Jump to content
Patch 0.2 is LIVE Read more... ×
Sign in to follow this  
Garack

Wait the new performance boost option

Recommended Posts

Described as new in patch notes is still one thread frame lag that gives you input lag cause game is heavy in cpu limit and have

no other way at the moment to make it playable with ober 40 fps even with high end cpu.

so you sell it in the patch notes like players get a new performance boost option...not nice.

and eye adaptation, canr find it?

Edited by Garack
  • Like 1

Share this post


Link to post
Share on other sites

sure you run into cpu limit at 40fps?

this is with 8600k and 100-150 fps ingame...

 

 

 

 

ww3_graph.JPG

Share this post


Link to post
Share on other sites

This is a temporary measure, since people saw 'lag' in the name and disabled it, thus reducing their performance vastly. This name is unfortunate and I agree, it should be 'Weak CPU Performance Boost' or something like this.

Share this post


Link to post
Share on other sites
12 hours ago, _ultr4 said:

sure you run into cpu limit at 40fps?

this is with 8600k and 100-150 fps ingame...

 

 

 

 

ww3_graph.JPG

Yeah turn off the one tread frame lag, then you r  into cpu limit.with it on of course too but at higher fps. And dont monitor cpu monitor gpu when its at 90  or100 its cpu limit.

 

as for the one thread frame lag..you get input lag and so you cant hit so good anymore. Better get some cpu optimization and turn it off. At leadz for a fast paced shooter.

Edited by Garack

Share this post


Link to post
Share on other sites

This is just a temporary measure, we know it adds one frame lag. Once the CPU optimization is good enough we will make it disabled by default, good catch though ;)

  • Like 1

Share this post


Link to post
Share on other sites

Nice, player culling perhaps? You must get like 30 FPS plus in final release with 64 player. I mean its doable with ue4. Your on 4.19 this is quit good. Squad on 4.16 is good optimized with 80 players and very big maps and view distance. You will make it!

Share this post


Link to post
Share on other sites

Players are being culled, all the obvious things are in the game, we just make our characters from many parts, it's the animation system, level streaming, weapon shader and amount of objects. We know where the bottlenecks are, we're optimizing constantly.

Share this post


Link to post
Share on other sites

Oh ok thanks for infos. Fully texture load like in squad is a good option, no more streamin at least for good pc.

Share this post


Link to post
Share on other sites
17 hours ago, Garack said:

Yeah turn off the one tread frame lag, then you r  into cpu limit.with it on of course too but at higher fps. And dont monitor cpu monitor gpu when its at 90  or100 its cpu limit.

 

as for the one thread frame lag..you get input lag and so you cant hit so good anymore. Better get some cpu optimization and turn it off. At leadz for a fast paced shooter.

when gpu is 100% its cpu limit? how when cpu is running 60% :D?

 

With one frame thread lag disabled cpu usage is still 50-70% on all cores and gpu at 100%, getting 70-100 fps so with decent cpu there must be an other issue if you get only 40 fps...

Edited by _ultr4

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×