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maddinii

After all this time...

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If the Title sounds negative to you, you are in the right track. Be prepared. 

The game in this state is broken in every single aspect. Not just a small bug that is fixed with the next patch. It is fundamentally broken. From weapons to customization to vehicles and graphics. Weapons and customization is a good point, let's start there. 

 

For those that don't know - When i first started playing (Back in 0.2) there was hundreds of customization options. I mean hundreds. It was a dream, really. You could literally build your own weapon from pieces - how epic is this. You got a few options now, but nothing like it was before. You are limited by basically everything. All attachments are rendered useless, as the only thing you want to have is the lowest recoil and weight. Everything else will make you ineffective in combat due to the poor balancing of the attachments. By the way: Half of the attachments are broken. You have to purchase standard barrels that come with the weapon, otherwise you can't change it, but if you just choose a different handguard, you are automatically equipped with a longer or shorter barrel - without paying extra. A smart bypass, but that's not really the issue. It's kind of frustrating to buy everything over and over. By the way: Today i bought the new "Battle Rifle" M whatever. It's basically a SCAR with different texture. No unique feeling to it, apart from oh. The scar isn't working at all. Why is this weapon even in the game like this, help me understand?

The scar is not the only weapon. When i was using the AK-15 i noticed a weird behavior when firing. It actually made me laugh to be honest. How could you mess up a weapon so badly, that the recoil pattern goes DOWN instead of UP? I mean seriously? I was shooting, without moving the mouse and the weapon was going down. DOWN. How can you brake something like this?

Spoiler

 

 

 

Okay so the customization system is pretty much ruined. No freedom, just pick best in slot and go and oh don't pick the SCAR. I don't know how many times this weapon was broken and then fixed and then broken again. What about the graphics? Did you see the graphics in the above video? That's everything on maximum. Below is another example. Maybe it's not very well visible from a video, but this is in full hd and i can't even tell, if the cone (you know the orange white cone street workers use) is a 3d object or painted to the floor, because there is no sharpness whatsoever to it. Just look at the paper, the edges or anywhere really. It starts hurting your eyes after a while. 

Spoiler

 

 

 

Did i mention, that i got spawn camped after both of these videos? In the first one they can drive a Tank up to where you stand and literally kill you as you spawn. The second one not that bad, at least no vehicles, but they can easily walk up the corner or the door. Let's be fair. I mean okay it was my own fault i was being pretty dumb standing right in the middle of his sight, without any cover, but that's not the point tho. 

Spoiler

 

 

 

I noticed, that i have only 3 Strikes now and the interface for it looks complete garbage. In fact the entire interface looks bad, in every aspect. From small easy to see buttons it went to fully clustered screen with text basically everywhere. The weapon and strike overview used to look very simple and optically ok. One look at it and you knew, what you wanted to know. Now you have to scan the screen for what you want and find it in between everything else. There is no simple overview anymore, everything looks kind of complicated. But back to the point. Strikes or more precisely vehicle strikes. Yeah i called in a tank, because that's the only logical thing to do apparently. I emptied the first "round" and after that the vehicle was basically useless. The turret got stuck in "reload". I could switch the weapons to the machine gun, which did basically no damage and was highly inaccurate, but the primary weapon was broken beyond repair just from reloading. 

Oh if you are wondering, what i mean with "the only logical thing to do": Basically everybody has a tank or Artillery strike, because the other ones are not worth the slots. You used to have 6 slots, now you got 3 and you don't really want to have a quad copter that you call and it instantly breaks for no apparent reason.

Spoiler

 

 

An honorable mention goes also to the marking system. I tried to not swear throughout the whole topic, but: WHAT THE FUCK IS THIS? I mark an enemy yes, then the marker appears and sometimes it will stick to the enemy, some times it wont. That alone is confusingly enough. Some times it's a square with a transparent inner and some times just a red blop. Some times it's shared with other players and some times not. The whole system seems to have a "random" modifier applied to it. It's like i'm playing some sort of gambling. A few dozen times i marked an enemy, the marker didn't move with the enemy. The enemy is now behind a wall and suddenly the marker teleports to the edge of the wall and remains there, blocking my vision and confusing the crap out of me. When the marker is moving with the enemy is everything but fluent. It's moving with like 1 fps and looks like a slideshow, before it finally gets stuck on a barrier, wall or even on a teammate (funnily enough i actually shot one by accident for this stupid behavior). It's okay if you are trying to not make it a "wallhack", but honestly if it gets stuck on a road sign barrier, that i can clearly see trough then you  missed the mark there. The entire system is useless, confusing and blocking. 

Spoiler

 

 

 

A few other things that i noticed, but not worth uploading a video for it: 

  • There is still cheaters, despite everyone claiming the game has none but 100% there is aimbot cheaters
  • I still get the "Connection to the server has been lost" error sometimes
  • I get stuck on simple objects like a bench
  • Some of the sounds are like in slow motion they are probably free samples downloaded from some dodgy website by the sound of it
  • Having "no helm" weights the same as having level 2 helm, but doesn't grant the armor bonus 
  • I had to re-buy the M4 Tank (for like the 4th time?) 
  • Squad gameplay is 100% broken. Nobody is playing as a squad

 

 

All of these things were noticed and recorded in 5 matches within maybe 1 1/2 hours of playing. I didn't test 0.7, because i was busy and honestly. I won't test 0.9, because it'll be shit. Sorry i have always tried to be constructive, i have always tried to give example solutions and Ideas. The community here is completely ignored. Things that never should have happened like the customization changes were made without the opinion of the community and things that were really garbage but wanted got brought in. What is the consequence? The game was great at 0.2, it was fantastic. I would have played it for ever, maybe even spend money on it. After testing this patch i'm sure i won't come back again. Every decision that has been made ruined the game more and more and lack of focus on important things i have never seen in any other beta ever. No other game would even allow a broken weapon to be picked, it would be so easy to just disable the weapon, but nobody cared. At the end, there is 30 players left. From over 3000. That's it for me, goodbye. 

 

 

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Posted (edited)

For those who want to say TL;DR it's basically another noob whining about things he doesn't know.

Why so harsh words? Because right from the start he is saying that there is no difference between M417 and SCAR-H. "No unique feeling"my ass. Even more, he is saying that he is forced to buy default medium barrels, even though u can simply press "Clear" button in customization menu. Then he is whining about no reload bug for AAturret of Leo tank, that was reported already. I can go on and on, but don't think I want. Except the last one.

This night another guy called me a cheater when I was run'n'gunning on TDM. What, it was u? If yes, here is the video for u, how hard it's to land a headshot in WW3. 

Checked ur name... It seems it wasn't u. Welp, it means that it 1 more noob in WW3...

 

Edited by tynblpb
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As far as marking goes, it is supposed to mark the location of the enemy not the enemy itself. It is not supposed to be sticking to them. As for the rest, yeah, I can see your point. Especially on the HUD.

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On 1/8/2020 at 7:00 PM, PartTimeAHole said:

As far as marking goes, it is supposed to mark the location of the enemy not the enemy itself. It is not supposed to be sticking to them. As for the rest, yeah, I can see your point. Especially on the HUD.

 

That seems odd to me, considering that it sticks to vehicles even behind walls and sometimes also to persons. However if it is really meant to be like this, then it is broken anyway, as it sometimes sticks and sometimes doesn't. I can't find the clip for it, i probably deleted it already, but here is one scenario: A dude was hiding behind a concrete barrier as cover and kept popping his head out. I marked him and the marker was kind of stuck to his head, but at the same time wasn't. Every time he looked up again the marker moved position to his head, even when he moved left and right. Then he crouched and the marker was stuck on the edge of the barrier, completely blocking my vision. It's like this kids game with the hammer, where you got to hammer the thing in time before it goes back down. 

 

On 1/8/2020 at 7:23 AM, tynblpb said:

For those who want to say TL;DR it's basically another noob whining about things he doesn't know.

Why so harsh words? Because right from the start he is saying that there is no difference between M417 and SCAR-H. "No unique feeling"my ass. Even more, he is saying that he is forced to buy default medium barrels, even though u can simply press "Clear" button in customization menu. Then he is whining about no reload bug for AAturret of Leo tank, that was reported already. I can go on and on, but don't think I want. Except the last one.

This night another guy called me a cheater when I was run'n'gunning on TDM. What, it was u? If yes, here is the video for u, how hard it's to land a headshot in WW3. 

Checked ur name... It seems it wasn't u. Welp, it means that it 1 more noob in WW3...

 

A post like this just proofs my point, that the developers don't care. This answer is far from acceptable, in terms of respect, but you know what. Let's shrink to your Level. First of all you might notice, that i'm actually registered long before you. So "it 1 more noob" is incorrect, as i'm not a new addition to the player count.

Besides that. I've skipped trough your video and noticed, that you are in no means a professional at aiming. In fact, you suck just as badly as me at aiming. You highlighted that one shot that made you look great like a pro, but the rest is complete trash, you missed more then half of your shots and even swapped weapons from panic and was basically barehanded against a shotgun. If anybody is a noob - then it's you. 

No unique feeling for me means, that the weapons share the same recoil pattern, accuracy and overall handling, which is totally true for the 2 battle rifles. The only difference in these 2 weapons is the visual appearance, but a noob like you wouldn't know this. 

Simply pressing "Clear" works, but that is not the point. The point is, that you buy something and then you have to buy it again to use it. Let's say you'd buy a car right. You get the car, so far so good. But for the keys you'd have to pay. Does this make sense to you? Just reset the car, right? Furthermore i explained, that there is methods to bypass the market system, which is a clear fault in the design or in other words the market system is broken and needs an overhaul, just like everything else. 

Lastly the AA Turret. Saying, that it is a known bug makes it even worse to be honest. I don't go online and scroll for a day trough the bug reports, just to find out what i can and can't use. I click on play game and then play a game. If it's not working it shouldn't be in the game - simple as that. I had no idea it was broken, because it was fully accessible to me. The developers easily could have just disabled it, if they know about it, but they didn't. Why not? That's my issue. Why are they not doing this? Wasting my time and money on a customization that never worked is frustrating. 

 

We are in 0.8 from 1.0 and every single aspect of the game - be it marketing, weapons, vehicles, strikes, hud, marking, graphics, performance (literally everything) has broken aspects. Think about it - 0.8 from 1.0. If the game goes to beta or live stage in this state it will be a total flop. It actually is already, because the important things are not being worked on. 

 

A game developers once taught me a lesson of life, that applies to basically everything. "First make it work, then make it pretty." Currently it is not working. That's a fact. 

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16 минут назад, maddinii сказал:

Besides that. I've skipped trough your video and noticed, that you are in no means a professional at aiming. In fact, you suck just as badly as me at aiming. You highlighted that one shot that made you look great like a pro, but the rest is complete trash, you missed more then half of your shots and even swapped weapons from panic and was basically barehanded against a shotgun. If anybody is a noob - then it's you. 

It was all in the description below video. I was simply run'n'gunning. No brain. No efforts. Nothing. With burst that i'm not accustomed too. U what, can't read? No highlighting. Just 1 mtach on BRE that was occasionally recorded. Without any editing. I thought I made it clear as possible, that this video is here just to show that there is nothing wrong with headshots in WW3. And if think otherwise - u suck. And noob is not about time u've spent in game. It's about ur skill. With ur skill u think that I "swapped weapons from panic" when I was chasing with syringe my idiotic teammate who's low HP. U understand why I'm calling u noob? U can't see obvious.

22 минуты назад, maddinii сказал:

No unique feeling for me means, that the weapons share the same recoil pattern, accuracy and overall handling, which is totally true for the 2 battle rifles. The only difference in these 2 weapons is the visual appearance, but a noob like you wouldn't know this. 

MFG. What an utter nonsense. U r blind noob.

23 минуты назад, maddinii сказал:

. I don't go online and scroll for a day trough the bug reports, just to find out what i can and can't use. I click on play game and then play a game.

And why r u not doing it when u r launching game that is in EARLY ACCESS? Mb because u r... noob? Ask me why I'm despising NA community of WW3.

24 минуты назад, maddinii сказал:

The developers easily could have just disabled it, if they know about it, but they didn't. Why not? That's my issue. Why are they not doing this?

Oh it quite easy. If only u did read the patch notes or something like that u'll know that Gepard turret was added in 0.8 patch. Should I remind u what patch it is now? I'm kind guy. I wouldn't force u to search for it. I'll write it here. It's 0.8 patch. I hope ur ICQ is high enough to understand WHY Gepard isn't fixed?

 

Go fucking wait for 1.0 instead of trying to bash devs.

 

Just curious: what would u say if u'll know that currently Chassis armor isn't working and APS isn't working too and Thermal vision is bugged and that they'll be fixed closer to 1.0? Mmmm?

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Guys calm down. @tynblpb why do you always get triggered like straight away? :D And even if you are, no need to react so offensive ^^. Based on some misunderstanding and emotion you two are calling each other noob while none of you is obviously.

@maddinii I do not share every point of your critique and my level of resignation is by far not as high as yours but I do very much share the general sentiment. From what I understand there has been a lot of work in the background over the last 6 months or so, referring to the engine switch, the new Linux servers and especially the animation rework. And it appears that many important fixes are stalled for the moment when the latter is introduced so that the work does not have to been done twice (this has been said countless times and I can understand it quite well). Still there are so many core elements in a state that leaves a lot to be desired that it makes me worrisome. And the Weekly Reports haven't been all that suited to ease my worries during fall given that they barely gave any really interesting information (personal opinion this one) except for the christmas report.

All that does not explain the introduction of the new hud which received quite some critique on the PTE if I recall correctly (and I think it looks awful and is way too distracting). I like all the information it provides but it is so cluttered. I'd rather have some of the information bind behind a key strike to keep the general hud clearer but again quite personal.

The sound is an issue since the earliest days, and still it is meh ... Today I decided not to play on deafening levels of volume for the sake of my ears and it seems that the audible range of gun shots is linked to the sound level of your system? And if I am not mistaken there has never been a significant statement on the sounds.

You can be effective with every weapon but the weapon and attachement balance I do agree is in a poor state given that there are too many clear 1st best picks and other attachments are hardly worth using.

As much as I like the introduction of a community game mode and breakthrough as itself but I would rather enjoy a better balanced and well sounding game in two game modes. I grind my teeth in Breakthrough as much as in Warzone because of the same issues. :D

On the other hand the team is likely working its ass off and I hope they all got some well deserved rest with their loved ones over the recent weeks. I still have my hopes up for the game, enjoy it overall and am more than curious about its progress in 2020.

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I think i was a bit unclear in terms of sounds. Yes the weapons sounds are not very great, but those i can live with to be honest. An overhaul is certainly required, but it's more things like the voice actress that got me thinking like what the hell. Here is a sample i recorded. 

 

Spoiler

 

 

It just sounds so... Strange and unnatural. ECV, PCV, DCV. I can't even understand what the heck he is actually saying. It could even be PCB or ECB i don't know. 

 

 

@HeiligeRobbe - What you described with the interface is pretty much what i meant. I just can't have a "quick glance" at the information i need or want, because it's so cluttered. It's an awfully design and was never necessary in the first place. I keep bringing up the customization, because i think from that point on everything went downhill. "THOUSANDS OF CUSTOMIZATION COMBINATIONS" - from the Roadmap. We have a couple of options (not even close to a hundred), of which 2 or maybe 3 are actually of value. It's far, far away from what was promised. Same for the gadgets, strikes and weapons. 

 

The thing about the past updates is. It didn't do anything. Not for me at least. I reported blurriness of the game back in 0.3 and the focus was on an updated version of the game engine, performance fixes etc. So many performance fixes, that didn't actually do anything for me. It's still blurry, i still have the same fps as back in 0.3 after updating my graphics card and i still can not see very well. No doubt, that it probably helped for a lot of people with lower graphics cards, but i just kind of expected an issue like this to be addressed much much earlier. As soon as it was reported back then, the work should have started and it's still not started up to this point, even after the engine update. 

 

The truth is, that the past months just left the game in a worse state then it was, when i stopped playing because of constant crashes and blurriness. I think you was already around at that time, when the game used to crash on every 2nd match, so you might know what i mean. 

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23 hours ago, maddinii said:

Okay so the customization system is pretty much ruined. No freedom, just pick best in slot and go and oh don't pick the SCAR. I don't know how many times this weapon was broken and then fixed and then broken again. What about the graphics? Did you see the graphics in the above video? That's everything on maximum. Below is another example. Maybe it's not very well visible from a video, but this is in full hd and i can't even tell, if the cone (you know the orange white cone street workers use) is a 3d object or painted to the floor, because there is no sharpness whatsoever to it. Just look at the paper, the edges or anywhere really. It starts hurting your eyes after a while. 

  Hide contents

 

 

I haven't finished reading all of this post yet... but this is probably because you have Depth of Field set to maximum and ADS DOF enabled.

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Posted (edited)
1 hour ago, DoctorMcBatman said:

I haven't finished reading all of this post yet... but this is probably because you have Depth of Field set to maximum and ADS DOF enabled.

 

Doesn't matter. Makes no difference. I tried to make a video showing it with a ton of different settings and combinations, but the only thing that makes a change is the "Sharpness" slider, which is already on 100. Makes sense, that a sharpness slider makes the game look sharper, but it's still blurry. Furthermore for whatever reason the 2 videos that i made always crash the render program at the same point, where i change graphic settings. Not sure what's going on there, but it's a repeating pattern. Something that the renderer can't handle is in the settings. 

 

//EDIT
I managed to upload the video directly to YT. In case you don't notice: My "test object" is that beautifully levitating bush right in front. 

 

Edited by maddinii
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If this ***** is meaning BLURRED screenspace OUTSIDE of the SCOPE when he ADS and that he want it to be as sharp as the picture IN THE SCOPE and he doesn't understand it was made intentionally for balancing purposes...

Remind me, when was the last time I was calling u noob? Just so u know, this title is fully deserved time after time u just give me more proofs.

@HeiligeRobbe, HOW should I react to THIS level of stupidity?!

/weedtime

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I think that is not what he meant, I understood he was referring to the sharpness of the picture in the scope but even if he wasn't there is absolutely no need for such a reaction.

Let's assume you understood him correctly: "I think the blurriness of your peripheral vision while ADSing is intentional, so while you might not like I assume the devs won't change it."

Works just as fine and doesn't even hurt.

To stay on topic, the graphics of the game might not be optimal and sometomes distracting even but in this matter I gladly wait for the final optimization before I would draw a conclusion. When talking about soun I was not referring to the pure quality of the sound effects (it's not that great but not all that bad either), but rather about the consistency and sound as an element of gameplay (struggling to find a more  precise formulation).

Let me give an ecxample from yesterday, I was in the Warsaw mall and wanted to help some guys taking B1, they were currently capturing it when I checked the map 20-30m away the last time. So I closed the map and when I turned around the corner I ran into 4-5 enemies with all my mates being dead. I could not here a single shot.

I hadn't turned my volume up like usual but judging from my own steps and shots I should have been able to hear the fight. Given that I changed the volume on my headphone amp it makes no sense that the audible distance of shots and other effects was lower than usual but still there was no sound. And foot steps are even worse (like much worse). Sometimes you can hear someone running through the thick walls of the mall (which I find weird and counterintuitive) but then on other parts of the map I cannot hear somebody walking within 10m around me.

Maybe my settings aren't optimal but it is a matter of consistency and sound should be consistent for all settings.

There's a lot more but that's something for the feedback thread I guess.

 

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54 минуты назад, HeiligeRobbe сказал:

I think that is not what he meant, I understood he was referring to the sharpness of the picture in the scope but even if he wasn't there is absolutely no need for such a reaction.

Let's assume you understood him correctly: "I think the blurriness of your peripheral vision while ADSing is intentional, so while you might not like I assume the devs won't change it."

Works just as fine and doesn't even hurt.

No, thx, I wouldn't be that sweet. Why? Because few months ago I've made a tutorial about  customization menu in WW3. Video Settings included. And there I tried to make it clear as possible that the settings that have impact on pic sharpness are Sharpness itself and Anti-Aliasing. And with disabled AA Sharpness on Low can more or less replace it. It's all there in tutorial. But our hero doesn't read tutorials, bug reports, patchnotes, anything. Why should I be gentle with him if he himself said here that he is ignorant?

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Posted (edited)
3 hours ago, tynblpb said:

No, thx, I wouldn't be that sweet. Why? Because few months ago I've made a tutorial about  customization menu in WW3. Video Settings included. And there I tried to make it clear as possible that the settings that have impact on pic sharpness are Sharpness itself and Anti-Aliasing. And with disabled AA Sharpness on Low can more or less replace it. It's all there in tutorial. But our hero doesn't read tutorials, bug reports, patchnotes, anything. Why should I be gentle with him if he himself said here that he is ignorant?

Dude, I think you don't understand how a game is supposed to work. Something as trivial as settings should not need a tutorial and be as clear as day light. And even if the game is in early access, players should not need to study it for hours before even knowing what is going on behind the curtain.

Honestly man, you are only trying to invalidate any kind of criticism both on Steam and here on the forums. I don't know whether you are 15 years old or just immature but most people you are insulting have some valid points, there is no need to act like an asshole. Heck, you are even insulting people on simple suggestions. I said it many times to you on Steam already, you are turning people away. The community is already pretty small even without your efforts and the game is desperately in need of more people providing feedback.  But thanks to you we slowly get the reputation of beeing some kind of fanatics, not allowing to say anything remotely negative about this game.

 

I mean what do we have now?

Yes, we have a solid foundation, a couple of good maps, that have still some problems, though.

We have good customization, which is pointless however, since most weapons and vehicles don't really feel that unique and more like a copy with different visuals. And no, some tiny percentenges don't count. Most of the attachments on bodyparts are just useless.

We have an pretty bad ui in terms of user experience.

We have qustionable performance.

We have bugs, that were in the game for some time already.

We had a switch too an really ugly hud.

And we have clunky movement, that, however, gets fixed in the near future.

 

You know that is true, yet you insult and belittle anyone pointing that out as if your perfect little bubble that you live in is about to pop.  Please do us all but mostly yourself a favor and stop looking at suggestions and critisism if you can't take them well. You are ruining the day, for all people involved with your attitude, including yourself.

Edited by PartTimeAHole
Typos
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Posted (edited)
3 часа назад, PartTimeAHole сказал:

Something as trivial as settings should not need a tutorial and be as clear as day light. And even if the game is in early access, players should not need to study it for hours before even knowing what is going on behind the curtain

U don't need to study it for hours . U just need to read the tutorial I've made. What u clearly didn't do, because then u would know that in that tutorial I was talking about what settings affect ur performance the most l and how u should compromise to have the picture that would please u with decent performance. And not about "if u want to have good pic turn that off and these on". And IMHO anyone who doesn't know that AA affects sharpness is a complete noob. 20+yrs technology.

 

3 часа назад, PartTimeAHole сказал:

 Most of the attachments on bodyparts are just useless.

Another nonsense. With introduction of horizontal recoil and rework of stats, attachments have now even more meaning and their choice is much more valuable.  If u can't see the difference - it's only UR problem. If u can't see it's either doesn't exist or u not good enough to see. Based on my opinion ur not good enough in WW3. No offense. There are game where I'm not qualified. But I clearly see the difference in recoil patterns when there are 2 different grips attached. And I've spent some time redoing customization of my weapons.

And last thing. When I'm writing bug reports I'm reporting bugs there, "community" in their bug report insult devs. That's the difference. I understand that it's EA game and I'm patiently waiting, they do not.

Edited by tynblpb

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10 minutes ago, tynblpb said:

U don't need to study it for hours . U just need to read the tutorial I've made. What u clearly didn't do, because then u would know that in that tutorial I was talking about what settings affect ur performance the most l and how u should compromise to have the picture that would please u with decent performance. And not about "if u want to have good pic turn that off and these on". And IMHO anyone who doesn't know that AA affects sharpness is a complete noob. 20+yrs technology.

And again, I don't see why you have to bring up your tutorial again. Settings should be as clear as possible, if people need to look up a tutorial for them, you messed up somewhere. The point is not "There is a tutorial for that" the point is, it is not explained well enough. When someone points it out, it will eventually get improved. You answer on the contratry does the opposite.

 

10 minutes ago, tynblpb said:

Another nonsense. With introduction of horizontal recoil and rework of stats, attachments have now even more meaning and their choice is much more valuable.  If u can't see the difference - it's only UR problem. If u can't see it's either doesn't exist or u not good enough to see. Based on my opinion ur not good enough in WW3. No offense.

Define more? This changes are meaningless if they are telegraphed poorly. There something called "UI" that should explain this things. If people tend to miss this, it is poorly designed. It has nothing to do with "You are not good enough" etc.

I mean come on, you have for example multiple types of grips. Yes, there are slight differences between the types but what are the differences in one type of grips? Why should I change bodyparts besides looks? How much impact does weight really have? Is there any benefit for swapping my sights besides clearer ADS view? Do attachments have any downsides? Or is a fully decked out gun, better in every possible way than the stock version?

This is the stuff that players want and need to see. Like I said, if it is not explained well, nobody will notice this.

Besides, attachments were kind of broken. You either had some, it did not even matter which one you picked, and any gun was an  acurate laserbeam even in full auto, or you  had none and had some actual enjoyable guns.

The point here is not "attachments vs no attachments" but "attachment1 vs attachment2".

 

30 minutes ago, tynblpb said:

And last thing. When I'm writing bug reports I'm reporting bugs there, "community" in their bug report insult devs. That's the difference. I understand that it's EA game and I'm patiently waiting, they do not.

So, you insult random uninvolved people, even in completely different topics, because some other guys insulted the devs in the bugreports? No man, there is no difference. You are on the same level as those guys.

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Posted (edited)
32 минуты назад, PartTimeAHole сказал:

And again, I don't see why you have to bring up your tutorial again. Settings should be as clear as possible, if people need to look up a tutorial for them, you messed up somewhere. The point is not "There is a tutorial for that" the point is, it is not explained well enough. When someone points it out, it will eventually get improved. You answer on the contratry does the opposite.

And they are. The higher - the bigger effect. But some noobs that if they'll max the settings the pic will be best. What the kindergarten logic it is.

 

32 минуты назад, PartTimeAHole сказал:

Define more? This changes are meaningless if they are telegraphed poorly. There something called "UI" that should explain this things. If people tend to miss this, it is poorly designed. It has nothing to do with "You are not good enough" etc.

I mean come on, you have for example multiple types of grips. Yes, there are slight differences between the types but what are the differences in one type of grips? Why should I change bodyparts besides looks? How much impact does weight really have? Is there any benefit for swapping my sights besides clearer ADS view? Do attachments have any downsides? Or is a fully decked out gun, better in every possible way than the stock version?

This is the stuff that players want and need to see. Like I said, if it is not explained well, nobody will notice this.

Besides, attachments were kind of broken. You either had some, it did not even matter which one you picked, and any gun was an  acurate laserbeam even in full auto, or you  had none and had some actual enjoyable guns.

The point here is not "attachments vs no attachments" but "attachment1 vs attachment2".

All attachment have stat bars. If ur dumb enough not to understand what "0.7 ADS time" or "0.6 Horizontal recoil" means than I can't help u. Too old for this shit. Nowadays gaming "I gave u mahney - now please me" is not for me. I repeat: if u can't understand what attachment stats mean and choose attachments only by the looks IT'S UR PROBLEM, NOOB. Yes, noob.

32 минуты назад, PartTimeAHole сказал:

So, you insult random uninvolved people, even in completely different topics, because some other guys insulted the devs in the bugreports? No man, there is no difference. You are on the same level as those guys.

Who are "random uninvolved ppl"? Those who can't understand simple things and blame others and themselves?  Here, TS, blaming devs that their spotting system is bugged when it works completely FINE. Why? Because he DOESN'T READ. Attachment stats he doesn't read too? I'm not gonna waste time here anymore. If u can't see any difference in gun behaviour it's only ur problem. Blame ppl who'll kill u faster then u'll kill them. Call them cheaters, do what u want. New era gamers.

Edited by tynblpb

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@tynblpb You completely missed the point with the attachments. As you already said, certain attachments have for example 0.7 recoil. Now the thing is, 0.7 recoil is better then 0.9 recoil. In mathematics it's the equivalent of 0.7*1. So the 0.7 is the best and that is exactly the problem, because there is a "best item", when there shouldn't be. It leaves this one item as most valuable option and all other items that have for example 0.8 are not worth using because of this. 3 People have tried to explain it to you and you always answer with "noob", when you never understood what they were talking about. 

 

Your tutorial which you are so proud of an keep bringing up is completely useless in the case of the blurry graphics problem. The fact, that i can change all settings entirely (i.e. have AA on or off) doesn't make a difference in terms of how blurry the game is makes it clear, that the problem has nothing to do with the in-game settings, instead it is a problem with the graphics engine. Again just to make it absolutely clear: Even if i followed your tutorial all the way trough, do exactly what you did - i still get a blurry image. I can not say it any more obvious then this. 

 

One thing you are right about is the Patch Notes. You said i didn't read the patch notes and that is correct. When i want to test a game, i don't go and read up about months long history of patch notes, just to find out that i shouldn't use a vehicle that easily could have been disabled. For your information: It takes what 1 minute to disable an attachment / weapon / vehicle in-game, so people can't select it. But it hasn't been done, instead new players are greeted with a broken piece of the game, which gives a bad reputation and this game has an undeniably and irreparably bad reputation despite it being early access - because the main focus is on things that were never necessary like the new ugly hud that hurts my eyes. 

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Posted (edited)
17 hours ago, tynblpb said:

All attachment have stat bars. If ur dumb enough not to understand what "0.7 ADS time" or "0.6 Horizontal recoil" means than I can't help u. Too old for this shit. Nowadays gaming "I gave u mahney - now please me" is not for me. I repeat: if u can't understand what attachment stats mean and choose attachments only by the looks IT'S UR PROBLEM, NOOB. Yes, noob.

Here we go again. Please reread  what I mean with those attachments, it seems like you missed my point completely. As it stands, the bars do a poor job of explaining how your gun will behave.

So, wanting to have something explained properly or proposing a good designed ui which would improve the game imensely is "I gave u mahney - now please me"? Okay, boomer.  A simple "NOOB" won't disprove my points.

Like I said, if you can't take critique, then leave. Honestly, you make a clown out of yourself.

17 hours ago, tynblpb said:

Who are "random uninvolved ppl"? Those who can't understand simple things and blame others and themselves?  Here, TS, blaming devs that their spotting system is bugged when it works completely FINE. Why? Because he DOESN'T READ. Attachment stats he doesn't read too? I'm not gonna waste time here anymore. If u can't see any difference in gun behaviour it's only ur problem. Blame ppl who'll kill u faster then u'll kill them. Call them cheaters, do what u want. New era gamers.

I mean those people on Steam, or OP here, who have not lost a single bad word about the devs but simply criticize the current content.

No, spotting is bugged, it sometimes simply does not work. it does not place a marker.

Edited by PartTimeAHole
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The amount of ignorance and intolerance is unbelievable and i'm not surprised at all, that the community numbers are so low, when everybody gets greeted with "noob" and other stuff that almost looks like a hatemail. 

 

@Devs - This dude is destroying your forums and he has been doing this ever since i first saw a post from him. 

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4 минуты назад, maddinii сказал:

You completely missed the point with the attachments. As you already said, certain attachments have for example 0.7 recoil. Now the thing is, 0.7 recoil is better then 0.9 recoil. In mathematics it's the equivalent of 0.7*1. So the 0.7 is the best and that is exactly the problem, because there is a "best item", when there shouldn't be. It leaves this one item as most valuable option and all other items that have for example 0.8 are not worth using because of this. 3 People have tried to explain it to you and you always answer with "noob", when you never understood what they were talking about

Okay. My last post. Attachments have 4 bars with stats. And when u r having for example 0.7 vertical recoil in the same time u have 1.1 horizontal recoil. And another 2 stats have meaning too.

And u need to know ur playstyle to choose the attachments. SA80 or UKM - weapons with relatively high vertical recoil. What grip to take? Reducing vertical recoil? Majority would say Yes. I'm picking the one that is increasing vertical recoil, but in the same time reduces horizontal recoil. So the recoil is almost vertical, but I CAN compensate it. So u can say that there is best choice attachment, I will say that the best is that suits u, not with the lowest stats. It isn't "is 0.7 is better than 0.9"? It's "is 0.7 + 1.1 better for me than 0.85 + 0.9"?

And it's before the upcoming with new movement/animation attachments stata rebalancing.

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Ok i don't what u guys are talking about but i saw grip and recoil so i think i have an idea so just going to pull something i said in discord about the grips. 

Screenshot_20200109_204124.jpg

Screenshot_20200109_204143.jpg

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As far as I know, the marking system was deliberately changed to make it less noob-friendly. As for everything else, I kind of agree. I don't feel like I can be too attached to the guns, but I don't want to choose any gun because they all seem to suck in some way.

I think the SCAR issue has been patched as of writing this post.

As for squad gameplay, I guess it is an issue because there's a lack of it. Granted, even then sometimes I suck even if I play with a squad because I'm either outgunned by cheaters as you say (some are just some very dedicated players who aren't afraid to waste ammo and merely take advantage of the smooth gunplay of this game), or not enough come in to the party soon enough to win the game in time.

I do wish players had more faith in this game, simply because it's the only viable large-scale modern warfare shooter we have. PlanetSide 2 (yes, it's a sci-fi shooter, but it has similar gameplay) stinks because of the dated engine, dwindling player numbers and the terrible grind for class-agnostic weapons and other stuff (probably spent the second most on microtransactions in that game from sheer impatience, behind only GTA Online); Battlefield and Call of Duty stink because of the grind for guns (get X number of kills or XP with a gun to earn Y attachment for it) and the fact one has to buy DLC for new maps in Battlefield (the vanilla maps in Battlefield get boring very quickly). Not to mention the countless sins Activision and Electronic Arts have committed from their own greed, and the poor example they have set overall for the games industry.

I could play Arma or Squad instead, but those games feel too much like serious RP servers to me. I more prefer the shooting and customization aspect of military shooters and not so much the actual military theme (which I find difficult to relate to) or tactical aspect to them (I just like a big playground, partly for realism and hence how they're a little more believable, I don't like to think too much unnecessarily in what is ultimately an environment I want to escape to). I also prefer to lone wolf games for personal reasons but I do want an online experience to feel less lonely.

Edited by Rivy
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The reason the recoil pulls down is because the sway will give a little extra downward push lessening the recoil you feel there for causing to you pull it down.
The reason most games do not have sway on fully automatic weapons and only add it to bolters or battle rifles.

Its impossible to predict the sway and their for impossible to use skill to counter it causing horrible control of the weapons. The issue is totally not the recoil its the sway the added. Horizontal recoil is random and can be a issue because you cant compensate for it like vertical recoils which always goes up and doesn't change direction sometimes like horizontal does.

Most games have no sway and minimal horizontal recoil for a reason.

The rest of the game is surprisingly simple when it comes to mechanics and customization. Theirs lots of it but in a couple of hours you learn it then end up figuring it all out. Customization is kinda meaningless, abuse latency to shoot people around corners before they can see you and every guns kills really fast so its not like you never needed put effort in one gun over another. This sort of applies to all the systems and mechanics in the game. Low skill floor, low skill ceiling. If you also count figuring out tactics and strat as as skill.


They had a cool idea with the gunplay which was amazing in the launch months all tho a little too casual. But if this game just copy pasted BF3 gun play then it would do well unlike now.

Planetside 2 is going strong, and they give a lot of certs now for the new players. Lots of players playing and their is gonna be massive new updates after they just increased the team to 29 people from 10. Good stuff from the play test Ive heard. So there is hope outside of EA for a large battle field game in 2020.

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