tynblpb 683 Posted March 28 (edited) My last theme in pre-release times. Nothing more worth mentioning. TDM spawn system. I don't know is it working how it was/is intended or is it broken. Was it fixed in new build if it is broken. So, let it be. There are problems with spawn system on 2 current TDM maps - Berlin and Warsaw. Moscow is "safe" because of its much more CQC geometry with tight hallways and corridors. Problem actual for all maps that is connected to spawning - they all promote lightweight meta run'n'gunning with highDPS weapons. Only way to oppose is another malignant type of behaviour - spamming smoke grenades with IR scope attached to weapon. Berlin map. Berlin TDM map is severely damaged by one particular feature: Green and red ellipses show all from my experience possible spawn areas for players during the match. The problem is that when even 1(one) enemy will enter building in the center of the map(yellow striped square) ur choice of possible spawnzones is reduced to only 3 red ellipses located on the far sides. Very inspirational to run from the edge of the map, then trying to storm the building where usually there are claymores and ppl with shotguns/LMG/SA80 and C4 upstairs. And if u've failed - u're welcome to repeat it over and over again. And the heavier is ur kit - the longer u will run. OFC ppl to save their time start to run using paths shown by red pointer lines. And almost nobody uses "dotted line" paths, because, u know, x1.5 longer. That is why lightweight kits benefit. Add to that fact that particular "feature" https://forum.worldwar3.com/index.php?/topic/12198-gadget-feature-tweaking-claymore-apm/ and u will see that gameplay on Berlin is usually degraded to some kind of the "king of the hill" where ppl fight for building with 2(good luck with trying to use scaffoldings to enter 2nd floor vs 3-5 camping ppl) entrances that is 5% of the map at best. Plus, u almost never spawn in the left lower part of the map. Somehow it feels abandoned. Warsaw map. It has its own problems. Green circles. 1 and 2. Both teams can have their first spawn in the round in these circles. And it leads to that problem that ppl who know about that "feature" start to sprint using the green lined paths to meet enemies. The lighter is ur weight - the more chances for u to take an advantageous position. Ppl who don't know about that are often ambushed. Скрытый текст Red circles. I call them trap spawns. The problem is that it is not that hard to predict next enemy spawn when u look at map and see where ur teammates are. Encircled with red green spawn 2. Point where the spawnrape is most often and most merciless. Why? Because somehow game thinks that even if u've been killed in few seconds after the spawn and all ur teammates too - u should spawn there 2-3-4 times more. And then it will look like this. Where this spawnpoint is acting like a shooting range for enemies. Скрытый текст All the traps spawns have only one exit path or 2 that are that close that it doesn't rly matter. Problem is that the casual player when being shot at usually lies down turning into stationary and thus even easier target. First and Second. Скрытый текст Third and Fourth. Скрытый текст So my suggestion is to move red spawns to the areas shown by blue ellipses. The will be closer to center of the map. They will have 2 possible paths. And 2nd floor gallery will work as some kind of shelter for some of them. First. Скрытый текст Second. Скрытый текст Third. Скрытый текст Fourth. Скрытый текст As of now Warsaw and Berlin are TDM maps where u r run'n'gunning to find a position where u can start camping. So much fun... Edited March 29 by tynblpb Quote Share this post Link to post Share on other sites