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[0.7.2] Polyarny: Smoke grenade and anti-tank mines go through the ground

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DESCRIPTION OF BUG (required: if the possible provide screenshots or video):

I noticed my smoke grenades and anti-tank mines just disappear after they hit the ground on Polyarny.

GAME BUILD ID (required: please go to the game's properties on Steam and find it under the local files tab at the bottom):



- Equip smoke and anti-tank mines, play Warzone on Polyarny

- empty your primary weapon ammo completely

- equip your secondary

- go to B2, jump on the thing where you can look outside the window and see the police car

- throw smoke at the street closely around it, it should vanish.

Note: bug might depend on certain settings or equipment, see below what I used when I replicated it.

Also, additional info, screenshots and spots in posts below.

Please test with your own settings and loadouts and try to confirm.

SYSTEM SPECIFICATIONS (required for crash or performance issues):

iMac 27" retina 5k, 2017 model,

Bootcamp, Win10

CRASH LOG (if any):

added better steps for reproduction

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First, in case it is relevant for this bug, here are my settings in the PTE:




Turning this post into a useful one.

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Alright, I did some more testing. So, here's what I found:

- joined Polyarny Warzone, empty server.

- Loadout: M417, G17, smoke, AT mines.

At first, I was unable to reproduce the bug, but it seems to be correlated with the primary weapon being out of ammo. So:

- empty all primary ammo and to be sure to replicate my situation 1-2 pistol mags as well.

- equip G17.

- go to B2, capture it and look outside the window at the police car.

- try throw smoke at it. it should vanish into the ground.

I could not replicate this while having primary ammo, so I think it might be involved. I've screenshotted another truck where smoke vanished, and a spot in the spawn where my AT mines went underground. I believe it happens around car props and vehicle spawns. At least that's where I could replicate it.

Please note that I took the screenshots of the spots before I noticed it seems to require the primary weapon to be empty and to make sure, the secondary equipped. So when testing, try it that way.






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