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Tad2

Condense the Warzone Map Sizes!

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OK, I honestly believe this is a HUGE issue that is plaguing the game and no one is noticing.
The maps are absurdly ginormous. 
It was a good idea. WW3 is a war that would be grand in scale, and grand 60 person battles deserve grand maps.

But this game suffers from little to no player count.

If the game is on the verge of dying because no one is playing it, then it is too small to support maps of this size.

Also the outer portions of the maps (including the areas that have the spawns) are a wasteland of useless area.
There are vast areas that players NEVER fight in at all.  
Some maps have the spawns of one team much further from the capture zones than the other team.
These areas have no useful purpose to the game.

And the biggest reason that this is a major problem, is that it forces the player to spend endless time traveling form location to location.
There is already a low player count. You cannot have players running around empty maps just HOPING to run into someone to shoot.
This is the type of thing that is ruining the gameplay experience. Even with the ATV's and other vehicles, the spaces are just too large.
And there is usually not a vehicle around when you need one.

It would be easy to modify the current warzone maps to cut out the useless dead areas of travel.
Either consolidate the maps themselves (ie delete the empty areas in between the spawns and the capture zones).
Or move the spawns closer to the capture zones. This would instantly force players up against eachother, and give the illusion 
of a far more populated game world.  

P.S. I know that you are planning on bumping the player count from 30 to 60. But doing that won't be enough to eliminate the pointless traveling from spawn
to the combat zones. It will only make the battle at the combat zone more exciting.

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i think the map size is good

just find the points people are fighting at and join them if you want more actiom

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Posted (edited)
6 часов назад, Tad2 сказал:

The maps are absurdly ginormous

Let me guess: u r relatively new to WW3, right?

Otherwise u'll know that current WZ maps are MEDIUM size maps. And that there are WZ Large maps for 60 players. How they look like u can see if u connect to a Breakthrough mode servers.

6 часов назад, Tad2 сказал:

There are vast areas that players NEVER fight in at all

Because the map size was reduced.

Current WZ maps are for 40 players. Player count was reduced to 30 due to server performance issues and closer to release it will be(?) reverted.

WW3 is closer to old pre 2008 year Battlefield games where running up to a minute wasn't  something unusual. Here u can enter any fight in half of a minute. Yes, it's not the modern CoDlike pace.

6 часов назад, Tad2 сказал:

And there is usually not a vehicle around when you need one

U can always call in quad bike or buggy. It's only 500BPs.😉

And lastly, devs have said that current maps are being reworked to make them more balanced.

Edited by tynblpb
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On 3/23/2020 at 4:40 AM, tynblpb said:

Let me guess: u r relatively new to WW3, right?

Otherwise u'll know that current WZ maps are MEDIUM size maps. And that there are WZ Large maps for 60 players. How they look like u can see if u connect to a Breakthrough mode servers.

Because the map size was reduced.

Current WZ maps are for 40 players. Player count was reduced to 30 due to server performance issues and closer to release it will be(?) reverted.

WW3 is closer to old pre 2008 year Battlefield games where running up to a minute wasn't  something unusual. Here u can enter any fight in half of a minute. Yes, it's not the modern CoDlike pace.

U can always call in quad bike or buggy. It's only 500BPs.😉

And lastly, devs have said that current maps are being reworked to make them more balanced.

Ok. I have heard things like that.
But honestly, you have to look at what is real.
It doesn't matter what the maps "were" or how many people they were designed for.
This game has a max of 50 people playing, and that like EVER.
usually it's like 20 people online.

The game is on the verge of being extinct.
That's not a very safe situation to force players to hike for minutes through emptiness every time they die.
And that's assuming there is anyone to fight at the capture zone. There is often no one there.

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I do disagree with this suggestion. This is for two reasons:

1. Much like tynblpb I don't think that the maps are too large in the first place and running around without constant action is necessarily a problem.

2. While the first one is rather subjective this reason is less so in my opinion. Someone from the team just said that the Warzone maps (Warsaw specifically) are reworked (which is referenced by tynblpb). But putting the focus on condensing the maps at the current moment instead of getting 0.9 finished which will hopefully bring back players and nullify the problem in general is not recommendable thing.

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9 часов назад, Tad2 сказал:

The game is on the verge of being extinct.
That's not a very safe situation to force players to hike for minutes through emptiness every time they die.
And that's assuming there is anyone to fight at the capture zone. There is often no one there

Devs are working on a "game to be", not on "game is now".

Dozens of devs are working to make a game for online of thousands and hopefully dozens of thousands ppl. U want them to work for online of dozens that is now.

That is why I will not upvote this suggestion.

 

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On 3/25/2020 at 1:06 AM, tynblpb said:

Devs are working on a "game to be", not on "game is now".

Dozens of devs are working to make a game for online of thousands and hopefully dozens of thousands ppl. U want them to work for online of dozens that is now.

That is why I will not upvote this suggestion.

 

Alright. so why was it "released" in 2018 then?
the gaming community views the game as being released already.

Are they going to release a dead game and just have it flop?

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Только что, Tad2 сказал:

Alright. so why was it "released" in 2018 then?
the gaming community views the game as being released already.

Are they going to release a dead game and just have it flop?

"Gaming community". U r talking about bunch of blind noobs who can't see "Early Access" and few more words that are describing what it means when they are buying WW3? 

Devs are going to finish the development, polish the game to some extent performance-wise, that put a stamp "v1.x" on it and then "release" it with all that promoting and advertising that was done with for example EFT not long ago. Hordes of noobs and casuals look at the game only when it's promoted and so called influencers talk about it.

 

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The server browser, map rotation and Breakthrough mode are some of the most prominent features which are implemented the way they are bevause of community feedback. That was only possible due to early access.

The rest has been explained by tynblpb.

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Cool. Well if they're going to push hard with the promoting and do a proper release at v1 then things should be fine i'm sure.

There are lots of hints making it seem like that is not the case though.

The ww3 mainpage doesn't even say "early access" on it.

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13 hours ago, Tad2 said:

The ww3 mainpage doesn't even say "early access" on it.

The Steam store page does, though. And that's the only place you can buy this game. Apart from some game key stores I suppose.

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