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Get Farmed Kid

Progression ??????

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I have been getting xp and currency and levelling up after every game are they going to Reset us as its consistent with the XP you getting and the servers seen to be good.

 

All im asking is it worth grind ranks or will it just get Reset 

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There will be a number of resets, we want to keep them to a minimum but you will your progress at least a couple of times.

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2 minutes ago, Borreh said:

There will be a number of resets, we want to keep them to a minimum but you will your progress at least a couple of times.

Ok now i know this i wont be playing until you guys dont reset again not wasting my time keep up the good work 

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2 minutes ago, Get Farmed Kid said:

Ok now i know this i wont be playing until you guys dont reset again not wasting my time keep up the good work 

You are playing for numbers or for enjoing gameplay?

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Just now, CapybaraPaul said:

You are playing for numbers or for enjoing gameplay?

 I have 46 hours of gameplay im bored ill wait for something to aim for

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18 hours ago, CapybaraPaul said:

You are playing for numbers or for enjoing gameplay?

I'm recently involved in several discussions about progression. 

A lot of "gamers"  work instead to play.

Achiever players define their "effort and reward" and they want to "earn" things.

Well to me this is meritocracy speech and maybe one possible,  but not neccessary aspect of  games. And if we think of E-Sport it's not just about playing a game but a serious thing. 

Like kick the Ball for fun, do some throws with a Basketball or playing for fun with friends compared to someone part of a team and then if that team is just playing for fun, semi-pro or even professional.

Sadly most gamers make work out of games and treat them very serious. 

People who do hardcore gaming need proper rewards because they define themself per gaming.

They get recognition from their gaming and many dont get recognition in real life. We all know that. Some compensate. 

So a lot of gamers play for points and rewards and not for gaming itself or the fun an matter itself. Therefore many exagerate.

Interesting discussions for Sea of Thieves took place,  because the game has horizontal, only cosmetic progression and many players still want exklusive content or ask for the +1 Blunderbuss or whatever they feel is needed as a reward for the work / grind / effort they have put in.

The moment they have nothing to work on they loose interest.

Google the Millenials Speech of Simon Sinek. Everything has to be rewarding and the whole western society is brainwashed with meritocracy. 

Imho this all is only one side off the medal, but not to see how important boredom can be, inefficency or just play for fun without any reward but the fun playing it for the matter itself. 

To many gamers this is not in the slightest imaginable.

Sad but true.

Edited by Stundorn
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3 hours ago, Stundorn said:

I'm recently involved in several discussions about progression. 

A lot of "gamers"  work instead to play.

Achiever players define their "effort and reward" and they want to "earn" things.

Well to me this is meritocracy speech and maybe one possible,  but not neccessary aspect of  games. And if we think of E-Sport it's not just about playing a game but a serious thing. 

Like kick the Ball for fun, do some throws with a Basketball or playing for fun with friends compared to someone part of a team and then if that team is just playing for fun, semi-pro or even professional.

Sadly most gamers make work out of games and treat them very serious. 

People who do hardcore gaming need proper rewards because they define themself per gaming.

They get recognition from their gaming and many dont get recognition in real life. We all know that. Some compensate. 

So a lot of gamers play for points and rewards and not for gaming itself or the fun an matter itself. Therefore many exagerate.

Interesting discussions for Sea of Thieves took place,  because the game has horizontal, only cosmetic progression and many players still want exklusive content or ask for the +1 Blunderbuss or whatever they feel is needed as a reward for the work / grind / effort they have put in.

The moment they have nothing to work on they loose interest.

Google the Millenials Speech of Simon Sinek. Everything has to be rewarding and the whole western society is brainwashed with meritocracy. 

Imho this all is only one side off the medal, but not to see how important boredom can be, inefficency or just play for fun without any reward but the fun playing it for the matter itself. 

To many gamers this is not in the slightest imaginable.

Sad but true.

I play games to enjoy them and Progress in them im not going to play a game what gives me no satisfaction  and is boring as i have nothing to aim for.  I have nearly 50 hours in the game already and thats just game play 

Edited by Get Farmed Kid

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22 hours ago, Borreh said:

There will be a number of resets, we want to keep them to a minimum but you will your progress at least a couple of times.

A couple explain the servers are fine only once i can understand more than that is dumb and pointless 

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25 minutes ago, Get Farmed Kid said:

I play games to enjoy them and Progress in them im not going to play a game what gives me no satisfaction  and is boring as i have nothing to aim for.  I have nearly 50 hours in the game already and thats just game play 

oh no one should feel to have to justify anything about their gaming, it's just what i recently observed in some games and discussed. 
I for myself don't care that much for rewards as long as the gameplay and gameloop is fun to play. 
For this game there shouldn't be any balancing problems regarding progress, but many games create a gap with progression systems or are only build around progression and not for players interaction cooperative and competetive for example. All the online RPG stuff for example. Nothing to do with WW3, so i dont want to derail the thread. 

I also have my aims ingame or for games in general and they differ from game to game and i do not dislike it, if there are less goals or aims the game want you to do, but set my personal aims i play for or as i said i just play for fun as long as it is fun and that's more depending on the games design, mechanics, repetition, atmsphere, emotions it evokes and progression to me is the very last thing i care for. Mostly because i often perceive them as timesink methods and repetetive things to do to be able to unlock something, be it items or leel restricted maps or whatever. If the game is fun for iteself i do play it anyway and don't need things to be locked behind something. 

But that's just me and i don't want to tell people what is wrong or right or how they have to play or even how approach games or gaming. 
sorry if this is strange english :P

I just wanted to say, to me its sometimes sad when progression is so important to people and devs start developing games with tons of achievements and whatnot to unlock something if this is important stuff like items or level restricted areas, maps or whatever. Even some Shooter give you a significant boost with scopes you need to unlock first or something like that. 
Horizontal progression is the best imho. Thing is when players ask for progression only developers maybe produce games what have great progression and gambling mechanics and keep you rewarded with allway bing bing, bing for whatever you did and the game itself is... boring, repetetive and not very interesting at all, but people play for the constant bing bing bing rewards ? 
Imho its better to have games with good intersting gameplay, than good progression systems - what was that shooter in the star wars universe called? You know what i want to say?! ?

have fun - stun o7 

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if a game requires a progression system to force you to play it then it is not a good game. I can play endless games of WW3, Rising Storm or even Arma. Any battlefield is boring without unlocks.

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Tbh the replies by @Stundorn above seem kinda condescending. I’m not sure if it’s a translation issue. 

First person shooters are competitive by definition. People that enjoy FPS games play them because we like a certain level of competition. A progression system is inherent to that mind frame. 

In my opinion, it is not a great idea to reset progression too many times (if at all).

And in addition, I don’t think it’s wise for a dev of a brand new game (that’s still trying to build a player base) to diminish the progression system. 

Not flamming anyone. Just my opinion on the topic. 

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3 hours ago, r_a_d_i_s_h said:

Tbh the replies by @Stundorn above seem kinda condescending. I’m not sure if it’s a translation issue.

Not really - he is right. We used to play the living shit out of games because they were fun. I had like 5000 hours in Battlefield 2 - there was no progression or stupid unlocks or other time-gating content. Sure you were getting some ranks that didn't mean shit other than showing how big of a nolife you are. And we played. And we played a lot. Nowadays if you don't gate content drip-feeding it behind a wall of grind people get bored. Like... I don't know, I'm not that old but sometimes I feel like I'm 80 just because of how gamers have changed...

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I play games for fun. My p[progression is getting better. I'm not going to enjoy a game more because I am not OP but I will enjoy a game less because I am not up to standard when I start off.

The content gate is too keep the people with short attention spans entertain. I do like earning shit tho like auraxiuming weapons in planetside 2 which could take a month to get one auraxium weapon unlock if you played constantly while having work.

I had fun playing the game but it pressed me to use and change up what weapons I would use in order to reach that goal. It made me change up and keep the game fresh while I dumped load of hours into that game because it was fun not for the progression.

Right now some of the people asking for progression were the ones complaining that they have to play 9 hours to unlock a new gun. They haven't even used the gun they have now for a long and they already want something new?

 

I do want long term goals to reach that give me something like a weapon skin but not something like a sense of progression but as a passive goal I work towards.

 

 

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8 hours ago, JiggyJinjo said:

if a game requires a progression system to force you to play it then it is not a good game. I can play endless games of WW3, Rising Storm or even Arma. Any battlefield is boring without unlocks.

I agree except last sentence ?

If it's boring, it's boring, unlocks wouldn't make it better. 

A Battlefield without any progression need not to be boring.

 

i think like @Marrond, maybe i'm a bit old, 42 by now and progress to me was allways something that hindered me to partake, because of gated content or exhausted me and while it were fun to play i need to play that much to unlock something that it became too repetetive, boring and i just exhausted on doing so.

If i need to play 50hrs of WW3 to unlock a gun and scope i want and need to have fun gameplay i do that. 

its a chore i can accept, because the fun and scope i already have wont be that bad. But if i need to play 500 hours to unlock a Map or gamemode i would say thank you and good bye. 

Dont know about Global Offensive, but Counterstrike didnt need any progression at all to keep people playing. Or think of games like minecraft or Civ or whatever.

Progression and Reward System dont make games more interesting or better, they just keep you in the treadmill you maybe wouldn't play a game that much if these rewarding mechanics that work addictive weren't there. 

I dont play for rewards, i play for the matter itself and for fun. I dont make a job of it, if i need to I loose interest, this is for after work not for beeing recognized to me. I challenge myself and if t the game ask me to do stuff it's fine as long as it's mediocre and no exageration. Best is the progression is optional and not gamechanging.

Achievers can best go for skins and titles. These express how dedicated they are and wont give them more power or something like that. Most important it wont create a gap and power disparities. 

All have fun -Stun o7

 

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17 minutes ago, Stundorn said:

I agree except last sentence ?

If it's boring, it's boring, unlocks wouldn't make it better. 

A Battlefield without any progression need not to be boring.

 

i think like @Marrond, maybe i'm a bit old, 42 by now and progress to me was allways something that hindered me to partake, because of gated content or exhausted me and while it were fun to play i need to play that much to unlock something that it became too repetetive, boring and i just exhausted on doing so.

If i need to play 50hrs of WW3 to unlock a gun and scope i want and need to have fun gameplay i do that. 

its a chore i can accept, because the fun and scope i already have wont be that bad. But if i need to play 500 hours to unlock a Map or gamemode i would say thank you and good bye. 

Dont know about Global Offensive, but Counterstrike didnt need any progression at all to keep people playing. Or think of games like minecraft or Civ or whatever.

Progression and Reward System dont make games more interesting or better, they just keep you in the treadmill you maybe wouldn't play a game that much if these rewarding mechanics that work addictive weren't there. 

I dont play for rewards, i play for the matter itself and for fun. I dont make a job of it, if i need to I loose interest, this is for after work not for beeing recognized to me. I challenge myself and if t the game ask me to do stuff it's fine as long as it's mediocre and no exageration. Best is the progression is optional and not gamechanging.

Achievers can best go for skins and titles. These express how dedicated they are and wont give them more power or something like that. Most important it wont create a gap and power disparities. 

All have fun -Stun o7

 

 

I forgot to say "to me" :). But yea the old ones like bad company 2 were awesome. I played over 3k hours on a game called Massive Action Game on PS3. There was leveling and you had to buy and unlock your stuff but it was really fast and you could get it all in less than 50 hours of play. After that you had the choice to stay at max level or reset your account (without any benefit except a 10% XP boost). Either way the game was fun as hell as is. We played it so much because, as in WW3, you had to choose your faction and everything you did was global too.

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9 hours ago, JiggyJinjo said:

if a game requires a progression system to force you to play it then it is not a good game. I can play endless games of WW3, Rising Storm or even Arma. Any battlefield is boring without unlocks.

Excuse me, how old are you, do you work ? I work my ass OFF ALL DAY, I CAN'T AFFORD to play for no reward and no progression, my time is scarce. Of course you can play cause you got time all DAY doing nothing but just playing.

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On 11/1/2018 at 1:36 AM, Borreh said:

There will be a number of resets, we want to keep them to a minimum but you will your progress at least a couple of times.

Some developer KONY said that you will compensate somehow...

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36 minutes ago, AltairiaNDracoN said:

Excuse me, how old are you, do you work ? I work my ass OFF ALL DAY, I CAN'T AFFORD to play for no reward and no progression, my time is scarce. Of course you can play cause you got time all DAY doing nothing but just playing.

When I said endless it was not about the time I spent on it but rather the fact that it will never get me bored.

And sorry but no I'm really nowhere near doing nothing. I may be young because I'm 21 but I am in my second year of computer engineering school as an apprentice. I literally have to rent 2 different apartments and switch every few weeks to go either to work or school. As I only have a desktop, week-ends are the only free time I have to play and that is if I don't have any other work to do. 

 

Please don't judge people and try to guess what they are doing whether it is true or not.

"I CAN'T AFFORD to play for no reward and no progression" => I don't understand your logic, why would you need to be rewarded for playing ? If everyone had everything unlocked from the start you wouldn't need to feel obliged to play to keep up with others. Again, to me, if you play a game only because it rewards you with stuff through grinding then it may not be that good. I'm guessing that once you unlock everything the game will be boring.

 

Edited by JiggyJinjo

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28 minutes ago, AltairiaNDracoN said:

Excuse me, how old are you, do you work ? I work my ass OFF ALL DAY, I CAN'T AFFORD to play for no reward and no progression, my time is scarce. Of course you can play cause you got time all DAY doing nothing but just playing.

IDK, I'm 26, full time job, but I don't need a progression system to enjoy a game.  I just, you know... play it for the gameplay.  Having things to unlock is honestly just a hassle/annoyance to me, as it's time I need to sink into the game on things I might not particularly like or want to use, before I can start tweaking things and figuring out loadouts or the like to find what's the most fun for me. 

Nor do I need to see an exp bar increase and a virtual rank on the screen to feel accomplished.  If anything, a progression system is just there to waste your/my time and takes away from some of the fun I could be having otherwise.  

If a game wants to grab my completion urges, probably the most fun way to do so is easter egg hunts or the like, something that's actually engaging instead of a brainless, near endless grind.  

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9 minutes ago, Evaris said:

IDK, I'm 26, full time job, but I don't need a progression system to enjoy a game.  I just, you know... play it for the gameplay.  Having things to unlock is honestly just a hassle/annoyance to me, as it's time I need to sink into the game on things I might not particularly like or want to use, before I can start tweaking things and figuring out loadouts or the like to find what's the most fun for me. 

Nor do I need to see an exp bar increase and a virtual rank on the screen to feel accomplished.  If anything, a progression system is just there to waste your/my time and takes away from some of the fun I could be having otherwise.  

If a game wants to grab my completion urges, probably the most fun way to do so is easter egg hunts or the like, something that's actually engaging instead of a brainless, near endless grind.  

Exactly ! I don't mind a progression system if you can get all the stuff fast. However, if it is that endless grind you see in modern games then it'll be boring. The kind of boredom where you'll see people who hate snipers, playing them for 50+ hours not having fun at all just to get their last unlock.

I'm not into that kind of "Sense of accomplishment" BattleFront 2 was trying to have when trying to make people play tens of hours just to get 1 hero :)

Edited by JiggyJinjo

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6 hours ago, Marrond said:

Not really - he is right. We used to play the living shit out of games because they were fun. I had like 5000 hours in Battlefield 2 - there was no progression or stupid unlocks or other time-gating content. Sure you were getting some ranks that didn't mean shit other than showing how big of a nolife you are. And we played. And we played a lot. Nowadays if you don't gate content drip-feeding it behind a wall of grind people get bored. Like... I don't know, I'm not that old but sometimes I feel like I'm 80 just because of how gamers have changed...

I agree with the sentiment - I played shitton of BF2 as well and I really didn't and still don't care for progression systems. More often than not, they're made into an artificial and tedious grind that serves no other purpose than to keep people hooked, since they feel they already invested a lot of time in the previous unlocks, they'll feel inclined to play a bit more to get the next one, and the wheel goes round...

 

To be fair though, BF2 did have unlocks, I can't remember if they came with the expansion packs or not, but you could unlock alternative weapons for the classes.

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