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Z3Id366

Tank movment and general feel

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Tanks feel extreamly weak in the game, the movment is bad MBT's are a fearsome battle machine which has the ability to wipe out a ton and can understand how it can become OP, but in the game the MBT are weak and almost unusable for the long term and lack actual skill while using them.

my thoughts how to improve them ingame:

1. make them more agile, tanks get stuck literraly on anything making them sitting ducks by rpg and nearby tanks (real tanks crush surfaces and overcome obsticles)

2. add splash damage to HE shells, only if you shoot at a radius of like 2 meters you can hurt infantry

3. the track and the engine are weak spots on tanks, if its possible to cripple a tank using charges/shooting the tracks that could be great

4. add actual tank scopes and integrate skill into the tank by also taking down the red indicator showing where the shell would hit

 

Tanks take about 6000 BP to order (if built properly) so they should be worth it!

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yes, well done! 4th point though, it's unity sight it's not very immersive with that red dot, but i presume, devs might have problem with ,aligning gun with sight reticle (piece of cake for modern MBTs firing systems) but when it comes to coding... its just easier to make display where gun is aiming at. Might be in future we will get true gunners sight... and all those fixes and re-re balances 

Edited by Marg

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