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TZoningHard

[Feature] Rally Point Spawning.

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Simple, Exchange the spastic click and spawn on squadmate for squad leader placing a Squad style rally point / BF style spawn beacon.

How many times does a player spawn on a player who is in combat or spawn and then is immediately attacked. Or has an a unaccounted for enemy spawn on the player that they are fighting that kills them. Based on map size its kinda impractical to cancel spawns for situations that that would cause this.

Give It a mini radar to prevent spawn camping and then players can see others dying on the point so they cant not spawn into a trap.

Squad leader will place the rally point/beacon which will promote squad cohesion and a logistics of spawn element in the game. Makes the game more strategic and tactical. Would also make the game more interesting where you can go hunt down spawn beacons.

 

There can be a whole bunch more nitty grtty cooldowns and other requirements latter on. This with objective spawns, homebase spawn, and mobile spawn is all you really need.

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I've suggested this a few times, too.

I think you should make it shootable, just like Claymores and other small tech gadgets

Take my upvote.

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This is good option but it must be restricted to prevent to much spam of those rally points. I think it can be done by adding to this mechanic 2 things:

  1. Time limit between putting new rally point (5 min. ?)
  2. Spawn limit on rally point (10 spawns?)

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4 hours ago, DareQQ said:

This is good option but it must be restricted to prevent to much spam of those rally points. I think it can be done by adding to this mechanic 2 things:

  1. Time limit between putting new rally point (5 min. ?)
  2. Spawn limit on rally point (10 spawns?)

only for squad and only 1 time for player

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On 9/7/2019 at 9:44 AM, TZoningHard said:

Simple, Exchange the spastic click and spawn on squadmate for squad leader placing a Squad style rally point / BF style spawn beacon.

How many times does a player spawn on a player who is in combat or spawn and then is immediately attacked. Or has an a unaccounted for enemy spawn on the player that they are fighting that kills them.(stories) Based on map size its kinda impractical to cancel spawns for situations that that would cause this.

Give It a mini radar to prevent spawn camping and then players can see others dying on the point so they cant not spawn into a trap.

Squad leader will place the rally point/beacon which will promote squad cohesion and a logistics of spawn element in the game. Makes the game more strategic and tactical. Would also make the game more interesting where you can go hunt down spawn beacons.

 

There can be a whole bunch more nitty grtty cooldowns and other requirements latter on. This with objective spawns, homebase spawn, and mobile spawn is all you really need. 9Apps Vidmate Cartoon HD

hey,

 

thanks for your suggestion this is really informative for me and very helpfull for me thanks again,

 

thanks and regards

Edited by namanjohnson101

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Squadmates who select the rally point to spawn on will spawn only when the wave timer reaches 0. The minimum time to wait is 20 seconds, so if a player dies with 15 seconds remaining on the timer, they will have to wait a total of 75 seconds to respawn on the rally point.

 


shareit pc installvidmate.com Vidmate APK

 

Edited by nirvana
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Nice to see this got forwarded. One of the major problems with the game is bad spawns and enemies/allies appearing out of air randomly messing with the combat.
The Head Glitch one also got forwarded which was another big issue with the game but not as bad.

Would push for rally tickets and a cool down which would allow to be placed multiple times a match along the ability to pick it up and replace with in the same life to bypass the countdown.

If its equipment then you would need to allow non squad leaders to one time replace it probably at the rally point with different equipment. Squad lead changes so you wouldnt want to end up with useless equipment if you lose squadleader role.

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