Jump to content

Recommended Posts

DESCRIPTION OF BUG :

Game crashes with "Out of video memory trying to allocate texture..." message, don't have full discription since system goes black scrren after crash. No crash reporter also.

GAME BUILD ID :

3280991

STEPS TO REPRODUCE:

Simply playing the game, crashed two times at the end of the match, second time without crash log. (or latest log had incorrect time\data)

SYSTEM SPECIFICATIONS :

Motherboard: MSI MS-7B54 (Z370M Mortar) BIOS 1.40 07/05/2018

Processor: Intel(R) Core(TM) i5-8600K CPU @ 3.60GHz (6 CPUs), ~3.6GHz (4.20GHz x42)

Memory: 16384MB DDR4 DRAM 2666MHz C16  
Page File: 7085MB used, 12316MB available

Display Device: EVGA GeForce GTX 1070 SC GAMING, 08G-P4-6173-KR, 8GB

HDD: Seagate ST1000DM010 1TB (System\Game), Seagate ST1000DM003 1TB (Misc)

CRASH LOG 

[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2

PS: during second crash i was monitoring system activity via HWiNFO, managed to save a log file. Log started at game launch and ended seconds after crash happend. Crash log (Google Drive). 3DMark Fire Strike log (Google Drive), just in case.

UE4Minidump.dmp

Share this post


Link to post
Share on other sites

Checked my system with various tools: CPU benchmarks, RAM tests, EVGA GPU test utility (benchmarks, artifacts scanner, VRAM test), 3DMark GPU benchmarks. Everything looks fine.

Edited by SnakePlissken

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×
×
  • Create New...