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skaoyi

Why are there no Gun model when the soldiers running

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 I think if there is a GUN MODEL when running, there will be more and more people playing this game. Because most people are used to playing COD and BF

Edited by skaoyi

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Maybe there could be a option to toggle it?

That probably wouldn’t work because you would have a little advantage not having the gun in your face.

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its more in line to what you would see in IRL if you were running with a weapon.

Agreed! Running with your gun in the 'high' position will make you trip and fall when crossing 'rough' terrain. Your balance is a bit off and your downwards sight (towards feet and ground) is partially blocked. It is also a unneccesarely tiring. Your arm will tire from keeping the gun in position and firing while running won't be accurate anyways.

The way it is in the game now is pretty natural imo: gun close to the body and pointing down.

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10 minutes ago, skaoyi said:

It seems that some people like it and others don't.maybe could switch is Best choice

I 2nd that idea

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Its still there just look down with free look. you cant toggle it since the game has Full Body Awareness thatch why the gun is so "low" be cause it is animated to a normal run stance and animation. To get it to shot up in front of your face they would have to reanimate it not just put a image in front of your face which looks weird AF to see some dude run across the map like that.

 

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It seems that some people like it and others don't.maybe could switch is Best choice 

Don't agree. It's a semi-real shooter. Not everything is about liking or not liking. I like to blow people up with tactical nuke guns and lasers, but I'm also not requesting them in this game.

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This is not a case of simple 'toggle', it will need a lot of work to implement something like this. For once, now for each weapon types we need a second animation made (which takes time), it also means changes to the animation system and adding new notifies, and we're currently rewriting the animation system from scratch, so this just adds unnecessary work that will have to be duplicated later.

We will be fiddling with the sprinting animation as well, so it will probably be different at least a few times ?

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13 hours ago, Ragir said:

This is not a case of simple 'toggle', it will need a lot of work to implement something like this. For once, now for each weapon types we need a second animation made (which takes time), it also means changes to the animation system and adding new notifies, and we're currently rewriting the animation system from scratch, so this just adds unnecessary work that will have to be duplicated later.

We will be fiddling with the sprinting animation as well, so it will probably be different at least a few times ?

Do what ever floats your boat

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18 hours ago, Ragir said:

This is not a case of simple 'toggle', it will need a lot of work to implement something like this. For once, now for each weapon types we need a second animation made (which takes time), it also means changes to the animation system and adding new notifies, and we're currently rewriting the animation system from scratch, so this just adds unnecessary work that will have to be duplicated later.

We will be fiddling with the sprinting animation as well, so it will probably be different at least a few times ?

It's cool?

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