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_frenky_

TANK BARREL ANIMATION

Question

Every tank in WW3 shot now with a blast that distort air when the cannon fire,

the problem is that the muzzle flash and the blast wave are very slow, in reality that will be very very quiick but also a little bit percettible at the human eye an then making a big flash from the cannon, it's a 120mm l44 at least for the leopard,

it makes it more aggresive and cool but the blast wave it's delayed and too slow 

Edited by _frenky_

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14 hours ago, _frenky_ said:

Every tank in WW3 shot now with a blast that distort air when the cannon fire,

the problem is that the muzzle flash and the blast wave are very slow, in reality that will be very very quiick but also a little bit percettible at the human eye an then making a big flash from the cannon, it's a 120mm l44 at least for the leopard,

it makes it more aggresive and cool but the blast wave it's delayed and too slow 

obscures vision for too long, too

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U poor thing. Muzzle flash and blast wave are so slow.

U want me to ask devs for dust clouds after every shot like on video if we start to talk how it's "in reality"? No?

Muzzle flash and smoke give infantry chances to oppose armor and prevent them from switchspamming [main cannon <-> coaxial MG].

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6 hours ago, tynblpb said:

U poor thing. Muzzle flash and blast wave are so slow.

U want me to ask devs for dust clouds after every shot like on video if we start to talk how it's "in reality"? No?

Muzzle flash and smoke give infantry chances to oppose armor and prevent them from switchspamming [main cannon <-> coaxial MG].

that's not too much realism that i'm asking for, the question is that the shockwave of th blast is obviously too slow, and maybe making it very fast so to appreciate it much better from the players for the rest it's just fine tuning the animation velocity ovreall

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