WW3 is objective based teamplay shooter. Objective is to have ground control. Playing the objectives is rewarded with BattlePoints. Performing teamwork actions while playing objectives is rewarded too.
But I see one flaw in current mechanic of rewarding the CP capturing. There is NO difference what CP u r capturing. It doesn't matter A1,B1,C1 u've captured or A1-A2, B1. For u personally, I mean. In both cases it'll be ~2400 BPs.
But for the overall teamscore difference is huge. Only 2nd case is increasing ur teamscore.
But it's only if u care. Unfortunately many ppl do not. Their own score matters more.
So the idea is to make that individual's urge to have more BPs will coincide with team's necessity.
The idea is: for capturing the CP, doesn't matter is it neutral or enemy's, the player will be rewarded with 300BPs. But if he would capture second linked CP, he will receive 300BPs for capture and 200BPs for completing the chain.
Total amount BPs will still 800 as it's IMO balanced right now, but only if u r capturing linked CPs. If it's different zone CPs u'll receive only 600BPs.
The same bonus will be applied if it was defended point when u've stopped enemy from breaking the link:
-U've defended ur CP and recaptured it to be fully urs? Here is ur reward.
Because now I often see how ppl leave the defended CP even though it's halfcaptured. Because: if there is no order from SL all u'll have are 4BPs per sec for recapturing if u r alone. Yes, order can give u significantl amount of BPs, but only if it is given. But if u r SL and u r alone on CP recapturing it(like it's often happening with me) nothing can help u. U r sitting and looking at these 4...4...4... Mmmmmaaaaaaa!...
Nobody likes to sit still for half a minute only to receive ~100BPs.
Sorry, if I'm being too arrogant here thinking that this idea has no need of approval by upvotes, but, @Ragir, sorry for bothering u, but could u plz answer can something like this be implemented? Because of my shameless IMO, it perfectly fits idea of rewarding gameplay of WW3. Or devteam has other ideas on how organize traffic on maps and promote objective playing?
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WW3 is objective based teamplay shooter. Objective is to have ground control. Playing the objectives is rewarded with BattlePoints. Performing teamwork actions while playing objectives is rewarded too.
But I see one flaw in current mechanic of rewarding the CP capturing. There is NO difference what CP u r capturing. It doesn't matter A1,B1,C1 u've captured or A1-A2, B1. For u personally, I mean. In both cases it'll be ~2400 BPs.
But for the overall teamscore difference is huge. Only 2nd case is increasing ur teamscore.
But it's only if u care. Unfortunately many ppl do not. Their own score matters more.
So the idea is to make that individual's urge to have more BPs will coincide with team's necessity.
The idea is: for capturing the CP, doesn't matter is it neutral or enemy's, the player will be rewarded with 300BPs. But if he would capture second linked CP, he will receive 300BPs for capture and 200BPs for completing the chain.
Total amount BPs will still 800 as it's IMO balanced right now, but only if u r capturing linked CPs. If it's different zone CPs u'll receive only 600BPs.
The same bonus will be applied if it was defended point when u've stopped enemy from breaking the link:
-U've defended ur CP and recaptured it to be fully urs? Here is ur reward.
Because now I often see how ppl leave the defended CP even though it's halfcaptured. Because: if there is no order from SL all u'll have are 4BPs per sec for recapturing if u r alone. Yes, order can give u significantl amount of BPs, but only if it is given. But if u r SL and u r alone on CP recapturing it(like it's often happening with me) nothing can help u. U r sitting and looking at these 4...4...4... Mmmmmaaaaaaa!...
Nobody likes to sit still for half a minute only to receive ~100BPs.
Sorry, if I'm being too arrogant here thinking that this idea has no need of approval by upvotes, but, @Ragir, sorry for bothering u, but could u plz answer can something like this be implemented? Because of my shameless IMO, it perfectly fits idea of rewarding gameplay of WW3. Or devteam has other ideas on how organize traffic on maps and promote objective playing?
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