for awhile now, this way it will be easier for the community to vote on every individual suggestion I put out for People to read instead of just having a massive list to where they may only like a select few things. Two quick things Before I get to the meat & potatoes of this post-

#1. Links to my older suggestion posts prior to the updated Suggestion System will be provided at the bottom of this post, I will be doing updated versions of them in time for my own peace of mind and of course to allow the community to vote on each individual aspect of them, and #2. I'd like to take a moment to give credit to @NeoOrNeon who I got talking with in my Strikes that could enhance WW3 - Scanner Drones before I was ready to start on working on this part of the Strikes that could enhance WW3 Series. Neo gave me the general concept for the strike you will read about down below, I just added the extra bells & whistles to it along with using my general suggestion structure.

But that enough chatter for now, lets get this show going...

Content of this post will be-

  • Section 1 - New Strike Category - A brand new Strike Category I'm calling Support, or Support Strikes to be the most technical.
  • Section 2 - Feature Alteration - A change to the current Resupply Containers in game.
  • Section 3 - New Strike - A new Strike for the game I'm calling Supply Drop.

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Section 1 - Support Strikes

So, what exactly are Support Strikes and why do I think they should be added? Well, lets start with the former before we talk about the latter.

Support Strikes (as I personally think they should be) are Strikes designed around the concept of supporting a Player's Squad or Team with either on map support, or off-map support, rather than being primarily designed around killing enemy players.

Now this of course comes back to the question of; why should they be added? There are two primary reasons why I think they should, the main of which is that there are very few strikes designed entirely around the concept of providing support to a Squad or Team with non-combat focused support. Yes we have Scanning & Jammer Drones that currently provide these roles. But, I think more can be added to expand the pool of squad/team assistant based strikes in Warzone and whatever future game modes that may come.

A secondary reason for this Support Strike category is also to serve as a miscellaneous category for any future Strikes that may not fit into any one category, this way the Developers do not need to create a lot of different categories for just 1 to 2 Strikes alone unless more Strikes of the same type are in planning in the future. This will also help keep the natural clutter of having a lot of different options relatively small.

With that out of the way, it's time to move on to the Feature Alteration I'm suggesting on top of the brand new Supply Drop as the two are connected to each other.

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Section 2 - Alteration to Resupply Containers

SupplyContainer.png.5924573f65258ebc3f18cb9c1bde7fc6.png

Resupply Container at C2 of Berlin

With the introduction of the Resupply Containers in the Warzone game mode, the frustration caused by Players that refused to aid members of their team by providing Medical, Ammo, or Equipment Bags was alleviated, and Players were given easier access to the resupply that they needed/desired. However, this has made supplies far too abundant, especially since it doesn't take very long for the Resupply Containers to restock even after all or one of the bags has been used up. RPG spam is arguably worse now than it was back before Resupply Containers were added. Gadgets such as C4, Claymores, & Anti-Tank Mines are being used much more frequently now, running out of ammunition during a prolonged battle have become far less concerning which has resulted in players being even more liberal with their limited ammunition, and in turn this has caused the value of working as a team to decrease a bit while also rewarding those same players that refused to aid their team.

However, I suspect People would be upset if Resupply Containers were completely removed from the game. So, rather than propose their full removal from the game. I would like to propose a alternative to them that I think will improve the teamwork aspect of Warzone, reduce the regular over abundance of supplies (thus reducing RPG spam a little bit, discourage mag dumping with limited ammunition, and etc), and give players that actually actively go out of their way to aid their Squad or Team a little more reward for that effort.  This alternative solution is my new Strike proposal - Supply Drop.

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Section 3 - Supply Drop

So, what is the Supply Drop and how does it work?

The Supply Drop is the Resupply Container as we visually know it now and the way the Strike itself works is sort of like calling in a UGV or Transport Vehicle. A Helicopter Drone comes down from the sky and places the Supply Container down on the marked location. However, unlike the UGVs & Transport Vehicles. The Player pulls out a Transmitter along with a "ghost prop" of the Supply Container (Down below is an example of what I mean by "Ghost Prop" using the Quadropcopter, I forget the technical name for this.)

GhostCUAS.png.6ef8229a20f98189c6276d0de9604f3c.png

Once the Player has their Transmitter and "Ghost Prop" Supply Container out, they need to find a flat area with no roofing above the prop to call it in. Once the Helicopter comes down to deliver the Supply Drop, the container will pop open to reveal the Medical, Ammunition, & Equipment bags inside of it, and from there players can begin resupplying as they desire. Overall nothing very complex and nothing we don't already see/do in this game already besides seeing the container open up, so ideally it wouldn't be a massive undertaking to implement it (though I could be wrong also.) Once the container is empty of all it's supplies, the container will break apart, and a new Supply Drop will need to be brought in for further resupplying in that area.

AddOn to the suggestion from @NeoOrNeon: Have the Supply Drop mark it's location on the map so Players on the Strike User's team can find it easier.

Now onto the proposed stats before wrapping this post up.

Proposed in-game stats

  • BP cost: 1000
  • Strike type: Resupply
  • On Map or Off Map: On
  • Container Health: 150
  • Cooldown: 5 minutes
  • Limits: 3 per Team
  • Destroyed on death: No
  • Countered by: Reaper Drones (if the player is within the effect range), UCAS-D, and the Container can be destroyed with gunfire, explosives, & etc..
  • Equipment Bag Uses: 15
  • Ammunition Bag Uses: 15
  • Medical Bag Uses: 15

Overall I personally think this would be a good alternative to the Resupply Containers. But, that is just me personally. For now it's time to bring this post to an end, I did attempt to keep it short, but because this is the first part of what I'm calling the "Support Strikes Chapter", I had to cover Support Strikes briefly so People would know where I'd personally like to see the Supply Drop Strike be placed if it was added to the game, as well as what exactly I generally envision for Support Strikes going forward into this new chapter of the Strikes that could enhance WW3 Series. The next post should be a lot smaller since I covered the basics here and like all my prior suggestions posts here is your hint for what is coming up next in this chapter.

image.jpeg.7092c5de018ea37298c75fd974fb3ff1.jpeg

Have a good one folks!

----

Strikes that could enhance WW3 Series

  • Support Strikes Chapter
  • Scanner Strikes Chapter
    • Mission Master UGV-S to come...
  • UGV Strikes Chapter
    • Mission Master UGV-P to come...
  • CUAS Drones

Weapons that could enhance WW3 Series

  • Assault Rifles Chapter
  • Precision Sniper Rifles Chapter
    • (Still to come)
  • Special Weapons Chapter
    • (Still to come)
  • Submachine Guns Chapter
  • Battle Rifles Chapter
  • Shotguns Chapter
    • (Still to come)
  • Light Machine Guns Chapter
  • Pistols Chapter
    • (Still to come)

----

Outdated Suggestion Posts to be revisited at some point

Guns that could enhance WW3 series

(Old) Strikes that could enhance WW3 series

Individual or Mini Series Suggestions post

Edited by Dunabar
Updated links
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Actually, this not a bad idea.

I would increase the price to 1500 at least, though. I think 1000 is to cheap and pretty spamable.

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You put in the stats that 5 players can be resupplied but how much is that actually, since one guy might just want a grenade and another guy might have no ammo at all? I'd like to add a small addition to as I think this strike should be shared throughout the team, it should have a map marker and a world market (only when near it). 

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Posted (edited)
2 hours ago, NeoOrNeon said:

You put in the stats that 5 players can be resupplied but how much is that actually, since one guy might just want a grenade and another guy might have no ammo at all? I'd like to add a small addition to as I think this strike should be shared throughout the team, it should have a map marker and a world market (only when near it). 

Ack I knew I forgot something heading to sleep! I was like "Dude, suggest a map marker as well so People can find it" 5 times in my head, but totally derped at the end as I was getting ready to head to sleep. Neo to the rescue ?

As for how much would it take to actually resupply 5 players, that number various greatly. So, I will modify the post for uses per-bag rather than fully resupplying a completely spent player.

Edited by Dunabar
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4 hours ago, PartTimeAHole said:

Actually, this not a bad idea.

I would increase the price to 1500 at least, though. I think 1000 is to cheap and pretty spamable.

Made an adjustment for 15 uses per-bag in the Supply Container, that way it would be easier than trying to guess every possible loadout a player would have. Still think 1000 is too cheap and 1500 is better? If so, what I will do is edit that part of the post with BP cost: 1000 - 1500 with the credit suggestion going to you for the 1500 mark.

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Posted (edited)
23 hours ago, Matt_dOvale said:

Dropping a Flare would be neat for airdrops, too

The reason I personally didn't select the Flare for the Supply Drop is because I think in this situation, players would rather have control instead of reach over where the Supply Container would land. Because if they used the Flare and the thing happen to land on top of a building, vehicle, or whatever kind of prop they can't get on, to get to their supplies, it would cause them to properly rage really hard. Also it's a counter-troll effort to prevent Players from calling the Supplies in on locations where it will intentionally be out of the reach of People and max out the cap per team.

Edited by Dunabar
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Maybe 3 different airdrops one for each type that way we can bring back the roles we had before i.e. the ammo, equipment, and medic guys.

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Posted (edited)
22 minutes ago, NeoOrNeon said:

Maybe 3 different airdrops one for each type that way we can bring back the roles we had before i.e. the ammo, equipment, and medic guys.

As much as that wouldn't bother me personally, I think that is going too far off the trail of altering how the current Resupply Container works, and really just removing it all together. However, I do have my next post coming up and I think we can fit that concept into it.

Edited by Dunabar

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The crates might seem like a small thing but they changed the game and how people play it for the worst in my opinion. Besides friendlies already made their own supply caches when they fought at one objective for a while.

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24 minutes ago, NeoOrNeon said:

The crates might seem like a small thing but they changed the game and how people play it for the worst in my opinion. Besides friendlies already made their own supply caches when they fought at one objective for a while.

True we did pile up the packs to make it look like a sleep over was about to happen on the objective point lol. Unfortunately however, I personally think we have a better chance of altering how the Resupply Containers are rather than outright removing them full stop. At first I thought it would just be something for the Free Weekend (give the new players a little help sort of speak.) But, we see how that went.

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Ok Dunabar you should be part of f51 the creative team :) you  are really good with that stuff  i just cant dispute with anything here .

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Posted (edited)

I like the Idea. The current system with resupplies on every capture point is nice but feels like a placeholder/bandaid fix for lack of teamplay.

This supply system is for sure a nice start.

Edited by Fullback
grammar
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Posted (edited)
12 hours ago, Hypnotic said:

Ok Dunabar you should be part of f51 the creative team :) you  are really good with that stuff  i just cant dispute with anything here .

I wouldn't go that far personally, but thank you! If it wasn't for the fact that I lack the primary skills and I don't live anywhere near Poland (I'm in the heartland of the United States). I would more than likely attempt to apply to work for them. But, all the same I'm happy you liked it. ?

Edited by Dunabar

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Posted (edited)
11 hours ago, Fullback said:

I like the Idea. The current system with resupplies on every capture point is nice but feels like a placeholder/bandaid fix for lack of teamplay.

This supply system is for sure a nice start.

Yup. While I would not want to outright punish a person for not being a team player, at least back before the Resupply Containers were added, those players could give a little back to their teammates that actually were team players. Now it's just basically; I need nobody and won't help anybody unless I'm going to directly benefit.

Edited by Dunabar

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Personally my view on the resupply points is that they should only refresh once a point has been captured so that each team gets one pack per point. I do like the idea of a supply drop though

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I agree with that, it would also help in clearing out buildings, as really none of our current strikes come close to that ?

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I thing will be good idea Resupply Containers  should not removed completely they should exist only on the 2 inexpugnable bases thus we may be have only the good from both worlds .

And - Section 3 - New Strike - A new Strike for the game I'm calling Supply Drop is unthinkable to not have it its so seriosly good idea !

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To be honest, if supply drops were added and the current were removed I would want to be able to lock it so that no one but me is able to restore from it. Quite honestly, ammo is more effective in the hands of some people than others, and I'd rather not find myself in a pinch because the supply point I called in got all used up by someone with a negative k/d whose strong point clearly isn't shooting. 

 

The current system allows for gameplay to stay quick and keep moving, and has helped alleviate some of the serious issues with the effectiveness of certain gadgets. Before equipment packs running c4, claymores, and mini UGV was almost useless because of how unreliable and generally less effective they are than any other means of killing someone/thing, but with this you have more of a chance.

 

If RPG spam is an issue, it doesn't seem any more of an issue than it ever has been. In fact it seems better since RPG+Ammo pack was seemingly half the people on a team before. Variation is greater now, before it was either everyone with ammo or everyone with medpack. 

 

Additionally, teamwork for the sake of teamwork isn't a good mechanic. Throwing bags to each other to refill is teamwork, sure, but is it particularly high depth of teamwork? In a one life mode those mechanics are much more important, but in warzone I'm not convinced. 

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Posted (edited)
On 7/28/2019 at 5:20 PM, Zvolteh said:

To be honest, if supply drops were added and the current were removed I would want to be able to lock it so that no one but me is able to restore from it. Quite honestly, ammo is more effective in the hands of some people than others, and I'd rather not find myself in a pinch because the supply point I called in got all used up by someone with a negative k/d whose strong point clearly isn't shooting. 

Not even going to entertain this beyond this point and a brief mention down below.

On 7/28/2019 at 5:20 PM, Zvolteh said:

has helped alleviate some of the serious issues with the effectiveness of certain gadgets. Before equipment packs running c4, claymores, and mini UGV was almost useless because of how unreliable and generally less effective they are than any other means of killing someone/thing, but with this you have more of a chance. 

It did indeed alleviate some issues which I already stated. But, it also brought about new issues which I also already covered largely. As for the gadgets pre-Supply Containers, none of them were even remotely useless. What was the primary issue was players that refused to drop bags for anyone except themselves (hence my comment at the start of the post.) That is a player fault, not a mechanic fault. With my suggestion though, no gadgets are made useless, teamwork is further encouraged/rewarded in Warzone, and the anti-teamwork players are forced to do one of three things with no real hard punishments.

  1. Request some form of supply from their Team directly and reward their teammate with BP when they use the bags.
  2. Give their Teammates BP by using the Supply Drop that they (the teammates) called in.
  3. Call in their own Supply Drop using their own BP (and destroy it if they're that adamant about not wanting to help their teammates. Which in the end just opens up a slot for their teammates to call in their own Supply Drops.)

That is a win-win in my book.

On 7/28/2019 at 5:20 PM, Zvolteh said:

If RPG spam is an issue, it doesn't seem any more of an issue than it ever has been. In fact it seems better since RPG+Ammo pack was seemingly half the people on a team before. Variation is greater now, before it was either everyone with ammo or everyone with medpack.  

Moving the RPG Ammo to the Equipment Bag would have helped reduce the spam a little. But, because the Equipment Bag can be accessed at the Resupply Container almost 24/7, the change did little to nothing ultimately in the end. Remove the Resupply Container and the variety will still be there, the RPG Spam will be slightly reduced, and the over abundance of supplies would be reduced, or come at a BP cost if my suggestion is added to the game.

On 7/28/2019 at 5:20 PM, Zvolteh said:

Additionally, teamwork for the sake of teamwork isn't a good mechanic. Throwing bags to each other to refill is teamwork, sure, but is it particularly high depth of teamwork? In a one life mode those mechanics are much more important, but in warzone I'm not convinced.

Hence why I'm not talking about TDM changes, I'm talking about Warzone which is suppose to be the more Teamwork oriented game mode. Teamwork doesn't need to be milsim levels of depth, but it can be more than this bandage solution to anti-teamers that is the Resupply Containers currently. Now I'm under no illusions, You can't force players to work as a team is a undeniable truth. But, you can discourage it without outright punishing them.

Edited by Dunabar

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