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†FeuerEuphorie†

[Feature] Bloom per shot (for hipfire only)

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If somebody doesn't know,  "bloom per shot" is increasing cone of fire (spread), when continiously firing. Many shooters have this mechanic.  ADS firing in WW3 is solid enough, i think. But hipfire at this moment sux, it is very random.

So, suggestion is make initial spread for hipfire low enough to make laser sight informative, where bullet will go, but drastically increasing, when shooting long bursts. 

Bloom per shot can be smaller for short barrels, and bigger for long barrels

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If you're still confised as to what bloom means: look up Halo Reach bloom. Should find a nice explanation there

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We do change the hip fire spread the longer you hold the trigger, it might need some tweaking, though, we'll have a big balancing and refinig push after all the main systems are in the game, so this will be taken care of for sure.

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