VenenaMedicus 35 Posted October 25, 2018 As the name of the topic suggests - do you think that SGs are too strong or too weak? I personally think that they deserve a nerf on distances over 30 meters - mainly in damage drop-off and maybe increase the spread by a bit. I haven't tested if the shotguns have the same multiplier as other bullets hitting some parts... but if they do have the damage increased, that shouldn't be the case. We should limit their range to CQC fights, limiting the range of max to 20 meters to be truly effective. I had multiple fights over 30-40 meters where I fought against ARs, SMGs and SRs... and still came out on top due to landing all of my pellets perfectly. 2 Share this post Link to post Share on other sites
Kermithefrog 9 Posted October 25, 2018 Agreed on pellet shotguns to stay lethal only in CQC. 1 Share this post Link to post Share on other sites
Lykran 18 Posted October 25, 2018 I find that shotguns are perfect at the moment ... I don't think you should nerf them because you can "win" a firefight over 40-50m ... I would also call it more "realistic" than in most games 1 Share this post Link to post Share on other sites
Artaxiad300062 160 Posted October 25, 2018 Lmao, who finds them in a perfect place? Put a long barrel on it and go to down, NOBODY could stop you, unless they also have your broken 1 tap machine. Share this post Link to post Share on other sites
Lykran 18 Posted October 25, 2018 But that's how it is realistic... Not like in anny cod game were your kill range ist 10m max ... Share this post Link to post Share on other sites
VenenaMedicus 35 Posted October 25, 2018 2 minutes ago, Lykran said: But that's how it is realistic... Not like in anny cod game were your kill range ist 10m max ... 2 minutes ago, Lykran said: But that's how it is realistic... Not like in anny cod game were your kill range ist 10m max ... But you know this game is not meant to be fully realistic, right? The weight and armor mechanic, sure, they are. Ballistics... maybe. But the rest is more arcade-ish than realistic. I already stated my point - at best this game is placed between arcade shooters like CoD/BF or realistic ones like ARMA or Squad or even Insurgency. 1 Share this post Link to post Share on other sites
Lykran 18 Posted October 25, 2018 Jeah ... But with a nerf you cripple shotguns pretty hard ... Maps like Berlin and moscau got some loooong hallway even indoor ... Share this post Link to post Share on other sites
Lymark 2 Posted October 25, 2018 I learned about how OP Veper is from various main streamers, and I probably won't be switching to other weapons anytime soon. However, I'm all down for realism, If this gun performs realistically , then maybe 'nerf' it by adding some other realistic human factors like weapon swing or whatever. Share this post Link to post Share on other sites
VenenaMedicus 35 Posted October 25, 2018 Just now, Lykran said: Jeah ... But with a nerf you cripple shotguns pretty hard ... Maps like Berlin and moscau got some loooong hallway even indoor ... That is why I suggested lowering the damage at distances over 20 meters and slightly spreading the pellets wider with each shot. Share this post Link to post Share on other sites
Lykran 18 Posted October 25, 2018 Maybe just make an option for different ammo types like bf3/4 ... There was it also possibly to snipe with a good old shoty and some slugs 1 Share this post Link to post Share on other sites
Lykran 18 Posted October 25, 2018 And just equipping a shoty for your close combat situation is pretty pointless ... Like weapon swap times are pretty slow ... Share this post Link to post Share on other sites
ERIO_el_SERIO 17 Posted October 25, 2018 22 minutes ago, VenenaMedicus said: As the name of the topic suggests - do you think that SGs are too strong or too weak? I personally think that they deserve a nerf on distances over 30 meters - mainly in damage drop-off and maybe increase the spread by a bit. I haven't tested if the shotguns have the same multiplier as other bullets hitting some parts... but if they do have the damage increased, that shouldn't be the case. We should limit their range to CQC fights, limiting the range of max to 20 meters to be truly effective. I had multiple fights over 30-40 meters where I fought against ARs, SMGs and SRs... and still came out on top due to landing all of my pellets perfectly. I agree, shotguns are for close fights... but like Lykran says later, there should be a good old slug ammo for longer distances... it was so satisfying to headshot people with it from a distance... Share this post Link to post Share on other sites
VenenaMedicus 35 Posted October 25, 2018 Just now, ERIO_el_SERIO said: I agree, shotguns are for close fights... but like Lykran says later, there should be a good old slug ammo for longer distances... it was so satisfying to headshot people with it from a distance... That is also true... but as for now, we do not have slug ammo. 1 Share this post Link to post Share on other sites
ERIO_el_SERIO 17 Posted October 25, 2018 let's wait and see... for now (at least on my side), the connection problems are fixed... they'll be fixing and adding things and they already have diferent ammos in other guns, so maybe they'll read us and listen to it... ^^ 1 Share this post Link to post Share on other sites
Kermithefrog 9 Posted October 25, 2018 (edited) 1 hour ago, Lykran said: And just equipping a shoty for your close combat situation is pretty pointless ... Like weapon swap times are pretty slow ... There have been many times even with the very few hours of playtime that my trusty pistol saved my ass As I said pellet shotgun should be for cqc slugs on the other hand maybe could have some medium range abilities Edited October 25, 2018 by Kermithefrog Share this post Link to post Share on other sites
Artaxiad300062 160 Posted October 25, 2018 1 hour ago, Lykran said: But that's how it is realistic... Not like in anny cod game were your kill range ist 10m max ... It's a balance issue, they are way too strong. They destroy anything close-medium range. With slug it becomes sniper rifle. Share this post Link to post Share on other sites
Artaxiad300062 160 Posted October 25, 2018 C'mon guys, Veper is op and you know it. I went on 40-5 scores with it barely trying, way too strong. Share this post Link to post Share on other sites
Kermithefrog 9 Posted October 25, 2018 18 minutes ago, Artaxiad300062 said: It's a balance issue, they are way too strong. They destroy anything close-medium range. With slug it becomes sniper rifle. Slug won't be able to oneshot as pellets shouldn't kill at 10 meters + even if all hit the target cause u know armor !!! Share this post Link to post Share on other sites
VenenaMedicus 35 Posted October 25, 2018 2 minutes ago, Kermithefrog said: Slug won't be able to oneshot as pellets shouldn't kill at 10 meters + even if all hit the target cause u know armor !!! If they would be implemented, they shouldn't be able to penetrate armor. But it should cause massive damage when hitting an unarmored part of body. Share this post Link to post Share on other sites
Kermithefrog 9 Posted October 25, 2018 Agreed except that massive dmg on unarmored part of the body is in some distance and not at 70m out.. Share this post Link to post Share on other sites
Lykran 18 Posted October 25, 2018 But it's realistic Share this post Link to post Share on other sites
Artaxiad300062 160 Posted October 25, 2018 10 hours ago, Lykran said: But it's realistic That's not an excuse to be a shotgun noob, run and gun anybody with ease. Share this post Link to post Share on other sites
Akatsuki 3 Posted October 26, 2018 The real tricky issue is keeping shotguns competitive while not letting them be OP. Being able to swap ammo types without a different loadout (as we can now) will certainly help with that, but at the same time shotguns with pellets being totally useless beyond close range will make them lousy picks over SMGs. While I agree that shotguns are currently quite OP, I also think that any weapon class nerfs should be made carefully and gradually. Share this post Link to post Share on other sites